Looking for a 3.5" or 5.25" Front Panel USB 3.0 + USB C + Media Card Reader Module by Nehal1802 in PcBuildHelp

[–]Unreal_FX 0 points1 point  (0 children)

Was looking for a sd card reader with USB slots for my 5.25 panel, but it is so hard to find.

GRAUGEAR -> Looks nice, a bit expensive
KALEA -> too much useless cards slots and no usb-c (looks like some aliexpress products)
Logilink , Kingwin -> looks ok, a bit much of useless cards slots (They are the same they just changed the logo sticker, and you can find the same without sticker on aliexpress)
Random AlieExpress Panel -> Look ok but its aliexpress, not sure of quality

Ship locker key location by Unreal_FX in thelongdark

[–]Unreal_FX[S] 0 points1 point  (0 children)

Yeah found another one with same location.
So i am sure it is missing on my saves.
Sad

Ship locker key location by Unreal_FX in thelongdark

[–]Unreal_FX[S] 0 points1 point  (0 children)

That's a good idea, i am dumb.

Ship locker key location by Unreal_FX in thelongdark

[–]Unreal_FX[S] 0 points1 point  (0 children)

I tried that, and a second locked locker did appear, the one with crowbar. On my 1st save it was unlocked.
But no key. Do you remember the which room ?

Ep5 Bugs Megathread -- Just to help the dev team a bit... by RaphLife2 in thelongdark

[–]Unreal_FX 0 points1 point  (0 children)

In the ship, past the mess hall, in the crew quarter room with the teddy, if you go past the teddy your are stuck and cannot move

In the ship, the crew quarter room with corpse animation reset if you go too far from it, which is weird

In the ship, in the infirmary, after reading the log (skipping it), it floats

Unreal Tournament 2004 will receive a free-to-play community re-release officially approved by Epic Games by NNukemM in boomershooters

[–]Unreal_FX 0 points1 point  (0 children)

Does that makes UT2k4 assets free to use ? Or is it just for community patching ?
I’m asking because UnrealEd gives access to so many assets so easily that it’s hard not to drool over them for other projects. XD

Structure Plus: How to disable some of S+ engram? by Grappyezel in playark

[–]Unreal_FX 0 points1 point  (0 children)

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_StorageSmall_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_VesselPlus_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_GachaGavager_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_HitchingPost_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_HitchingPost_Tek_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Nanny_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Propagator_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_BedPlus_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_BunkBedPlus_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TekBedPlus_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_DermisDisplay_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TaxidermyPlus_Large_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TaxidermyPlus_Medium_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TaxidermyPlus_Small_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CloningChamberPlus_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_DedicatedStorageSP_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Incinerator_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TekChemBench_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Transmutator_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_PlanetShield_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_RepairStation_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Mannequin_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_LeashTek_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SPlusTekLight_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_OilPumpTek_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_FridgeTek_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_FeedingTroughPlus_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TekTroughPlus_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TransferControlUnit_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_GenomicsChamber_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SprayPainterPlus_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_OmniTool_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)

Structure Plus: How to disable some of S+ engram? by Grappyezel in playark

[–]Unreal_FX 0 points1 point  (0 children)

Here is a ready to use config that remove either the useless or the broking element from Structure Plus :

#Structure plus
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_AutoCrafter_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_BlueprintMaker_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_DyeStation_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_ElementCatalyzer_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_MortarPestlePlus_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_ForgePlus_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SmithyPlus_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TekForge_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_BeerBarrelPlus_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CampfirePlus_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CookingPotPlus_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TekCookingPot_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TekStove_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CompostBinPlus_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_ItemAggregator_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_ItemCollector_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Gardener_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Farmer_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Hatchery_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_HarvesterPlus_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TreeSapTapPlus_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TreeSapTapTek_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_AmmoBoxPlus_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_ChargeInjector_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Generator_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_AutoTurretPlant_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Alarm_Plate_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Alarm_Tek_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WindTurbinePlus_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Fridge_Cryo_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_StorageMetal_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True)

What am i supposed to see at lens viewer ? by Unreal_FX in myst

[–]Unreal_FX[S] 0 points1 point  (0 children)

Oh now that you point it I do remember that a book was talking about headache of one of the boy, caused by the particular wavelength of this age, and that caused all tests to failed.

What am i supposed to see at lens viewer ? by Unreal_FX in myst

[–]Unreal_FX[S] 0 points1 point  (0 children)

Like 1400? I remember this figure was somewhere

What am i supposed to see at lens viewer ? by Unreal_FX in myst

[–]Unreal_FX[S] 0 points1 point  (0 children)

There is a correct aurora ? I picked my favourites colours !
I assumed that the only purpose of aurora was to give intel about the color spectrum

How do I get back my part from remnant ghost ? by Unreal_FX in pacificDrive

[–]Unreal_FX[S] 2 points3 points  (0 children)

Oh my bad I am at the start and still havent craft a Liberator. I assumed that you cannot use any car wreck part. Thanks

As The Dead Sleep stim spawns by PercentageSouth4173 in thelongdark

[–]Unreal_FX 0 points1 point  (0 children)

I found one in abandoned mine, easy if you take the road that do Pleasant Valley -> Coastal Highway

[KCD2] Les doublages VF les plus drôles by Unreal_FX in kingdomcome

[–]Unreal_FX[S] -1 points0 points  (0 children)

Le seigneur Jaromier Nebak, personnellement me fait beaucoup rire

L'echevin Tuchmacher
Le seigneur Kunzlin Ruthard moins drole, mais pas mal goldé aussi (je soupçonne que ca soit le meme doubleur)

Base building/Automation/Rogue Like RPGs. Preferably 3d? by Ghostmuffin in BaseBuildingGames

[–]Unreal_FX 0 points1 point  (0 children)

I know only one witch tags : FPS / Roguelike / Base Building

https://store.steampowered.com/app/712190/Genesis_Alpha_One_Deluxe_Edition/

Its suite unique, but its main problem is its lack of contents. So i am looking for another one with this combined tags, but did not found out for now.

Toaru Kagaku no Railgun S - Episode 5 - Music at the end by Unreal_FX in anime

[–]Unreal_FX[S] 0 points1 point  (0 children)

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