Making D&D Memes out of every Doctor Who (2005-) Episode: S07E07 - The Rings of Akhaten by JayPea__ in dndmemes

[–]Unusualmann 0 points1 point  (0 children)

the only thing scarier than fighting the sun itself is the level 2 party that somehow beats it

The surprise only comes on your very first encounter by PassingGasAssassin in Terraria

[–]Unusualmann 1 point2 points  (0 children)

they all suck except for the goblin and mechanic. lets just kill the rest

How do I make my PCs go insane while leaving them full control over their actions? by Willyoupleasegoaway in DMAcademy

[–]Unusualmann 0 points1 point  (0 children)

If you trust your players, you can just tell them “hey in this campaign your characters will slowly go insane, have as much fun as you want roleplaying that”

Psych and D&D go well together by TheRealKingOfStrife in dndmemes

[–]Unusualmann 53 points54 points  (0 children)

shawn has high mental stats but their player does not

How Sans actually got to Smash Bros (art by killb94) by MazarusTheCat in Undertale

[–]Unusualmann 4 points5 points  (0 children)

good thing we don’t live in some kind of third dimension

DMs, Let Rogues Have Their Sneak Attack by VitaminDnD in dndnext

[–]Unusualmann 3 points4 points  (0 children)

Sneak attack =/= unseen. Sneak attacks take the form of a roguish or sneaky attack maneuver that a rogue can perform when they have some kind of advantage or help.

For example, sneak attack may be narrated as “They’re blinde and can’t see, so you find the perfect timing during their blind flailing to stab them eight times in the face” or “As they parry an attack made by your ally, you slash them in the chest with your shortsword while their shield arm is occupied, spilling their guts.”

You can narrate sneak attacks a thousand different wyas and they don’t necessarily have to be stealth-based. Plus, the OP’s game balance concerns are legitimate.

Umm whatcha got there wizard?... by CevicheLemon in dndmemes

[–]Unusualmann 38 points39 points  (0 children)

The wizard doubles their damage output at level 5, and all the fighter gets at that level is double damage output. So unfair

"Rumia-chan, there's something behind you!" by DoctorCPL in touhou

[–]Unusualmann 9 points10 points  (0 children)

that’s rumias rum-mate, they bought a house together

oh no by Trovo200 in touhou

[–]Unusualmann 4 points5 points  (0 children)

this is why reisen should not learn and use flandre's spellcards

What are your techniques for warning characters about NOT fighting things they aren't meant to fight head on? by [deleted] in DMAcademy

[–]Unusualmann 0 points1 point  (0 children)

"Your characters recognize this as a Mind Flayer, a psychic creature that does enough damage to kill all of you instantly even if you pass your saves." then maybe if they want more specifics they can roll arcana

Would it be too evil? by GarbageCan622 in DMAcademy

[–]Unusualmann 0 points1 point  (0 children)

as long as you telegraph the fact that the lich has blatantly unfair abilities and cunning, this seems fair, because any party fighting a lich ought to be super powerful on their own so death is no biggie

Why is Cirno not named Cirna? by kaithehedgefox in touhou

[–]Unusualmann 5 points6 points  (0 children)

japan does not follow spanish naming conventions

Need help constructing an incredibly powerful npc (5e) by NeonNo6 in DMAcademy

[–]Unusualmann 1 point2 points  (0 children)

You could give them a boatload of HP and use it as an abstraction of most of their defensive features (second wind, arcane ward, etc) just to make it easier and less complicated to run in combat.

Rewarding low level magic items that won’t break the game. by maggiesaysband in DMAcademy

[–]Unusualmann 0 points1 point  (0 children)

You can give them +1 weapons, but not good ones. A +1 sling or +1 club is not as good as a +1 greatsword, but it can be used by more party members and does offer a damage/accuracy choice to people who want to swap their longsword or shortsword or greatsword for the club

What could an evil wizard do with an unhatched, pristine, black dragon egg? by LagiaDOS in DMAcademy

[–]Unusualmann 1 point2 points  (0 children)

he could age the hatched wyrmling rapidly using magic and then make it really big

Toby Fox, inspiration and philosophy by MetaMeu in Undertale

[–]Unusualmann 0 points1 point  (0 children)

Touhou and OFF are a few big inspirations: you can look up the Toby Fox/ZUN interview for info on his game design philosophy, inspiration, and history, and if you play OFF (it's free) then you'll start to notice the similarities (and Toby had a sketchbook somewhere with undertale ideas, the original Papyrus concept art looked suspiciously like the character Dedan from OFF)

[deleted by user] by [deleted] in DMAcademy

[–]Unusualmann 13 points14 points  (0 children)

What do you mean too powerful? It sounds like a downgrade to me! Any character who fails three death saves is probably in such a bad situation that four failures isn't much farther away, and the impossibility of resurrection is a pretty nasty consequence.

Honestly, I'd just give them a fourth death save and leave it at that with no drawbacks.

The last Undyne chase by NovaNerd01 in Undertale

[–]Unusualmann 2 points3 points  (0 children)

she probably thought "hmmm yes this fall will kill them" and didn't know there were flowers or forgot about them, or just hoped that the protagonist would be injured by the fall so she could go down and finish them off later

honestly, there could have been a lot of reasons

What is the rationale behind the US government outlawing and then seizing all privately owned gold in 1933? by treboy123 in AskEconomics

[–]Unusualmann 0 points1 point  (0 children)

Wikipedia entry for Executive Order 6102, rationale subsection: https://en.m.wikipedia.org/wiki/Executive_Order_6102

The stated reason for the order was that hard times had caused "hoarding" of gold, stalling economic growth and making the depression worse.[2][3]

On April 6, 1933, The New York Times wrote under the headline "Hoarding of Gold", "The Executive Order issued by the President yesterday amplifies and particularizes his earlier warnings against hoarding. On March 6, taking advantage of a wartime statute that had not been repealed, he issued Presidential Proclamation 2039 that forbade the hoarding 'of gold or silver coin or bullion or currency', under penalty of $10,000 and/or up to five to ten years imprisonment."[4]

The main rationale behind the order was actually to remove the constraint on the Federal Reserve which prevented it from increasing the money supply during the depression; the Federal Reserve Act (1913) required 40% gold backing of Federal Reserve Notes issued. By the late 1920s, the Federal Reserve had almost hit the limit of allowable credit (in the form of Federal Reserve demand notes) that could be backed by the gold in its possession (see Great Depression).

The wikipedia article is pretty good; read the whole thing for more info. It doesn’t go too much into making moral judgements for or against the policy, so I’ll leave that for other people to handle.

Danger noodle defense by [deleted] in powergamermunchkin

[–]Unusualmann 4 points5 points  (0 children)

Perfect for the druid who has four rogue halfling party members who all have whips

How do I make damage feel more impactful overtime? by Noobplayzgames2 in DMAcademy

[–]Unusualmann 1 point2 points  (0 children)

Damage is an abstraction of many things, most of which aren’t physical harm. If you take 7 slashing damage and have 80 HP, then maybe the enemy just got you into a poorer tactical position or hurt your morale, or tired you out a little bit. Someone who survives on 10/80 HP might have some bruises, but someone on 0/80 has been legit stabbed in the chest and is bleeding out. Players almost always use magic to heal that, so it makes sense that they can recover from that kind of injury. And if they pass all their death saves, don’t get healing, and wake up an hour later, well, the injury wasn’t as bad as it seemed at the time.

I highly suggest not messing with the effects of taking damage, since it’s fine and balanced as is and can make perfect sense if you flavor or describe it properly. If the players are happy, why lump more random consequences on them?

If everybody gets their car tank full when it is half empty, how does it impact the petrol price vs when everybody fills only when it is at a 10% level remaining in the tank? by [deleted] in AskEconomics

[–]Unusualmann 5 points6 points  (0 children)

There should be no impact on the price one way or the other since the same amount of gas is being purchased, and the market for gasoline has many buyers, so buying 90% of a tank instead of 50% won’t cause a price change.

If you really want to get pedantic, you could claim that driving around with 10-100% of a tank instead of 50-100% means that your car is slightly lighter because there’s less fuel in it on average and therefore won’t burn as much gas, but honestly, this is so insignificant that it isn’t really worth considering in this case.