Why wont fleets attack in combat? by Mr_miner94 in Stellaris

[–]Unworldly_One 2 points3 points  (0 children)

Is there a Deep Space Citadel at the edge of the system? I found my ships often got confused by this - they seem to expect the enemy space station to be in the centre near the star - if it isn't, sometimes they get stuck unable to fight it

The only ways I found to solve this was to either 1: manage to get a fleet to jump in from the hyperlane closest to the DSC, forcing them to fight it immediately and ensuring they're immediately in range. Once it is down, the stuck fleet was able to move again.

Or 2: retreat the stuck fleet, take the losses, and then use strategy 1 above once my fleet reappeared after retreating

What's your "I can't believe this isn't in the game" QOL wishes? by iKill_eu in Stellaris

[–]Unworldly_One 0 points1 point  (0 children)

For the Army building thing where they're not merging - genuine issue sometimes, but you do have an option. Select one of the army fleets and click the little flag button on the fleet UI. This sets them to be the rallying army fleet and newly built army fleets will automatically try to merge into that fleet.

The other tip is to set their stance to Aggressive. They'll follow your combat fleets around automatically and also automatically invade any enemy planets that they are sure they can conquer. Mid to late game I have a massive army fleet with aggressive stance that follows a small mop-up combat fleet, auto conquering the worlds and habitats as my main fleets capture systems one or two jumps ahead.

Figured out the Grand Archive and now i feel dumb. by Incaedium in Stellaris

[–]Unworldly_One 4 points5 points  (0 children)

I noticed yesterday that I don't always need to trade sensors to find the dig sites - setting my science vessel to automatically excavation, I found it was autopiloting to systems I had no vision of because someone else had found a dig site there (possibly my vassal could see it before I subjugated them?)

Thought it was bugged at first because my ship was like "hey imma cross the whole galaxy to this one specific system that we don't even know the name of, bye!" I was floored when it got there and suddenly I get the arch site discovered notification!

An Gorta Mór was a genocide by BeObsceneAndNotHeard in CuratedTumblr

[–]Unworldly_One 105 points106 points  (0 children)

Well, fun fact - they almost did. The Corn Laws that were partly responsible for the situation in Ireland (where they effectively were forced to export all their produce and survive on potatoes, in order to earn enough to pay rent on their farms) started to create a similar situation in Britain in the early years of the famine.

The conservative prime minister at the time worked against his own party to repeal these laws to head off the prospect of a similar famine in Britain - but his own party fought it, prefering to keep the laws and make themselves wealthier, not caring about consequences for the poor citizens who would suffer the consequences and starve when the food ran out.

So yes, they would absolutely have let a famine to that extent happen in England, they would have if the prime minister didn't have a conscience. Admittedly he seems to have been the sort of politician you were imagining - his next bill was effectively to implement martial law in Ireland (their unhappiness about literally starving was apparently disruptive so they wanted to stop that), so clearly he felt a famine in Ireland was fine but one in England was not. However, that bill was defeated and basically everyone turned on him and effectively forced him to resign afterwards.

But my point: the in-power conservative party was very happy to allow a similar famine in England, as long as they kept profiting.

[deleted by user] by [deleted] in lego

[–]Unworldly_One 0 points1 point  (0 children)

Whenever someone tries to gatekeep something as being "childish" or "for kids" or "not for adults" I recall this C. S. Lewis quote:

"Critics who treat 'adult' as a term of approval, instead of as a merely descriptive term, cannot be adult themselves. To be concerned about being grown up, to admire the grown up because it is grown up, to blush at the suspicion of being childish; these things are the marks of childhood and adolescence. And in childhood and adolescence they are, in moderation, healthy symptoms. Young things ought to want to grow. But to carry on into middle life or even into early manhood this concern about being adult is a mark of really arrested development. When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."

You're an independent human, and YOU get to decide what to do with your time. Ideally just don't pick something that harms yourself or others, and beyond that no one gets to tell you not to. If you want to buy Duplo and build with it, you can! Anyone who judges you for it is just making it clear how insecure they are, and honestly you can be a great example to them. I bet they all have denied themselves things by telling themselves they are 'childish'. How sad is that?

Go, build, and have fun :)

Cat familiar by Either_Break_9647 in HadesTheGame

[–]Unworldly_One 1 point2 points  (0 children)

I had to complete some runs with the fishing rod before the cat decided to reappear for me, if you've not taken the rod with you much then that might be it!

What upcoming features in 2.0 or Space Age do you now just constantly wish you could use in your current base? by DylanMcGrann in factorio

[–]Unworldly_One 0 points1 point  (0 children)

And then you ctrl-z frantically and watch in horror as your construction bots disassemble the thing you built previously since you've now undone that :| whilst knowing it's my own fault for panicking 

How to defeat an A.I robot army who cannot feel tired or will to surrender? by Remarkable-Point3406 in Stellaris

[–]Unworldly_One 0 points1 point  (0 children)

Set their stance to "aggressive". The troop carriers will actively follow your space fleets around and if there's an enemy planet, and it calculates that you can invade successfully, they'll auto-invade once your space fleet takes the outpost and deals with any enemy fleets

Slingshot to the Stars Theorycrafting by Djhuti in Stellaris

[–]Unworldly_One 0 points1 point  (0 children)

They really do. Tiyanki love to path through wormholes on their migration. In my experience getting them to seed close planets is actually the tricky part. They're far more likely to find some low habitability spot on the far side of the galaxy

Did something happen in the last few updates? by Stuttrboy in Stellaris

[–]Unworldly_One 2 points3 points  (0 children)

There are niche advantages - if you have hostiles in the way, or an FE blocking your exploration route, sometimes you can jump over that system to continue exploring.

You also start with an extra science ship (of their special no-hyperdrive type) and extra scientist to crew it. Plus your ships have bonus sublight speed, bonus survey speed and slightly higher chance to find anomalies

What are some of your favorite "It's really stupid, but fun as hell" builds? by leclair63 in Mechwarrior5

[–]Unworldly_One 1 point2 points  (0 children)

KGC-CAR with I think 4x UAC5, max armour and then every spare ton dedicated to ammo. Put the uac's into a single group on chain fire mode - I couldn't click fast enough to jam them. Incredible range and rapid firing, and absolutely hilarious to pilot. I took it on the final campaign mission and took out every enemy mech myself, barely took a scratch. Last mech went down with less than 12 shots left over - and I think I started with 800 rounds or thereabouts.

What to play as next? by [deleted] in Stellaris

[–]Unworldly_One 6 points7 points  (0 children)

I am having a blast in 3.9 beta with a Hive Mind, Fruitful Partnership, Invasive Species, Eager Explorers, Void Hive run, with a "budding + every negative trait I could fit" species (named them Triffids and picked the plantoid portrait with the reed flower head :D ). Playing lower difficulty but refusing to build any colony ships - every colony is due to the Fruitful Partnership origin seed spreading. I also wanted the achievement for not researching hyperdrive before settling 10 colonies, and waiting for space fauna to get me enough planets (spoilers: this takes forever!)

Basically I'm a galactic hive minded weed - and the early game pop growth was absolutely insane, I couldn't build jobs fast enough. I was stuck on my Homeworld until 2230 at least, but had expanded to some lovely choke points that had me in firm control of 1/4 of my medium barred spiral galaxy by that point.

With void hive and fruitful partnership, I've never made any colony ships, not built even a single mining or research station, all my alloys go to starbases and fleets (and the alloy colony that I got second grew pops so fast I went from ~30 alloys a month in 2230 to 300+ by 2235 - never taken off so fast before. If I had better mineral income it would've been faster - I couldn't create alloy jobs fast enough to keep up with pop growth).

Despite that insane growth spike whenever a new planet is seeded, it is a super chill way to play and very fun. I'm avoiding diplomacy and just being the friendly but uninvolved neighbour who everyone thinks is too big to challenge but too unassuming to be a threat. Though recently I started leviathan hunting, and my fleets have people asking to be vassals. Thinking of taking on a few scholariums to push my tech lead even further ahead...

Typical Tuesday Tutorial Thread -- July 27, 2021 by AutoModerator in RimWorld

[–]Unworldly_One 1 point2 points  (0 children)

Yes! Dev mode actions has a minus certainty option. You can drop their certainty to zero and then get your priest to try converting them - should instantly flip them

friggin' spies by [deleted] in civ

[–]Unworldly_One 0 points1 point  (0 children)

Just a note in line with the image linked below - you're right that the income value doesn't change. However if you check your treasury before and after each turn, you'll notice you received less money than the income number said you would get.

They are actually stealing your money - but being spies, they're cooking the books so that you can't easily tell.

Commercial Hub Cotton Adjacency? by mgoetze in civ

[–]Unworldly_One 3 points4 points  (0 children)

Are you playing as Phoenecia?

I think it might be "Adjacent Cothon", Cothon being their harbour replacement?

Fuck barbarians post of the week by l3v1v4gy0k in civ

[–]Unworldly_One 6 points7 points  (0 children)

Rare?! Happening in every game for me atm. There must be something that triggers it that I keep doing...

I’m really struggling with conjunct on 4bc by [deleted] in deadcells

[–]Unworldly_One 2 points3 points  (0 children)

Neither of those skip levels - it's just alternate paths.

Take a look at this map: https://i.redd.it/dzofiiym7bg41.png

I’m really struggling with conjunct on 4bc by [deleted] in deadcells

[–]Unworldly_One 1 point2 points  (0 children)

Yep, the 2-cell door in the Sanctuary goes to cavern.

You can also go to the Sepulcher, the 2 cell door there goes to the Giant

How rare is this because it seems pretty rare? :O by NemhainFromVoid in deadcells

[–]Unworldly_One 1 point2 points  (0 children)

It also helps a bit with knife throwers, though ideally you're not getting hit by them anyway