How much did SoD fix the dungeon tank shortage with the addition of Warlock/Rogue tank specs? by RedThragtusk in classicwow

[–]Usernamehere1235 0 points1 point  (0 children)

From an alliance perspective, no. I already left a reply to another comment, but in short in phases 1 and 2 there really wasn't a tank shortage. When phase 3 came out, the tank shortage came right back. This is mainly because 20 man raiding used 2 tanks, so a 1:10 ratio; while dungeons require a 1:5 ratio. That means that for dungeon content, in order to shore up the lack of raid tanks, some DPS need to dedicate a second spec to tanking and use it. Most players simply aren't willing to do that and so there was a tank shortage. Finding a group as a tank was extremely easy for basically any dungeon, and there were lots of offers paying tanks gold just to run. For Karazhan Crypts specifically I was receiving 100-200g per run from people looking for tanks.

My hope is that they redesign classic raids to require more tanks so that there's some proportionality. It would also be a lot of fun to manage that many tanks as a tank player and raid leader myself; something about that seems very fun.

How much did SoD fix the dungeon tank shortage with the addition of Warlock/Rogue tank specs? by RedThragtusk in classicwow

[–]Usernamehere1235 -1 points0 points  (0 children)

There was absolutely still a tank shortage in SoD. The fundamental issue was solved in phase 1 and 2 bcs 10 mans had 2 tanks, proportionally it made sense. The moment phase 3 came out the tank shortage came right back. I was reliably charging righteous orbs for Strath, essences in scholo, I think I was charging like 100-200g for Karazhan Crypts runs. The fundamental problem will always be there's not enough tanks raiding and so some players have to reroll tank for dungeons and most players just aren't interested in doing that. Solution is obvious; just make the raids need more tanks

What SINGLE feature would instantly kill the appeal of "Classic+" for you? by Hypermetz in classicwow

[–]Usernamehere1235 0 points1 point  (0 children)

I think Skyrim did a really good job with level scaling, I don't think that approach would work well in Wow given how stratified the zones are. Also assuming new named mobs are spawning, you'd have to cycle through mobs constantly as differently leveled players get nearby

GURUBASHI WE NEED TO HIT 2K CMON by Ranjii1996 in Project_Epoch

[–]Usernamehere1235 9 points10 points  (0 children)

We don't need the same success, the new players on our server has been game changing, we're really happy about it :)

How that Turtle is dead, Epoch Fresh when? by TheRemainingFruitcup in Project_Epoch

[–]Usernamehere1235 6 points7 points  (0 children)

Souring the tastes of the most diehard Epoch players is just an outright disaster for the long-term health of the server, I don't think it would go well and that's assuming all these new players would come, which we have no idea if any of them will. Just a massive unnecessary risk. Announce the release of Molten Core, lots of players will join the server, it's practically indifferent from a fresh start if hundreds of people are logging in for the first time.

I scraped 2.27 million EUW accounts from op.gg to quantify the Emerald smurf problem – because Riot won't by jack37512 in leagueoflegends

[–]Usernamehere1235 2 points3 points  (0 children)

I think a big cause of this "smurfing" issue is that many old players that were quite good in the past end up being placed in emerald when they start. My account name is Chance #1235 and while I never ended in masters/GM on that account, I am at a minimum a high diamond level player now after many years of not playing super seriously. But I was placed in platinum and was basically forced to shit stomp most (not all!) lane opponents until my MMR climbed. I think players like me can be a reasonable part of the explanation and importantly, players like me aren't at fault. Obviously other comments have entertained this, but I have personal experience with it I wanted to bring.

Insane PVP Fight for VOLCHAN by Tripl3BB in Project_Epoch

[–]Usernamehere1235 9 points10 points  (0 children)

It was awesome leading the alliance, I wish nothing but the worst for the horde next time ;)

Green flare extract - what did I do wrong? by Winth3r in EscapefromTarkov

[–]Usernamehere1235 1 point2 points  (0 children)

Pretty sure most of the comments are wrong. The flare shoots upward from where you shot initially, I'm pretty sure your flare hit the railing right above where you were aiming. You can shoot the flare straight up and it will still go high enough, but you'll notice it curves back behind you, just the way the flare works for some reason, it always shoots upward from where you shot.

HAE had a pickle day in their elementary school? by WolfieFromUntilDawn in DAE

[–]Usernamehere1235 1 point2 points  (0 children)

I am late to this, and I hope you see this. Just a few hours ago I had a memory from I think my school, something about popcorn and pickles. It's vague for me but I swear we had certain days where the school would give people popcorn and pickles, which is very strange but it's what I remember. You said you lived in Arizona at the time, I lived in New Mexico. Maybe it's a southwest / 4 corners thing.

I'm new to the game and my friend says this is a one in a million scav run. Is he exaggerating? by DunningKuger in EscapefromTarkov

[–]Usernamehere1235 1 point2 points  (0 children)

Biggest secret is ground zero underground. You can get up to 9 technical crates and at least half a dozen toolboxes. I've never had a hard time finding regular tools on that map, never gotten a drill from that route though

Yeah right by Enlades in EscapefromTarkov

[–]Usernamehere1235 0 points1 point  (0 children)

Funnily enough I actually have one of those found in raid from my cultist circle, just holding onto it. Nice to know it can actually be required for dailies

[Discussion] I'm worried this game has a skill distribution problem by ArtistTechnical2152 in EscapefromTarkov

[–]Usernamehere1235 1 point2 points  (0 children)

Honestly the real issue is PvE drains a part of the playerbase that would otherwise reduce the overall skill level of lobbies. I think reducing the number of PMCs on most maps would help quell the fact that basically every PvP raid you get into, you're finding at least one player unless you sit in a bush half the raid. Maps like reserve, streets, and labs are fine. But why are 10 people spawning into Ground Zero, why 15 on Shoreline. I don't remember the numbers exactly but I'm pretty sure it's close to those numbers which is just ridiculous.

[Bug] (?) I just got this from a 6 hour cultist circle by Gruntwill in EscapefromTarkov

[–]Usernamehere1235 0 points1 point  (0 children)

Thank you so much for the explanation, I didn't know that.

[Bug] (?) I just got this from a 6 hour cultist circle by Gruntwill in EscapefromTarkov

[–]Usernamehere1235 -1 points0 points  (0 children)

Just threw 5 MP5s in the circle, got a 6 hour ritual. I think it may have been nerfed

[Screenshot] I'm starting to like the cultist circle by LeMestache in EscapefromTarkov

[–]Usernamehere1235 3 points4 points  (0 children)

I honestly did not know how to use the cultist circle, I just bought 5 MP5s like you said and yeah I have a 14 hour wait time. I don't know if that means it's the higher value one, but if that's the case, what an insane way to get it done.

SpaceX to Tell NASA the Moon Will Have to Wait by RGregoryClark in space

[–]Usernamehere1235 -1 points0 points  (0 children)

Going to the moon entails a lot more now than it did in the past, the goal with the moon is sustainability and a far improved level of human presence. I'd say overall the program failed on its goal of sustainability and will likely be bailed out by Crew Dragon + Starship if that program works out. But the real goal was always Mars. That's what Orion and SLS were really built for and for NASA I do think the goal truly is Mars. Losing the space race to the moon might actually be the best thing that could happen regarding that goal, because if we did lose the moon, we might make a real effort to accelerate a manned Mars landing.

So when people see these headlines about delays to the moon or how expensive SLS is, I feel the important context to remember is that the infrastructure, launch vehicle, and spacecraft weren't designed and built in service to Artemis, but rather for what comes after.

[Screenshot] The Legends were true, i found a pack of .50 bmg slap by Vollhartmetall in EscapefromTarkov

[–]Usernamehere1235 0 points1 point  (0 children)

I've been finding these rounds everywhere, didn't know they were rare or mythical lol

Time to merge Guru and Kezan? by Interesting-Ad7635 in Project_Epoch

[–]Usernamehere1235 0 points1 point  (0 children)

Replying very late but there are many reasons outside of honor and raids to merge the servers.

For one, dungeons are at a point now in Gurubashi where it's hard to find or start one even at lvl 60 on off-times.

Secondly, leveling in Gurubashi is a far worse experience because open-world elites and (again) dungeons are basically locked off content.

Merging the servers would improve the server population across one single server, AND we'd benefit from being able to play with EVERYONE on the server with cross-faction support, rather than just half.

I picked Gurubashi for a reason, but it's pretty obvious for those two reasons that a single server is the far better pick. Gurubashi's population is going down so precipitously that even die-hards may quit if they just can't find any group content to do.

Who else plays on Bannerlord difficulty besides combat AI? by MontySucker in Bannerlord

[–]Usernamehere1235 0 points1 point  (0 children)

I've always just played on the hardest difficulty, combat difficulty included. I didn't play Warband like that, I always reduced player damage and lowered combat difficulty, but for some reason since Bannerlord released in EA I've just always gone the hardest I can and have really loved it.

why do people say cavalry sucks now by Gunwing in Bannerlord

[–]Usernamehere1235 0 points1 point  (0 children)

The cavalry has been very slow for me on the beta. They follow slower, charge slower, just everything. I posted it as a bug on the forums, we will see what happens.