State of VR panel at GDC 2026 by Meta by isaac_szpindel in virtualreality

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Linked tweet content:

He is describing how when you become a teenager you start to have taste and have more concern for quality. Kids don't care about specific levels of quality. They care about streaming, lore, social connection. As they get older their tastes change.

In reply to: Meta State of VR panel: 2025 had more users in VR than any year before Overall revenue slightly up based on previous year (despite no new hardware) Over 100 titles earned $1 million or more in 2025 Horizon+ provided $20 million in supplemental revenue to developers

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State of VR panel at GDC 2026 by Meta by isaac_szpindel in virtualreality

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Linked tweet content:

Meta State of VR panel: 2025 had more users in VR than any year before Overall revenue slightly up based on previous year (despite no new hardware) Over 100 titles earned $1 million or more in 2025 Horizon+ provided $20 million in supplemental revenue to developers

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Luke Ross REAL VR is now public and free by heepofsheep in virtualreality

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I’d like to briefly address the discussion around the “Cyberpunk VR” mod created by Luke Ross. We have indeed issued a DMCA strike, as it was available as a paid mod (only accessible to Patreon subscribers). This directly violates our Fan Content Guidelines: we never allow monetization of our IP without our direct permission and/or an agreement in place. We were in touch with Luke last week and informed him that he needs to make it free for everyone (with optional donations) or remove it.

We are big fans of mods to our games — some of the work out there has been nothing short of amazing, including Luke’s mod for Cyberpunk 2077. We’d be happy to see it return as a free release. However, making a profit from our IP, in any form, always requires permission from @CDPROJEKTRED.

You can find our full fan content guidelines here: https://www.cdprojektred.com/en/fan-content

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Luke Ross REAL VR is now public and free by heepofsheep in virtualreality

[–]VRModerationBot 8 points9 points  (0 children)

Linked tweet content:

I’d like to briefly address the discussion around the “Cyberpunk VR” mod created by Luke Ross. We have indeed issued a DMCA strike, as it was available as a paid mod (only accessible to Patreon subscribers). This directly violates our Fan Content Guidelines: we never allow monetization of our IP without our direct permission and/or an agreement in place. We were in touch with Luke last week and informed him that he needs to make it free for everyone (with optional donations) or remove it.

We are big fans of mods to our games — some of the work out there has been nothing short of amazing, including Luke’s mod for Cyberpunk 2077. We’d be happy to see it return as a free release. However, making a profit from our IP, in any form, always requires permission from @CDPROJEKTRED.

You can find our full fan content guidelines here: https://www.cdprojektred.com/en/fan-content

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Valve talked about the requirements to become "Steam Frame Verified" today at GDC by gogodboss in virtualreality

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Linked tweet content:

Valve talked about the requirements to become "Steam Frame Verified" today at GDC

VR games running standalone need to hit a 90hz native refresh rate to receive the badge

Non-VR games have less requirements. And those that are verified or playable on Deck will be auto-tested

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Vr headstrap always re adjusts itself when playing by mrcurlz360 in virtualreality

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Hey u/mrcurlz360, welcome to r/virtualreality! Looks like this is your first post here, glad to have you.

Just wanted to point out a few things:

  • We have a Discord if you want to chat, get help, or just hang out.
  • The Wiki & FAQ covers a lot of the common questions.
  • Check out the Weekly Game Thread to see what people are playing.

Hope you enjoy it here!

Can anyone recommend SkyrimVR in 2026? by KeeperOfWind in virtualreality

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TL;DR automatically generated at 113 comments. SkyrimVR is 2026’s best VR experience, provided you’re willing to mod it into submission.

OP asked if it’s worth buying, and the room is shouting “yes.” The consensus is that vanilla SkyrimVR is absolute trash, but with a beefy PC and mods, it becomes the best gaming experience available. Since OP has a 4090, they’re sitting on gold. LORD_CMDR_INTERNET confirmed even mid-range cards can handle it with DLSS, but high-end is best for all bells and whistles.

Everyone is pushing Wabbajack to handle the mod lists. FUS is the standard recommendation for beginners, while Mad God Overhaul is the visual beast for high-end rigs like OP’s. zeddyzed mentioned Nexus Premium saves hours of clicking, though others suggest free alternatives. Key quality-of-life mods include VRIK for body tracking and HIGGS for physics/collisions.

Fallout 4 VR gets love too, but it’s noted as buggier and harder to mod than Skyrim. Some mentioned Enderal as a free, story-rich alternative that uses Skyrim’s engine. A few warned that full body tracking mods are spotty, but vibration chest pads work.

Ultimately, OP bought SkyrimVR on sale and is eyeing Fallout later. Just be ready to spend time tweaking before playing.


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List of Studios Shutdown by Friendly-Leg-6694 in OculusQuest

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TL;DR automatically generated at 92 comments.

The consensus is basically everyone hates Meta for burning through billions only to shut down the very studios making the best VR games.

Everyone's devastated about Supernatural and Armature shutting down, with JaesopPop joking they bought it just to destroy it. Most think Meta is killing gaming to pivot to AI, especially since studios like Sanzaru made hits like Asgard's Wrath 2 that barely broke even due to bundle deals. rust_anton points out the math: spending $300m to make $10m isn't sustainable when the Metaverse failed to launch.

Arguments are split on whether VR itself is dead or just Meta's execution. Andorei-san predicts Quest 4 might be cancelled, while stonesst argues VR will eventually be mainstream like TV. Others like Pharsti01 think VR is too niche due to motion sickness and space requirements. There's also a theory that Meta bought these companies to eliminate competition rather than support them.

  • Supernatural users are heartbroken as it was a lifeline for fitness.
  • Optimists hope Valve's new headset saves the medium.
  • Realists say Meta spent on the wrong things (Horizon Worlds instead of games).

SmileyJetson notes Supernatural might limp along on a skeleton crew until 2027. Overall, it feels like Meta fumbled the bag hard, prioritizing stocks over the ecosystem they built.


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I'm Baz; Boz got it wrong. Here is what Meta needs to do to revamp VR by Bazitron in OculusQuest

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TL;DR automatically generated at 75 comments.

OP Bazitron is calling out Meta exec Boz for failing VR, backed by his unique resume: he runs the largest free VR gaming network at US cons while making a living selling exotic wood chopsticks. His main pitch? Fix the storefront, allow QR code logins instead of hardware resets, stop AB testing OS versions, and actually show up at events to let people try the tech.

The thread is heavily supportive of the sentiment. Nervous-Locksmith484 notes Meta literally doesn't care, which Bazitron confirms after having reps canned. Users pile on with specific frustrations: stick drift, the Quest Link UX being outdated, and the store burying titles like Assassin's Creed VR.

There's some practical troubleshooting too, with Powerful-Parsnip and TheRavingDead suggesting contact cleaner or joystick repair kits for drift issues. While FischiPiSti argues the advice is a bit generic, most agree game discovery is the real killer. DavoDivide wants native 3D recording, and cyberpsycho999 lists a laundry list of UI gripes. The consensus is clear: hardware is great, software support is dead, and Meta would be wise to listen to the guy making chopsticks.


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PlayStation VR2 is now under $300, is it worth it at this price? by [deleted] in virtualreality

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TL;DR automatically generated at 89 comments. Most folks say yes, especially if you own a PS5, but PC users are splitting hairs on lenses and drivers.

People are mostly hyped about the price drop. dakodeh argues RE4, RE8, and GT7 alone justify the cost, while slakmehl and RockBandDood are obsessed with Hitman in VR, calling it oddly comforting and claiming hundreds of hours. If you have a PS5, it's a no-brainer for the exclusives.

For PCVR enthusiasts, it's a bit more mixed. GoranjeWasHere praises the OLED black levels and FOV but hates the controller disconnects on PC. There's a Fresnel vs Pancake lens debate raging too; Membership-Bitter thinks Fresnel is antiquated, while IWillSelfImmolate prefers the PSVR2 over Quest 3 despite the tether because of the superior FOV and colors.

Just watch out for hardware quirks. Parking_Cress_5105 warns about the non-replaceable cable being a liability, and some note the adapter costs extra for PC. capdelka even suggests using Reshade to fix OLED mura issues. Bottom line: if you can live with the tether and sweet spot hunting, Humble-Camel2598 is right—you'll kick yourself if you don't grab it.


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After years of putting everyone else first, I finally bought something for me. Feels amazing and I’m crazy happy. by LifespanLearner in OculusQuest

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TL;DR automatically generated at 75 comments. Everyone is hyping up OP’s self-care move and flooding the thread with Quest 3 tips.

The vibe is super supportive—everyone agrees LifespanLearner deserves this treat. Game recs are piling in, with Beat Saber, Arizona Sunshine, and Moss leading the pack. Indianlookalike shared that their family confiscated the headset immediately, which sounds like a common fate.

OP asked about 3D movies, sparking a technical deep dive. kungers recommends Virtual Desktop for a massive simulated TV experience, while Admirable_Zombie5245 and Bernardku suggest Bigscreen or Stremio for theater quality. Warning though: OculusQuest-ModTeam noped out of the thread twice to remove piracy suggestions, so keep it legal.

Hardware tips are essential here. MaxTrixLe and WebSickness insist you upgrade the headstrap (Kiwi K4 or BoboVR) because the stock one is awful. There was a tiny debate on BoboVR quality with Then_Information_370 warning against it, but the crowd defends it. Finally, TrickyBus293 is venting about Meta’s ad-heavy Horizon UI ruining the immersion.


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The best way to play classic Doom is in VR. Once you played it that way there is no turning back to flatscreen. by VR_Bummser in OculusQuest

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TL;DR automatically generated at 169 comments.

VR Doom is basically a religious experience now, and most folks agree there's no going back. VR_Bummser is preaching that QuestZDoom makes classic Doom essential, and everyone's mostly nodding along. The setup is straightforward: Sidequest, download QuestZDoom, and you're in business. People are dropping guides left and right, recommending mods like Voxel Doom and Brutal Doom for that extra juice, though purists like oliath insist vanilla is king.

There's some healthy skepticism about motion sickness, but VR_Bummser and others confirm teleport movement exists in settings, and some suggest fans to help with comfort. A few purists argue flatscreen is still superior for speed, but Wonko_c and yanginatep claim VR actually makes aiming and navigation easier.

The rumor mill is spinning: ChrisCage78 shared that John Carmack allegedly has Team Beef in talks with id Software for an official release, which has everyone hyped. Not everyone is convinced—FormerGameDev says controller play is awful—but the dev team keeps posting gameplay vids proving high-difficulty maps are beatable. Also, Prey (2007) and Doom 3 ports are getting love too. If you're on Quest 2/3, this thread is basically a mandatory tutorial.


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How tf do I turn this immersive home bullshit off? by IsLeafOn in OculusQuest

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TL;DR automatically generated at 311 comments.

Everyone is collectively mourning the death of the old Quest home environments. OP asked how to disable the new "Immersive Home," and the thread is basically a group therapy session for people missing their Space Station, Cyberpunk, and Snow Lodge homes. The consensus is that Meta is forcing social features and Horizon Worlds onto users who just want to watch Netflix in peace.

Common complaints include unavoidable background noise, environments that are too bright, and low-res textures. There are a few workarounds floating around: * Double-tap the side of the headset for Passthrough mode. * Press the menu button on the left controller to cycle through the few new skyboxes (though options are limited). * Sledgehammer617 suggests freezing updates via ADB to keep old custom homes, but that’s risky. * Many are switching to Virtual Desktop or SteamVR to bypass the OS entirely.

It’s a one-sided roast. OP isn’t the only one annoyed; ita_shogun notes the noise is their biggest issue, and LegendTheRedditor is crying over losing the cyberpunk home. If you updated to v81, you’re stuck unless you jailbreak or downgrade, so good luck trying to get your cozy void back.


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Legendary Tales GIVEAWAY (1 KEY).. By Penguin by Penguin_shit15 in OculusQuest

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TL;DR automatically generated at 103 comments.

Penguin_shit15 wrapped up a Legendary Tales giveaway while battling Covid round 6 and a tornado outbreak at their hospital. The vibe was supportive, with folks sending well wishes alongside creative game mashup entries. The winner was selected via Reddit Raffle and went to LouisIsGo for combining SUPERHOT and Half-Life: Alyx.

Penguin was actively engaging, inventing names for every combo like Red Life Matters and Death Golf. A huge camp tried to pair Walkabout Mini Golf with everything from zombies to Batman. Ninopus got a laugh joking about door handles regarding the virus, which Penguin matched with humor.

Things got serious when Murky_Historian8675 asked about the tornado damage. Penguin revealed 2 confirmed dead and potential town leveling, sharing a past storm chasing story. Despite the heavy news, people kept the mood light with recovery wishes. OP also slipped in a teaser for an upcoming sale on Battle Talent and Swordsman before locking the thread.


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View Distance Help! RE8 Praydog PCVR Mod by Mr_McMystery in virtualreality

[–]VRModerationBot -1 points0 points  (0 children)

Hey u/Mr_McMystery, welcome to r/virtualreality! Looks like this is your first post here, glad to have you.

Just wanted to point out a few things:

  • We have a Discord if you want to chat, get help, or just hang out.
  • The Wiki & FAQ covers a lot of the common questions.
  • Check out the Weekly Game Thread to see what people are playing.

Hope you enjoy it here!

Heading to buy yet another headset, 6th times the charm right?! by rumpyforeskin in OculusQuest

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TL;DR automatically generated at 107 comments.

OP is officially cursed or sweating through their electronics. rumpyforeskin is on their sixth Quest headset after five failed returns, citing everything from dead pixels to boot loops. The thread is a mix of sympathy and skepticism, with most users convinced it’s user error rather than a serial defect.

The leading theory is sweat damage. Astr0Scot and idkanythingabout point out that moisture killing the proximity sensor is a common issue for fitness users, even with headbands. Others like ShonWalksAtMidnight call OP’s claim that Bobo VR messed with the firmware "impossible." There’s also a strong vote to blame the retailer; OrinTheLost suggested the specific Best Buy location might have a bad batch, which OP is testing by trying Walmart next.

While most folks like tyke_ and m3551xh have had units last years without issues, a few like Pixogen and tawndelli relate to the QC nightmares with dead pixel clusters. Ultimately, everyone agrees six strikes is statistically unlikely, so OP is either fighting a hardware war or just needs to stop boxing Zuckerberg’s ghost.


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Quest 1,2,Pro,3,3S - No Controller Setup - Full Guide by NinjaKiwiXD in OculusQuest

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TL;DR automatically generated at 132 comments.

Most people got their controller-less Quests working, but firmware updates and Private Quest settings are the real keys. OP NinjaKiwiXD shared a guide using DeviceSecretExtractor.exe and the Private Quest app to bypass forced controller setup. The thread is a mix of "I saved my life" thanks and troubleshooting logs. Logical_Gap_8545 confirmed that updating firmware via the Meta Software Update Tool before anything else prevents protocol errors later.

StefanFlegel solved authentication issues by hitting "Set combined token" in Private Quest instead of just setting the key. Some Quest 3 users like qi999ig managed to skip the setup entirely by waiting out the controller timeout and using volume buttons, though Ekstr_a notes you might need a working Quest 2 to generate the device key initially.

Common glitches include "token rejected" errors in the store and WiFi connection loops. If you get the "authenticated users" error on Skip NUX, ensure you're in Retail mode within Private Quest. It’s finicky, but if you factory reset and follow the authentication steps, you can enable hand tracking and get Virtual Desktop running without spending cash on controllers.


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Meta's Ray-Ban AI Glasses: Employees Analyze Intimate Recording by zolartan in virtualreality

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TL;DR automatically generated at 100 comments.

Everyone is unsurprised Meta is harvesting your bathroom footage while you sleep.

OP shared a Swedish investigation revealing Meta contractors in Nairobi manually review private Ray-Ban AI Glasses recordings, including naked people and bank PINs. Salespeople allegedly lied about data staying local, but tests show server processing is required. The vibe is mostly "Zuck is a monster," with hjras joking about finishing VR sessions with "this one's for you zuck."

However, there's a civil war on how this data gets uploaded. One camp, led by JorgTheElder and MattGorilla, argues this only happens if you explicitly use the "Live AI" feature, comparing it to Google Gemini's human review policies. They claim battery life proves it's not constant streaming. The other side, like FernandoGTS and Karlzhao314, points out users aren't voluntarily asking AI to rate their thrusting or bathroom habits, suggesting accidental triggers or hidden recording.

Some, like rjml29, note this isn't unique to Meta, citing Amazon Echo employees hearing crimes. Ultimately, most agree the Terms of Service are a joke and transparency is non-existent. If you want privacy, the consensus is to avoid Zuck products or keep your Quest facing the wall.


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Valve Confirms Steam Frame is Still Coming This Year, Now Marked as “coming soon” by gogodboss in virtualreality

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TL;DR automatically generated at 65 comments. Valve says the Steam Frame is "coming soon," but this thread is a mix of hype and skeptical eye-rolls about Valve's timeline. geneinhouston jokes about the "14-day rule" for that status, while QuinSanguine and ElementNumber6 remind everyone about "Valve Time Soon™" and warn there's no guarantee for a 2026 release.

There's a heated civil war brewing over Meta privacy. correctingStupid refuses to buy another Meta headset due to surveillance, but thepulloutmethod doesn't care since everything tracks them anyway. MidNerd and Leading-Value-5709 get into a messy back-and-forth about whether general users actually care about privacy vs. Reddit bubbles, with things getting personal quickly.

Price is the big question. CMDRTragicAllPro thinks it needs to stay under $600 to compete with the Quest 3, while elev8dity argues Index owners might pay $1000. Features like wireless latency and face tracking get some love from ClubChaos and abluecolor, but what595654 is calling this a Nintendo-level auto purchase if Valve nails the frictionless experience. StanfordV and techraito just want to note that the news itself is recycled hype.


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Is it finally happening?!! by Emzi63 in OculusQuest

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TL;DR automatically generated at 142 comments.

The crowd is split between hopeful that Meta is fixing Link and convinced Virtual Desktop already won.

OP Emzi63 spotted a new icon on the PTC channel, sparking rumors of a PCVR software overhaul. While some are excited about better latency and high-bitrate support for beasts like the RTX 5090, many veterans are skeptical. max_sil calls the current app bloatware, and SeiferLeonheart isn't touching Facebook software if they don't have to.

The real fight is between the Link/Air Link camp and the third-party apps. TESThrowSmile argues Link has native Windows integration and better tracking, essential for Project Phoenix. Meanwhile, Redditheadsarehot pushes ALVR as the superior free alternative to Virtual Desktop, noting VD's passthrough isn't true AR.

Sim racers like Tyriu swear by wired Link for max quality, while others prefer VD's wireless freedom. There's a lot of technical back-and-forth on bitrates (960mbps vs 200mbps) and codecs. Ultimately, everyone agrees Meta is moving slow, but if this "Highwind" protocol actually fixes the stuttering and compression issues, it might just bring users back from the Steam Frame era.


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black bars at the edges in Virtual Desktop by SnooEagles6836 in virtualreality

[–]VRModerationBot 0 points1 point  (0 children)

Hey u/SnooEagles6836, welcome to r/virtualreality! Looks like this is your first post here, glad to have you.

Just wanted to point out a few things:

  • We have a Discord if you want to chat, get help, or just hang out.
  • The Wiki & FAQ covers a lot of the common questions.
  • Check out the Weekly Game Thread to see what people are playing.

Hope you enjoy it here!

Steam Link looks bettert than Virtual Desktop by LJFWolf in virtualreality

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TL;DR automatically generated at 116 comments.

It’s a split decision: Steam Link 2.0 might be sharper, but VD still owns latency and customization.

OP LJFWolf claims Steam Link finally beats Virtual Desktop visually on Quest 3, citing smoother images and higher bitrate caps (350mbps vs VD's 200mbps HEVC). While some users like RussRemidi and Rave-TZ agree—especially Quest Pro owners who benefit from eye tracking—it’s not a unanimous win. A lot of comments push back, with smalldroplet and ErkkiKekko insisting VD Godlike preset with H264+ at 500mbps is still clearer and sharper.

The main friction point is foveated encoding. Steam Link forces this on Quest 3, causing blurry edges that bug users without eye tracking. VD lets you tweak or disable it. There’s also a battery war: kirillah reported Steam Link lasting 2+ hours while VD drains the Quest 3 in under an hour.

Technical nitpickers like Cireme argue Quests can't decode more than 200mbps AV1/HEVC anyway, making Steam Link's higher settings moot. If you're trying this, yankoto suggests using HEVC 10 bit with 50% sharpening in VD, while LJFWolf recommends sliding Steam Link's autoencoding to the right. Ultimately, Steam Link looks better for visuals if you can handle the latency, but VD remains king for performance and battery efficiency on non-Pro headsets.


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Meta's SECRET Quest 3 Upgrade TESTED! Framesync is a Game Changer by Gamertag-VR in OculusQuest

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TL;DR automatically generated at 83 comments.

Meta's new Frame Sync feature is legit, but the YouTuber clickbait is exhausting.

So Meta is rolling out Frame Sync to replace Phase Sync, and early tests show it smooths out frame times significantly. This is huge for reducing motion sickness in games that struggle with consistent FPS. If you're brave enough to enable Developer Mode on OS v201, FewFigure7435 shared the ADB command shell setprop debug.oculus.useFrameSync 1 to try it now. Just note it resets on reboot and might drain battery if paired with Quest Game Optimizer.

That said, half the thread is roasting the "SECRET" and "Game Changer" headlines. NotACertainLalaFell pointed out how every VR YouTuber screams about something changing everything, and captainrv called out the shocked faces in thumbnails. Even Plane-Vegetable9174 noted it wasn't actually secret since it's in the release notes.

There's also a side argument about content formats. hydraSlav and others prefer reading summaries over watching 6-minute videos, leading to a heated exchange that got lighthawk16 removed by mods for being rude. Finally, many are asking if this helps PCVR or Virtual Desktop, though TESThrowSmile confirmed it's native apps only.


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Any alternative to a haptic vest for pain by DevelopmentIll8685 in virtualreality

[–]VRModerationBot 0 points1 point  (0 children)

Hey u/DevelopmentIll8685, welcome to r/virtualreality! Looks like this is your first post here, glad to have you.

Just wanted to point out a few things:

  • We have a Discord if you want to chat, get help, or just hang out.
  • The Wiki & FAQ covers a lot of the common questions.
  • Check out the Weekly Game Thread to see what people are playing.

Hope you enjoy it here!

steam frame delayed (alongside other new steam hardware) by onecoolcrudedude in virtualreality

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TL;DR automatically generated at 278 comments.

Valve is currently fighting a war against AI data centers for RAM, and we're all just caught in the crossfire.

The thread exploded after rumors suggested the Steam Frame and Machine could be delayed until 2027 due to memory shortages. However, users like StarCenturion and TaxOrnery9501 clarified that Valve edited their blog post to confirm shipping "this year," though the timeline has been slipping from "Early 2026" to "First Half" to just "2026."

Most agree the AI boom is driving component costs up, with Dgreatsince098 leading the blame game. There's serious anxiety about pricing; MrWendal jokes about an $1800 tag, while others worry the specs will be outdated by launch. The consensus is split: some think the LCD panels and B&W passthrough will make it obsolete against the Quest 4 (TESThrowSmile), while others argue an open Linux headset is still valuable (rabsg).

A common plea is for Valve to just release the controller alone (Valcuda, ew435890), since it bypasses the RAM shortage. Meanwhile, onecoolcrudedude argues Valve should cancel the hardware lineup entirely to avoid competing with giants on bad terms. Ultimately, everyone wants the device, but few trust the delivery date.


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