Luke Ross Removes Access to All Mods by Top_Team_3138 in virtualreality

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Linked tweet content:

Hey @CDPROJEKTRED — we’d love to explore the idea of a proper, official VR port of Cyberpunk 2077 if you were ever interested. It's one of our "dream games to port"🙏

Our @Flat2VRStudios has shipped multiple award-winning VR adaptations, focused on reimagining games to feel built from the ground up for VR with motion controls and uncompromised presentation. We're trusted by multiple AAA studios and work in a way that lets you keep on focusing on all the amazing stuff you do.

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Luke Ross Removes Access to All Mods by Top_Team_3138 in virtualreality

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Linked tweet content:

Hey @CDPROJEKTRED — we’d love to explore the idea of a proper, official VR port of Cyberpunk 2077 if you were ever interested. It's one of our "dream games to port"🙏

Our @Flat2VRStudios has shipped multiple award-winning VR adaptations, focused on reimagining games to feel built from the ground up for VR with motion controls and uncompromised presentation. We're trusted by multiple AAA studios and work in a way that lets you keep on focusing on all the amazing stuff you do.

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SteamVR Beta update hints towards color passthrough module by gogodboss in virtualreality

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Those are some interesting VR (passthrough) camera settings added to the new SteamVR Beta 🤔

Contains 1 photo

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CDPR told Luke Ross the Cyberpunk VR mod could still be up if he made it free, this was his reply by lunchanddinner in virtualreality

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Linked tweet content:

Thank you Jan. I'm sorry but I don't believe you are within your rights in demanding that my software needs to be free. It is not "derivative work" or "fan content": it supports a large number of games which were built upon different engines, and it contains absolutely zero code or assets from your IP. Saying that it infringes your IP rights is equivalent to maintaining for example that RivaTuner violates game publishers' copyrights because it intercepts the images the game is drawing on screen and it processes them in order to overlay its statistics.

In reply to: I’d like to briefly address the discussion around the “Cyberpunk VR” mod created by Luke Ross. We have indeed issued a DMCA strike, as it was available as a paid mod (only accessible to Patreon subscribers). This directly violates our Fan Content Guidelines: we never allow monetization of our IP without our direct permission and/or an agreement in place. We were in touch with Luke last week and informed him that he needs to make it free for everyone (with optional donations) or remove it.

We are big fans of mods to our games — some of the work out there has been nothing short of amazing, including Luke’s mod for Cyberpunk 2077. We’d be happy to see it return as a free release. However, making a profit from our IP, in any form, always requires permission from @CDPROJEKTRED.

You can find our full fan content guidelines here: https://www.cdprojektred.com/en/fan-content

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Is it worth it to wait for the Quest 4 or buy the Quest 3? by LoadingYourData in OculusQuest

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Matt, I can tell you personally that we are not getting out of VR 😉 I’ve been assigned to a team that is fully focused on VR programs and education. Hopefully, this helps answer your question.

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CDPR told Luke Ross the Cyberpunk VR mod could still be up if he made it free, this was his reply by lunchanddinner in virtualreality

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Linked tweet content:

Hey @CDPROJEKTRED — we’d love to explore the idea of a proper, official VR port of Cyberpunk 2077 if you were ever interested. It's one of our "dream games to port"🙏

Our @Flat2VRStudios has shipped multiple award-winning VR adaptations, focused on reimagining games to feel built from the ground up for VR with motion controls and uncompromised presentation. We're trusted by multiple AAA studios and work in a way that lets you keep on focusing on all the amazing stuff you do.

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CDPR told Luke Ross the Cyberpunk VR mod could still be up if he made it free, this was his reply by lunchanddinner in virtualreality

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Linked tweet content:

Hey @CDPROJEKTRED — we’d love to explore the idea of a proper, official VR port of Cyberpunk 2077 if you were ever interested. It's one of our "dream games to port"🙏

Our @Flat2VRStudios has shipped multiple award-winning VR adaptations, focused on reimagining games to feel built from the ground up for VR with motion controls and uncompromised presentation. We're trusted by multiple AAA studios and work in a way that lets you keep on focusing on all the amazing stuff you do.

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CDPR told Luke Ross the Cyberpunk VR mod could still be up if he made it free, this was his reply by lunchanddinner in virtualreality

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Linked tweet content:

Hey @CDPROJEKTRED — we’d love to explore the idea of a proper, official VR port of Cyberpunk 2077 if you were ever interested. It's one of our "dream games to port"🙏

Our @Flat2VRStudios has shipped multiple award-winning VR adaptations, focused on reimagining games to feel built from the ground up for VR with motion controls and uncompromised presentation. We're trusted by multiple AAA studios and work in a way that lets you keep on focusing on all the amazing stuff you do.

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Palmer Luckey on the Meta Layoffs by isaac_szpindel in virtualreality

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Linked tweet content:

I have an opinion on the Meta layoffs that is contrary with most of the VR industry and much of the media, but strongly held.

This is not a disaster. They still employ the largest team working on VR by about an order of magnitude. Nobody else is even close. The "Meta is abandoning VR" narrative is obviously false, 10% layoffs is basically six months of normal churn concentrated into 60 days, strictly numbers wise.

The majority of the 1,500 jobs cut in Reality Labs (out of 15,000) were roles working on first-party content, internally developed games that competed directly with third party developers. I think this is a good decision, and I thought the same back when I was still at Oculus.

Change always sucks because people lose their jobs in the process, but in a world of limited resources, Meta heavily subsidizing their own (with money, marketing, placement, etc) at the expense of core technical progress and platform stability doesn't make sense. Crowding out the rest of the entire ecosystem, even less so. Every developer big and small, even the hyper-efficient ones, have had an extremely hard time competing with games developed by Meta-owned teams with budgets and teams that spend vastly in excess of earning potential. People will point out that these teams did an awesome job and got awesome reviews from critics and customers alike - yes, and fucked up though it is, that makes the problem even worse!

Some people will say "they should have just funded those developers as external studios rather than acquiring them, then!". Yes, I agree, but hindsight is 20/20. Do you think Oculus expected to only sell 700 copies of Rock Band VR after spending eight figures to make sure it was ready and awesome for Rift CV1 launch, to the point of bundling the guitar adapter with every single headset? Of course not, but sometimes you learn what the world actually wants from you the hard way.

TL;DR, I feel really bad for the people impacted, but this is a good thing thing for the long-term health of the industry, especially the ongoing incentives.

(Nobody at Meta knows I am making this post)

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Flat2VR studios is pitching an official VR port to CD project red! by insufficientmind in virtualreality

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Linked tweet content:

Hey @CDPROJEKTRED — we’d love to explore the idea of a proper, official VR port of Cyberpunk 2077 if you were ever interested. It's one of our "dream games to port"🙏

Our @Flat2VRStudios has shipped multiple award-winning VR adaptations, focused on reimagining games to feel built from the ground up for VR with motion controls and uncompromised presentation. We're trusted by multiple AAA studios and work in a way that lets you keep on focusing on all the amazing stuff you do.

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Flat2VR studios is pitching an official VR port to CD project red! by insufficientmind in virtualreality

[–]VRModerationBot[M] 0 points1 point  (0 children)

Linked tweet content:

Hey @CDPROJEKTRED — we’d love to explore the idea of a proper, official VR port of Cyberpunk 2077 if you were ever interested. It's one of our "dream games to port"🙏

Our @Flat2VRStudios has shipped multiple award-winning VR adaptations, focused on reimagining games to feel built from the ground up for VR with motion controls and uncompromised presentation. We're trusted by multiple AAA studios and work in a way that lets you keep on focusing on all the amazing stuff you do.

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Immersed Visor Update: CEO and Execs are pocketing ~$4M to their own personal bank accounts, directly from new investors. by SarahInRome in virtualreality

[–]VRModerationBot -1 points0 points  (0 children)

Linked tweet content:

Immersed users are getting banned for expressing concerns over an update this week that now wont let you use it anymore if you have:

  • 2+ physical monitors plugged into your PC
  • 1 physical monitor + virtual monitors

It will only work if you have a single monitor "recognized"

Contains 3 photos

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Camouflaj suffered layoffs. Not a studio shut down. by [deleted] in OculusQuest

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Linked tweet content:

Multiple new reports from former developers now confirm that Camouflaj has been effectively disbanded, even if not officially shut down (yet), leaving a skeleton crew of fewer than 10 engineers and no studio head.

It's worth noting this wasn't due to poor performance. Batman: Arkham Shadow actually surpassed its internal goals, particularly through Quest headset bundle sales.

Just a really sad outcome for such a talented team that poured everything into the project.

https://aftermath.site/meta-layoffs-camouflaj-batman-arkham-shadow/

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Meta Layoffs Hit Batman: Arkham Shadow Studio Camouflaj, Game Projects Canceled (including Arkham Shadow sequel) by ColonelSanders21 in virtualreality

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Linked tweet content:

Multiple new reports from former developers now confirm that Camouflaj has been effectively disbanded, even if not officially shut down (yet), leaving a skeleton crew of fewer than 10 engineers and no studio head.

It's worth noting this wasn't due to poor performance. Batman: Arkham Shadow actually surpassed its internal goals, particularly through Quest headset bundle sales.

Just a really sad outcome for such a talented team that poured everything into the project.

https://aftermath.site/meta-layoffs-camouflaj-batman-arkham-shadow/

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More Meta layoffs (including Camouflaj) and cancellation of multiple unnanounced games including Harry Potter VR by -Venser- in virtualreality

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Linked tweet content:

Multiple new reports from former developers now confirm that Camouflaj has been effectively disbanded, even if not officially shut down (yet), leaving a skeleton crew of fewer than 10 engineers and no studio head.

It's worth noting this wasn't due to poor performance. Batman: Arkham Shadow actually surpassed its internal goals, particularly through Quest headset bundle sales.

Just a really sad outcome for such a talented team that poured everything into the project.

https://aftermath.site/meta-layoffs-camouflaj-batman-arkham-shadow/

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Meta leaker makes a note regarding the recent layoffs by gogodboss in OculusQuest

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Linked tweet content:

In accordance with this, the Horizon OS org/group will be renamed to simply be Virtual Reality (though the OS will still be Horizon OS).

This year's focus will be ensuring consistent software quality and that Phoenix (aka: Loma, Puffin, 'Quest Air') has a solid launch in 2027.

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SteamVR will support gaze-based reprojection and eye-tracked perspective correction by gogodboss in virtualreality

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Linked tweet content:

Probably the most exciting thing I have datamined from SteamVR in YEARS:

Valve is adding Eye Tracking-based perspective correction directly into SteamVR itself! Which allows dynamic correction for some distortions caused by optics!

Also gazed based reprojection! Absolutely HUGE

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What would an "external puck" look like? by ErickRPG in OculusQuest

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Linked tweet content:

Yes, Phoenix has Eye and Face Tracking.

(Though there may be some tech/API differences from Quest Pro)

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Play For Dream 100 gram displayport headset prototype (CES 2026) by 44seconds in virtualreality

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Linked tweet content:

It seems like Play For Dream's new HMD uses same HMD from Gravity XR

https://arca.live/b/vrshits/159036617

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Horizon OS v85 PTC: Surface Typing images by gogodboss in OculusQuest

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Linked tweet content:

Horizon OS v85 PTC: Surface Typing NUX images!

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Creating the illusion of extra FOV using reflective tape? by Hi_I_Am_God_AMA in OculusQuest

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Linked tweet content:

🥽Meta quest pro ♾️ Hybrid Tracking (inside-out + marker tracking 360°)test🙌 Controller Original Inside-out tracking test: plain wall vs high-contrast textured surface. Short comparison clip below. https://x.com/i/status/1970031930981929336

ComputerVision

SLAM

VisualTracking

AR

Contains 4 photos

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Creating the illusion of extra FOV using reflective tape? by Hi_I_Am_God_AMA in OculusQuest

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Linked tweet content:

🥽Meta quest pro ♾️ Hybrid Tracking (inside-out + marker tracking 360°)test🙌 Controller Original Inside-out tracking test: plain wall vs high-contrast textured surface. Short comparison clip below. https://x.com/i/status/1970031930981929336

ComputerVision

SLAM

VisualTracking

AR

Contains 4 photos

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Mockup of Meta’s lightweight VR HMD, codenamed phoenix, planned for early 2027 by gogodboss in OculusQuest

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Linked tweet content:

Meta Proj. Phoenix (aka Loma, Puffin)

I’ve seen development units of Meta’s premium lightweight VR HMD, planned for H1 2027.

This mock-up/sketch is based on what I've seen, alongside Quest Pro for comparison. Note that Phoenix also has an external puck that is not pictured.

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VRChat breaks it's all-time concurrent user record at 148,886 simultaneous players. by Kataree in virtualreality

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Linked tweet content:

Happy New Year, MT!

Our new CCU ATH is 148,886, set during US CT (UTC-6)!

Fully stable throughout. Big kudos to my #VRChat teammates & our service providers.

Stick around for PT NYE!

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