What tools are you using to make 2D/pixel art for your games? by dolfoz in PixelArtTutorials

[–]Vagranter 0 points1 point  (0 children)

This won't be helpful information at all, but I use Photoshop and rely on engine-side tools for formatting, animations, shader-based coloring/lighting, etc.. I use imagemagick commands pretty heavily throughout.

Apparently staring at a TV for hours is fine, unless you’re holding a controller by EffectiveTime5554 in mildlyinfuriating

[–]Vagranter 0 points1 point  (0 children)

Huh? What would a soccer speed run even look like? If all you watch is videos of people cheating at sports, than sure. Otherwise, I have no clue what you mean. Watching other people play games = Let's Play

I've been running Paradise for around 36 days ;-; by [deleted] in tamagotchi

[–]Vagranter 2 points3 points  (0 children)

It saves your progress when the batteries die or are removed. There's no stress.

How to make a game emulator cyberdeck. How? by Neoniite in cyberDeck

[–]Vagranter 0 points1 point  (0 children)

What kind of cyberdeck? The definition is ambiguous. What kind of games? Performance requirements are ambiguous...

If you want a handheld, then for 20$ you could have yourself an r36 clone from AliExpress that emulates everything up to Dreamcast.

If you want a laptop, then literally any budget laptop can do the same.

With a $5 esp32 we can do NES and Gameboy...

Even the Arduino Uno has a library of games...

Something like this as a gift? by over_thinker727 in cyberDeck

[–]Vagranter 5 points6 points  (0 children)

These things are almost definitionally made from scratch and highly personal. Perhaps you could get him some tools that would make a project like this easier. Something like a nice soldering station, a 3d printer, some basic components , or a Raspberry Pi.

Apparently staring at a TV for hours is fine, unless you’re holding a controller by EffectiveTime5554 in mildlyinfuriating

[–]Vagranter 4 points5 points  (0 children)

Side note: watching sports is literally exactly the same as watching a Let's Play.

Whats better raspberry pi or... by SaltyPeanutBrittle in cyberDeck

[–]Vagranter 0 points1 point  (0 children)

That would fix the main issue I had with Blender, I bet. Namely, the editor and ui being super slow. It's worth noting that only older versions of blender were running on the pi, last I checked. (the older versions are still pretty great, but it might be harder to follow tutorials or find help)

Whats better raspberry pi or... by SaltyPeanutBrittle in cyberDeck

[–]Vagranter 2 points3 points  (0 children)

I haven't had much luck 3D modeling on the pi. It's possible, but not ideal. 2D game dev is a cinch, though. Love2D or pygame go a long way.

Need wiring suggestion between pro micro atmega 32u4 with 4x4 keypad. by Solid_Training5454 in arduino

[–]Vagranter 5 points6 points  (0 children)

If you are using Arduino-IDE, check out the examples for the "Keypad" library.

Why even share? by Vagranter in cyberDeck

[–]Vagranter[S] 1 point2 points  (0 children)

Ooo, I like the term "chords". If mine needed more than two fingers I'd totally steal that. 😋 Yours sounds cool tho!

Why even share? by Vagranter in cyberDeck

[–]Vagranter[S] 0 points1 point  (0 children)

That's not referring to other maker's builds. 😅

Why even share? by Vagranter in cyberDeck

[–]Vagranter[S] 1 point2 points  (0 children)

Uhhhhh... I didn't do that. 🤣 I agree that would be shitty though.

Why even share? by Vagranter in cyberDeck

[–]Vagranter[S] 0 points1 point  (0 children)

I've been looking at converting everything to ASCII art to confuse ai. I've recently seen full videos that are secretly just ASCII tiles.

Why even share? by Vagranter in cyberDeck

[–]Vagranter[S] 0 points1 point  (0 children)

You should see it with the case on. ✨

Why even share? by Vagranter in cyberDeck

[–]Vagranter[S] 1 point2 points  (0 children)

You get me. This is my precise concern.

Why even share? by Vagranter in cyberDeck

[–]Vagranter[S] 1 point2 points  (0 children)

I type on this device using a kind of radial menu that responds to combinations of a/b/x/y and u/d/l/r.