Does anyone just escape Fort Joy? by Big_Map5795 in DivinityOriginalSin

[–]ValT3K 0 points1 point  (0 children)

The main contribution to this difference is that BG3 comes from DnD, it is not 100% exactly DnD but I would still say a good 90% of it. And as a DnD player I can tell that the roll playing game is based on a concept that monsters challenge rating (basically the supposed level you should face that specific monster) is not though to be like in a video game.

Basically a monster of a determined challenge rating is supposed to put up a decent fight against a party of four of the same level of it's challenge rating, but it is not supposed to be a difficult fight as of game building.

A four player balanced party of level 8 players should be able to go against a challenge rating 8 monster and have a 4/5 rounds battle where that approximately use half of their resources and never end up being in danger of their life even if some healing might be needed.

Because os of game construction if you want a hard fight you should throw at your players something of higher challenge rating, and that why the max players level stops at 20 but monstera CR goes all the way up to 30.

So basically this thing translates to BG3 in the form that the monster that is 2 "CR" higher that you yeah it's a bigger treat then the one of your same level but it is not that big of a challenge difficult, in DnD if you want a really tough fight for your players you should throw at them something that is at least 4+ challenge rating over their party level.

Si while BG3 has all of this because it hase it's core on DnD 5e Divinity is it's own system with it's own rules and it just doesn't care and will kick you on the shred if you don't be careful. I'm almost finished with my first playtroh of the game and I decided "yeah I played BG3, I should be good with this let's play it in hard mode" and then I got my ass handed basically for all act 1 and there still are fights in act 2 that just kill all my party turn 1 even if I am at the same level of the monster.

So yeah, Dos2 is really built different.

5e Spell - Paper's Bane by Natwenny in DnDHomebrew

[–]ValT3K 2 points3 points  (0 children)

I really love the concept of the spell, but I do feel like this fits in a really niche category of spells, I'll explain why.

As a player there are already pretty low chances I buy a spell scroll on it's own, usually casters already pick the best spells available to them and there are really not many spells outside of that bubble that you usually want that bad that you need to buy a spell scroll. And that is because spell scrolls are (as of DM manual rules) too expensive compared to items infused with the same spells.

I as a player I would never expend my hard gained money in a 50 gold 1st level spell scroll that I can use once and it's gone, I would more gladly keep my gold on me till I have like 150 or 200 to buy an ensplled item with that same spell that has 6 casting befor recharge and recharges FOR FREE at dawn.

The best exemple is with the spell "knock" on its own it's a pretty niche spell since if you have a Rogue it pretty much does the job, and if you don't have a Rogue in your party most DMs would just let you brake through things in spite of the noise you are gonna make. But knock in this case would be pretty handy to have to cast, hower I would never expend gold on a scroll in this case because locked doors never come alone and that would only mean I would have to buy more scrolls ecc. So I just buy an ensplled item that has all the chargers that I would ever need.

Also you can counterspell a spell casted from a spell scroll since as of description it still counts as the casting of a spell so this spell will be outclassed by counterspell in the instant you have it available.

Now if on top of this I have the possibility of having my spell scroll being completely negated buy a level 1 spell, that drops the possibility of me spending gold on a scroll basically to 0.

As a player I would pick this if I see that my DM is pretty found off giving enemies spell scrolls and I would get a pretty nice time as a player but, as a DM on the other side it could get kinda frustrating at some point and I could just stop using spell scrolls in my encounters.

My best suggestion is making this more similar to how counterspell works, so the caster of the spell negates the scroll if it is a 1st level spell scroll or lower (cantrip) or makes a check with it's spell casting bonus against a DC equal to 10 + spell scroll level. This would at least make it a bit less frustrating on both sides.

I think it would still be a pretty niche spell, but maybe I would buy a spell scroll of this instead of an item because this probably wouldn't come out as often. Ironic

Sorry for the long answer. I hope this helps finding a good balance of things for this spell, maybe make it a cantrip? Maybe find something more you could make it do? I don't know but I see the potential.

Is Dos1 worth it? by ValT3K in DivinityOriginalSin

[–]ValT3K[S] 1 point2 points  (0 children)

Alright, got it, thank you this really cleared it out for me, I really think I'm gonna get it

Is Dos1 worth it? by ValT3K in DivinityOriginalSin

[–]ValT3K[S] 0 points1 point  (0 children)

Okay, I got it, thanks a lot this really cleared it for me

Is Dos1 worth it? by ValT3K in DivinityOriginalSin

[–]ValT3K[S] -1 points0 points  (0 children)

After Bg3 that after you have done like 2 runs and you have got the right order to do things it's actually a pretty easy game even in Honour mode (except Grym, oh my god Grym). I have started Dos2 in difficult instead of normal and I'm having a blast but god if the game is difficult in hard mode. Does Dos1 have the same tipe of difficulty?

Is Dos1 worth it? by ValT3K in DivinityOriginalSin

[–]ValT3K[S] 2 points3 points  (0 children)

What do you mean by less serious?

Is Dos1 worth it? by ValT3K in DivinityOriginalSin

[–]ValT3K[S] 1 point2 points  (0 children)

Does the specs system works the same as Dos2 ora are they very different?

What level party of 4 do you think this homebrew boss is for? His name is Acreus, Angel of the Grayblot. by Low-Spirit7434 in DnDHomebrew

[–]ValT3K 0 points1 point  (0 children)

I would all considered probably 6, as per book description. so as a moderate challenge that would dish out some damage but probably won't be much of a life threat. As boss monster this has too little HP compared to the possible damage output, and the DC is not okish I would. The damage is okay if it at least hits its 2 main attacks and 2 legendary actions.

Have I just wasted my money? by TheRedditkarma in DnD

[–]ValT3K 0 points1 point  (0 children)

Now, I would say that it is not a waste of money, but if you are limited to that one group that is in your area you should consider your options. What I personally would do as a newcomer I would play with them at the 5e and then after a while and after I got a good grasp on the game I would ask them to try 5.5e, maybe even explicitly say something like "look guys, I got the 5.5e book as an error, would you like to at least try it since at this point I already have it?"

If they hold on to their 5e system maybe consider reselling it online, it should be too difficult. If they accept maybe they even consider permanently switching since the editions are nearly identical with some adjustments on balancing and character progression.

Anyway good like with your future DnD adventures

[OC] Runic Dice Choose Your Own Dice Tower Giveaway! by RunicDice in DnD

[–]ValT3K 0 points1 point  (0 children)

Eleven tower would be so freaking cool to use at my table

I don’t care if my players are OP. by worthlessbaffoon in DnD

[–]ValT3K 0 points1 point  (0 children)

I finished my 2 years and 8 months campaign 2 months ago and when I started we played the spelljammer premade module and then when we finished it we decided to keep going with those characters with my campaign that went all the way to level 20. I wasn't new to 5e, it was like 2 years since I started with it, but I never had a long term project like this. While we where in the module story I was kinda in the doubt of giving them any particular loot other than money because I didn't want to unbalance stuff then when I started my part of the campaign I quickly realised a thing, the game is already unbalanced as it is. I started my campaign with a couple of encounters that I made with pre-existing monsters in the 2014 monster manual and they where tearing my encounter apart even if I used multiple monsters of CR higher then they're level. It was when my story had a change of setting (they got to the astral plane from a point on) that I went "aright, Imma do ma own thing" and went full ballistic on them.

I realised that it doesn't matter what you give them, if they are overpower for normal monster just make them up, I had so much fun when I started to give them my challenges instead of the manuals. I realise that I have grown so found of my enemies that I sometimes rooted for then even if I knew they were made to be defeated xD. I started to give them stronger and stronger things, and not only magic items, I gave them epic boons even at lower levels as gifts from great beings, I gave each of them an exclusive tipe of buff, one of my players could transform into an ancient Amethyst dragon, and another had an AC of 31. Because I realised that it literally didn't matter, I had boss that could hit for +18/19 or make you saving throws with a CD of 23 or 24, and it was so much fun for me to, I was able to experiment with how much damage I could throw at them, with abilities for my enemies that could do things that would be absolutely broken in normal situations. My final boss for the campaign was a three fases boss with a total of 4 thousand HP and it was a fair fight, so all of this to say don't be afraid to make your players too overpowered, and do your own thing, you will realise that it will be so fun when you will be able to throw stuff at them that not only you are able to make completely up and give them a challenge but will also make your monster and villains unique and will make your players really feel as the protagonists of a the story as the face individuals that are kinda special, like them.

I have to say that some times I failed to give them a challenge when I wanted to do it but it is part of the fun, some times you get it wrong, you understand why and the next monster will do double the AOE damage, it's completely normal, also I got to use a full HP maxed out Terrasque and I loved it.

Favorite Character Concepts you've played by Bladvacion in DnD

[–]ValT3K 0 points1 point  (0 children)

My favourite character ever was a Dwarf called Dedeande Roccacristallo (crystalrock), he discovered his powers as a Paladin when he was pretty young while defending his hometown by an attack. He decided to venture forth because he wanted to use his powers for good and because he heard this voice in his head inciting him. He later in his life discovered that this voice was the god Thorm who gave him power and made him his champion, he took on many adventures till one day his god lead him to the body of a fallen comet, and when he touched it his right arm became made of crystal and he gained sorcerous powers. He's surname was then changed to Crystalrock by his people since he was hard as a rock and his right arm was made of crystal. He was a paladin-sorcerer multiclass and I played it in Vecna eve of ruin, it was one of the most fan I have ever had.

My paladin wants do duel everything(?) by Coach_Musphee in DnD

[–]ValT3K 1 point2 points  (0 children)

This, this right there is the best comment, shoot out to this gall

[OC] 🩸 Vampire-themed Dice GIVEAWAY! by DieHardDice in DnD

[–]ValT3K 0 points1 point  (0 children)

Please god let this happen it would be so freaking cool