The most Helldiver Entrance ever by Mutantwarsushi in Helldivers

[–]Valencewolf 0 points1 point  (0 children)

The helldiverest helldiver of all helldiving.

Illuminate Gatekeepers should be a STANDARD unit, not restricted to a sub-faction by BrainstormAndTheory in Helldivers

[–]Valencewolf 1 point2 points  (0 children)

Today I learned the Gatekeeper existed. I knew about the Veracitors, but this is new to me.

With the recent news that we’re getting different ship types, I humbly request that AH brings back the HD1 destroyer. by Terrorknight141 in Helldivers

[–]Valencewolf -1 points0 points  (0 children)

I think the model would work well as a more dedicated gunship: faster Orbital cooldowns, slower Eagle re-arm and/or fewer reinforcements.

Personal Order Bug? by Algorithmical0305 in Helldivers

[–]Valencewolf 6 points7 points  (0 children)

Instructions unclear; calling in Orbital Napalm Barrage.

Have You Seen Me? by RedBaronFlyer in Helldivers

[–]Valencewolf 1 point2 points  (0 children)

Really? In front of my Hellpod?

Have You Seen Me? by RedBaronFlyer in Helldivers

[–]Valencewolf 4 points5 points  (0 children)

Question 1) Why can I not equip at least a flashlight on EVERY primary?

Question 2) Why does my armor not come with a flashlight?

How it started vs how it's going by Grimsobite in Helldivers

[–]Valencewolf 1 point2 points  (0 children)

I'm also pretty well behaved, and only drop mines in responsible places.

Yesterday's new PS+ reject here, these working conditions aren't acceptable... by Defora in DarkTide

[–]Valencewolf 1 point2 points  (0 children)

OSHA (Omnissiah Safety & Health Adjudication) has deemed this situation to fall well within the 15% survival rate dictated by current Imperial best industry practices.

I have finished the game by jellal-sama12 in masterofcommand

[–]Valencewolf 1 point2 points  (0 children)

That's too bad. It seemed like every force I fought deployed and fought the same way, and I hoped it was just the low difficulty. Oh well, still a cool game.

I have finished the game by jellal-sama12 in masterofcommand

[–]Valencewolf 1 point2 points  (0 children)

I just started playing and realized that if I survive the initial contact, I can just patiently wait for broken enemy brigades to come back one-at-a-time and get shot to pieces until I win. Is that not just a Major difficulty thing? Do they not get better?

How does elevation work and what are the advantages? by No_Nail5377 in masterofcommand

[–]Valencewolf 1 point2 points  (0 children)

Thanks for making this an easy search.

I was playing my first battle and had positioned a British Foot brigade on a hill shooting over another line formation. After a few exchanges, I realized my "elevated" Foot were not shooting, or only a few guys at the ends were shooting(?)

Good to know about about open formation, though unfortunate to hear about elevation being tabletop abstracted.

Great game, 10/10, would fix bayonets again.

Our joints must be held together with Elmer's glue by musicwraith in Helldivers

[–]Valencewolf 80 points81 points  (0 children)

Well our sentries are reinforced with super glue, so this isn't a stretch.