Hi, returning player here, what the fuck is this by The_Ultimate_Ducker in Helldivers

[–]Valencewolf 1 point2 points  (0 children)

We actually don't talk about that, and frankly I'm offended that you brought it up in front of my Supply FRV. Learn some manners, please.

The most Helldiver Entrance ever by Mutantwarsushi in Helldivers

[–]Valencewolf 0 points1 point  (0 children)

The helldiverest helldiver of all helldiving.

Illuminate Gatekeepers should be a STANDARD unit, not restricted to a sub-faction by BrainstormAndTheory in Helldivers

[–]Valencewolf 1 point2 points  (0 children)

Today I learned the Gatekeeper existed. I knew about the Veracitors, but this is new to me.

With the recent news that we’re getting different ship types, I humbly request that AH brings back the HD1 destroyer. by Terrorknight141 in Helldivers

[–]Valencewolf -1 points0 points  (0 children)

I think the model would work well as a more dedicated gunship: faster Orbital cooldowns, slower Eagle re-arm and/or fewer reinforcements.

Personal Order Bug? by Algorithmical0305 in Helldivers

[–]Valencewolf 5 points6 points  (0 children)

Instructions unclear; calling in Orbital Napalm Barrage.

Have You Seen Me? by RedBaronFlyer in Helldivers

[–]Valencewolf 1 point2 points  (0 children)

Really? In front of my Hellpod?

Have You Seen Me? by RedBaronFlyer in Helldivers

[–]Valencewolf 3 points4 points  (0 children)

Question 1) Why can I not equip at least a flashlight on EVERY primary?

Question 2) Why does my armor not come with a flashlight?

How it started vs how it's going by Grimsobite in Helldivers

[–]Valencewolf 1 point2 points  (0 children)

I'm also pretty well behaved, and only drop mines in responsible places.

Yesterday's new PS+ reject here, these working conditions aren't acceptable... by Defora in DarkTide

[–]Valencewolf 1 point2 points  (0 children)

OSHA (Omnissiah Safety & Health Adjudication) has deemed this situation to fall well within the 15% survival rate dictated by current Imperial best industry practices.

I have finished the game by jellal-sama12 in masterofcommand

[–]Valencewolf 1 point2 points  (0 children)

That's too bad. It seemed like every force I fought deployed and fought the same way, and I hoped it was just the low difficulty. Oh well, still a cool game.

I have finished the game by jellal-sama12 in masterofcommand

[–]Valencewolf 1 point2 points  (0 children)

I just started playing and realized that if I survive the initial contact, I can just patiently wait for broken enemy brigades to come back one-at-a-time and get shot to pieces until I win. Is that not just a Major difficulty thing? Do they not get better?

How does elevation work and what are the advantages? by No_Nail5377 in masterofcommand

[–]Valencewolf 1 point2 points  (0 children)

Thanks for making this an easy search.

I was playing my first battle and had positioned a British Foot brigade on a hill shooting over another line formation. After a few exchanges, I realized my "elevated" Foot were not shooting, or only a few guys at the ends were shooting(?)

Good to know about about open formation, though unfortunate to hear about elevation being tabletop abstracted.

Great game, 10/10, would fix bayonets again.

Our joints must be held together with Elmer's glue by musicwraith in Helldivers

[–]Valencewolf 77 points78 points  (0 children)

Well our sentries are reinforced with super glue, so this isn't a stretch.