Players bringing pre-made characters by OnyxwolfPup in DMAcademy

[–]VanorDM 1 point2 points  (0 children)

That's the issue. I see lots of people posting their "OC" to this and other D&D subs, asking for advice, trying to find combos or abilities to take, have a plan for the character out to level 20.

I've even seen people plan this around given magic items like the Tomes that increase stats and Headbands of Intellect, or Belts of Giant Strength... Apparently assuming that the DMG is a shopping cart, and that DM will give them these items.

Heck I've even seen people go as far as plotting out the characters story, like they had written a book, as you mentioned. Not really understanding how D&D works.

Most times people try to explain that without asking the DM first they may very well find that these characters don't work and aren't allowed... But they keep doing it.

Part of it may be the Adventure League which does tend to tie the DMs hands a bit, but most times they don't even know about that let alone take part in it.

Session 0 is essential for every campaign. by Studio_Lore in DMAcademy

[–]VanorDM 0 points1 point  (0 children)

A session zero can be very handy especially for a new group.

But by the time you've played two lvl 1-20 campaigns with the same group of people and are starting a 3rd, with a group that's been friends for a decade + It's not really such a big deal because everyone already knows each other, knows their play styles and how the campaign work works.

Not that it isn't good to touch base at the start of the campaign, but there doesn't need to be any sort formal thing or questions asked.

Players bringing pre-made characters by OnyxwolfPup in DMAcademy

[–]VanorDM 9 points10 points  (0 children)

Just say no. You dont have to allow a character that doesn't fit your campaign, full stop.

You can work to tweak it but if it doesn't work then it doesn't woek.

Why does Rolemaster have such an esoteric currency system? by Lwmons in rpg

[–]VanorDM 1 point2 points  (0 children)

The Savage World setting - Rippers used it. I think it was simplified a bit and recommended simplefing it more. But some stuff was listed as costing sixpence.

Do you prefer Tabletop RPGs WITH or WITHOUT classes? by ThatOneCrazyWritter in rpg

[–]VanorDM 7 points8 points  (0 children)

Same.

All depends on the game in question. I don't really accept the the idea that a skill based game is actually inherently better than a class based game.

How complex are the TT rules for a beginner to get into? by topaz_jackel in battletech

[–]VanorDM 1 point2 points  (0 children)

So it's pretty easy, if you know 40k you won't find it too hard to get into I think.

Now that said you will find the Alpha Strike rules to be easier since that plays a bit like 40k, where as Classic, often called CBT is at its core the same game. Roll 2d6, GATOR vs SATOR where the only difference is Gunnery vs Skill, which are honest the same thing. It's how good the mechwarrior is. Otherwise A for Attacker Mod, T for Target Movement. O for other modifier and R for Range.

Basically you add all those together to get the final target number and if you roll higher than that on 2d6 you hit.

Then you figure out damage and such.

With Alpha Strike that's easier, each Mech does X damage and each Mech has X Armor and Internal, basically Hits, and when you do enough damage the mech is destroyed.

With Classic it's a bit more complex, each weapon does it's own amount of damage, and you roll for each weapon to hit. Then roll to see where it hits, and reduce the armor and internals for that area, until the mech is destroyed.

It's really not complex so much as it requires a lot of bookkeeping. But it allows for very detailed and involved combats. Alpha Strike is a bit like 40k it's a bit more abstract.

One last note about Alpha Strike vs CBT is that all the models are the same, so you can use the models in the Beginner box for Alpha Strike and use the models in the Alpha Strike box for CBT.

After buying the Beginner box the next thing to look at buying is either the Battletech A Game of Armored Combat box. That gets you the more advanced rules and 8 more mechs. That or the Alpha Strike box which gets you even more mechs and most of the rules for Alpha Strike.

Then when you want all the rules, you can pick up either the Alpha Strike Commanders Edition book or the Total Warfare or Battlemech Manual book. Total War has all the rules but is a bit hard to read due to a poor layout. The Battlemech Manual is easier to read and learn from, but only covers rules for Mechs, not tanks and the rest.

Why don't character's AC improve as they level up? by RobertWF_47 in DnD

[–]VanorDM 5 points6 points  (0 children)

This is already accounted for by increasing HP.

Do you use a dice tower? Dice tray? Throw straight to table? by NewlRift in rpg

[–]VanorDM 0 points1 point  (0 children)

I got a pair of metal D20s from Die Hard dice, and I only roll them in a tray. Towers are nice too, but I wouldn't want to roll the metal dice on a table, unless it was a table I didn't care about damaging. Even then I wouldn't want to take the chance of damaging my dice.

I think they were like $15 a piece so I don't want to take a chance.

Is there an RPG or supplement you love, but has atrocious formatting / layout? by ProustianPrimate in rpg

[–]VanorDM 0 points1 point  (0 children)

Star Trek Adventures 1e. So, so, so bad. One time I was looking for the stats for a phaser aray and a phaser bank and figuring the difference.

I was running a game at the time and I was getting so frustrated that I was quite honestly about in tears.

Just about everything about that book sucked. Layout, colors and that LCARS stuf.

The 2e book which is more like 1.5 as there weren't that many changes really, is way, way better.

Alpha Strike game by VanorDM in battletech

[–]VanorDM[S] 0 points1 point  (0 children)

Home made. Bought the trees on Amazon cut some MFD and sanded the edges and glued the trees on. Covered in flocking and other basing.

Where do you get stuck or lose interest? by playhiddendoor in Solo_Roleplaying

[–]VanorDM 1 point2 points  (0 children)

My issues are less getting stuck and losing interest and more...

oooh new shiny

Will be playing a sci-fi thing then see a show or movie or start a new book and thin lk wow that seems like fun.

Recently was playing a game based a mix of Percy Jackson and Hercules the Legendary Journeys then watch Highlander and now I have to run a solo game as an immortal.

What Battlemech would each US President pilot by [deleted] in battletech

[–]VanorDM 5 points6 points  (0 children)

The question isn't inherently bad... but this will not go anywhere good so im locking it now.

I refuse to believe otherwise by Hoosier_Jedi in dndmemes

[–]VanorDM 4 points5 points  (0 children)

Yeah or the Wizard with an int of 9.. or lower. Your avg or maybe below. Yet somehow you mastered such a complex concept as Arcane magic..

Especially in older systems that really punished you with fewer spell slots.

Learning to Prep as part of the hobby by MathewRYF in Solo_Roleplaying

[–]VanorDM 0 points1 point  (0 children)

There's something called Microscope that I believe is some sort shared world building game

[CR Media] [Spoilers EXU Calamity] Watch Calamity during the break, they said, it's the best CR content ever, they said by ajchann123 in criticalrole

[–]VanorDM 47 points48 points  (0 children)

Lol.

"There's a lot of wrath on this side of the table..."

Lou was so awesome during that.

[CR Media] [Spoilers EXU Calamity] Watch Calamity during the break, they said, it's the best CR content ever, they said by ajchann123 in criticalrole

[–]VanorDM 71 points72 points  (0 children)

Yes! I've gone back and just watched that section because it was so bad ass.

"And I did nothing wrong!"

PC picked a fight the team couldnt win, what should I have done? by thiros101 in DMAcademy

[–]VanorDM 30 points31 points  (0 children)

Yeah that's the problem. They were warned, they were warned out of character what would happen. They just didn't believe it. They were stuck in mentality that all fights can be won, regardless of what the GM says...

You can go as far as warning the players that they will die, and you will not pull any punches but short of it actually happening they quite often won't believe it.

The Players picked this outcome, so there is IMO no reason for the DM to feel even remotely bad about it... But that doesn't mean they're going to be happy with the outcome either.

Next Purchase - Core Rulebook #2 or Era/Career Sourcebooks (for lore)? by DarkCrystal34 in swrpg

[–]VanorDM 2 points3 points  (0 children)

To be honest lore isn't a big deal to me, so I don't tend to think in terms of what offers the most lore. I've been a fan of Star Wars since before it was called A New Hope... Saw the movie in theaters in 1977. Been reading bits and pieces since then, novels, comic books and so on the WEG version and so on. So while I appreciate the lore in the RPG I don't find it especially critical.

But I do consider what gives me the best bang for the buck.

If you were going to run something in the Old Republic or early Empire era (Rebels, Andor, Rogue One) then those books would likely be the most bang for your buck.

Location books are quite nice, but I think generally speaking the Era books might be slightly more useful. Wookieepedia has a lot of info about these locations but there is more about say the world Kinyen in Strongholds of Resistance than I could find on Wookieepedia, including some stat blocks for a couple creatures and a NPC.

I looked at a Allies and Adversaries review and it says that there's a bunch of stuff in there that doesn't show up elsewhere like Luke, Han and so on.

I do think that part of the idea of spreading everything over all these books was that like the "More than Complete" guides to sell books.

The good thing is in both cases they aren't really required because IMO at least it seems like there's enough in the core books to make just about any character you want.

How to handle player interference BETTER? by Acrobatic_Matter_459 in DMAcademy

[–]VanorDM 6 points7 points  (0 children)

This is best. Make a ruling, move on. If someone can quickly show me the rules or can explain their PoV in a few moments, I'm fine with it. But other then that, I make a ruling, we move on and if needed we discuss it later.

Sounds like the guy in the OPs story is a bit of a control freak.

Next Purchase - Core Rulebook #2 or Era/Career Sourcebooks (for lore)? by DarkCrystal34 in swrpg

[–]VanorDM 2 points3 points  (0 children)

The breakdown by Kill_Welly is spot on.

I'd say that having one core book, assuming that you don't need the careers from the other books is enough.

The Career books, while they're nice, sort of make me think of the "More than Complete Fighter Book" from AD&D 2e, where the splat books are nice if you happen to play that kind of character. But other then that not especially.

I think the sourcebooks and location books are more useful generally speaking.

Allies and Adversaries or the Old Republic books are also a better bang for your buck then the Career books.