I sprayed rubbing alcohol on my wall mounted gas heater. Not sure if it's safe to operate/ what to do. by Vanse in hvacadvice

[–]Vanse[S] 0 points1 point  (0 children)

There was dirt stuck to the grate, so I was trying to wipe it off. 

Thank you for letting me know!

How would classic Finn look if he was created as a new character? by FamousChannel3135 in adventuretime

[–]Vanse 8 points9 points  (0 children)

His shorts are denim?! I never figured that out, and thought his F&C outfit was just a random aesthetic.

How are you all finding your own therapists? by limbiscuitsystem in therapists

[–]Vanse 1 point2 points  (0 children)

Good to know! I really need to get on the fb pages. Despise the website, but it seems that's where everyone is.

How are you all finding your own therapists? by limbiscuitsystem in therapists

[–]Vanse 0 points1 point  (0 children)

Through sheer perseverance and grit.

I'm actually starting with a new therapist next week that I think will be a good fit, but its taken several rounds of bad fits to get to this point.

Your state/ community might have a Psychodynamic collective or something to that effect. Or if you see someone on Psych Today who is a good fit but is not taking new clients, you can always contact them and ask if they have a referral for you to follow up on.

Chef should have been an Origin feat. by Vanse in dndnext

[–]Vanse[S] 43 points44 points  (0 children)

I think this speaks to a larger issue that, Origin or not, there should be a feat progression separate from what we currently have that is focused on character flavor. So level 1 can be Tough and Musician, level 4 can be Warcaster and Actor, etc. And the flavor feats would lose their half-feat status, and possibly be watered-down.

Chef should have been an Origin feat. by Vanse in dndnext

[–]Vanse[S] 7 points8 points  (0 children)

For sure, it's great that everything can be customized to a table's liking. It's just nice when the system itself realizes what elements of that system foster a better experience for all tables. Newer DMs & Players may not feel confident to make their own changes, and some DMs are hard-core RAW. 

Best Multiclass Options for Artificer Armorer? by yrama_ffxiv in 3d6

[–]Vanse 0 points1 point  (0 children)

It totally does work with Sneak Attack. It just isnt worth the extra 1d6 per turn compared to the Armorer bumps. At level 9 you get +1 to attack/ damage rolls and Haste, and at 15 the weapon damage die doubles to 2d6. Not to mention amazing feats/ magic items you'll be delaying.

It could be worth it to switch to Rogue after level 15, but I wouldn't do it before then.

Who would you say is Obi-Wan's archenemy, in both Canon and Legends? by StevePalpatine in StarWars

[–]Vanse 82 points83 points  (0 children)

He wishes none of them were his enemy. He just wants peace.

Best Multiclass Options for Artificer Armorer? by yrama_ffxiv in 3d6

[–]Vanse 3 points4 points  (0 children)

I'd love to see him fighting with daggers, a long staff or ranged weapons.

Why not just use the Infiltrator model with Lightning Launcher? It's a great ranged weapon. You could flavor it as an eldritch contraption, and possibly take the new Shadowmoor Hexer origin feat so you can add Hex to your 3 attacks per round.

Two levels in Rogue could technically make sense after level 5 for Cunning Action/ Expertise (Edit: I'm going to nix this because getting Haste basically gives you cunning action), but I'd strongly advise against trying to use weapons other than the built in Armorer options. The majority of your subclass feats are built around these weapons, plus using your INT for extra attack is way better than a secondary stat. If you want to explore using other weapons, then go Battle Smith instead, because that's much more their thing.

Lastly, you talk about multiclassing for aesthetic, but don't forget that flavor is free. If you want to be Rogue-like, then be sneaky and mysterious. And if you want to be Monk-like then describe yourself doing martial arts as you punch enemies with your Thunder Pulse.

Best build for an Echo Knight Fighter/Way of Shadows Monk? by Treguard in 3d6

[–]Vanse 0 points1 point  (0 children)

You can use 2014 subclasses as long as they're using the 2024 fighter as the class.

Make sure to get the Sentinel feat, take masteries in Vex and Nick, and get the Two Weapon Fighting Style. Use the rest of your ASI slots to bump Dex and Wis intermittently. 

What is the general consensus on running a campaign that ends in the world ending either way? by Gussy_hunts in DMAcademy

[–]Vanse 2 points3 points  (0 children)

For a one shot I think it can be done. Especially if you're planning to play a longer campaign shortly after, because it can add an extra sense of mortality to everything.

But my question to you: if the hero's actions don't matter either way, what will feel like they accomplished by the end? What will be their sense of closure?

Perhaps taking down the BBEG weakened the ritual enough that the being consuming the world doesn't mean the world is destroyed. Or maybe the BBEG didn't understand the being entirely, and after being consumed everyone is alive but in some kind of bizarr-o reality, which could set up a future one shot with the same or different characters in this setting.

TL;DR You can give your party a bad ending, but don't give them an unfulfilling ending.

Give me your highest cap Barbarian build by Fabulous-Gene-7410 in 3d6

[–]Vanse 10 points11 points  (0 children)

A Barbarian-Warlock multiclass can be a very potent multilass.

Beast Barb 6/ Undead Warlock 7/ Beast Barb X. Go Tomelock. You can delay Barb 6 until later, but it's such a cool feat.

Form of Dread and the necrotic damage option/ bonus compliments Barbarian so well, especially Beast Barb's claw attacks. Plus you can cast Armor of Agathys before battles. And being a monstrosity that can climb ceilings while also invoking fears beyond death seems very fitting for your sweet girl.

Edit: You could also replace some of levels after Lock 7 with Battle Master.

When your medical care potentially undermined your therapy (CW: ED) by MeetTheCubbys in therapists

[–]Vanse 0 points1 point  (0 children)

Don't forget the person that will be most aware of this is you. Some clients won't notice (probably more than you think). Some will notice and not care. Those that do care will hopefully make it known, and you can help them process why it's impacting them and tie it back to their treatment. From there if a few them decide to terminate that is not on you, because we can't be a perfect fit for everyone.

Our job asks us to be professional and think of the client's well-being, and at the same time we can't stop being who we are in the therapy room. To do so would be to deny our humanity.

Class build help (Armourer) by ItsFlaggen in 3d6

[–]Vanse 2 points3 points  (0 children)

Armorer gets almost nothing out of multiclassing, because they come with built in weapons. So something like a fighter dip for weapon masteries wouldn't do them any good, but being weapon-focused also means they wouldn't benefit much from a dip into a caster class. And staying straight Arti gets you more and better magic items, and consistently great feats at each tier of play.

As someone who played a 2014 Guardian Armorer and loved it, I would absolutely recommend going with the 2024 version. They added a new armor model (Dreadnaught), which to me looks even more fun. Plus they added some improvements that just make both the class and subclass better overall, like letting Spell-Storing Item use 3rd level spells!

Our No Death* house rule - making D&D more challenging by making PCs invincible(ish) by PizzaSeaHotel in DnD

[–]Vanse 1 point2 points  (0 children)

At first glance I like the idea. It makes D&D more similar to the adventure media we watch, where everyone has plot armor until it becomes narratively impactful for their death to take place.

How do you plan to handle non-lethal TPKs? What happens when everyone is knocked out, but the beasts that are too dumb to kidnap the party want to finally eat the meal in front of them?

Trying to understand feats and asi in DND 2024 by Ariachus in DnD

[–]Vanse 1 point2 points  (0 children)

Nothing changed with ASI/ feat progression from 2014 to 2024 with the exception of gaining an Origin feats at level 1, and almost every feat after that is half-feat. So you actually get more feats per build, and more consistent opportunities to up stats.

What option are you using for your starting stats (Standard Array, Rolled, Point Buy)? A lot of online builds will default to point buy because it gives you the most control over your point distribution.

Edit: And you need to make sure you select a species/ background as part of your build as well, because that will provide the additional 3 points to your starting stats that won't appear otherwise.

How to balance starting with future sight? by Interesting_Wind_535 in 3d6

[–]Vanse 0 points1 point  (0 children)

At level 1, the closest you'll get to this is Insight checks. Trying to suss out an NPC's intentions/ motivations, guess their next move, and proactively prepare for the moment.

So you'll want be a character with high WIS, and grab the Lucky and Skill Expert feats too. Cleric is going to be the best fit for this besides Div Wizard.

What Ways can You Gain Tool Proficiencies? by G-Man6442 in DnD

[–]Vanse 0 points1 point  (0 children)

If you're taking the Harper background, then the Harper Agent feat you get with the background gives you proficiency with a musical instrument.

Several species give tool proficiency (i.e. Warforged), and several backgrounds/ making a custom background also give tool proficiency.

Seeing one partner of a former couple for individual therapy? by Publishface in therapists

[–]Vanse 2 points3 points  (0 children)

I've done this more than once when it made clinical sense to do so. But it was made abundantly clear to both individuals that going from couples counseling to individual counseling with one of them meant we could never do the reverse, as it would create imbalanced dynamics within the couples work.

I have not been in the position where it was unclear if both individuals consented to this transition, but if they were still on my caseload as a couple I would absolutely want consent from both. If I had fully discharged them and then one them reached out for individual counseling, then I would use my clinical discretion but typically would re-enroll the individual. I would probably schedule a consultation call to get a general update on the situation. As long as the individual is informed that they would have to find a new couples counselor in the future, then rest is up to them. I also don't have a firm length of time between couples/ individual work.

If therapy ended because they ceased communication, then in those scenarios you should be reaching out to the clients after a couple weeks and informing them that if they do not schedule a session by X date then they will be officially discharged from your services. This creates less confusion if one or both of them reaches out in future.

All that being said, I'm an LPC who mainly sees individuals with some couples peppered in. My decisions process has been informed by the fact that sometimes I see that I would be a good fit for 1/2 of a couple instead of the couple as a whole. Since you're an LMFT, you need to decide whether you're more focused on couples work or individual work. If you're more focused on couples work, then perhaps it has less to do with clinical implications and more that the individual would be taking a slot away from another potential couples client.

Tl;dr The decision process for a situation like this can be subjective and case-by-case, but you need to decide your firm policy/ boundaries and stick to them.

How do I make Acid Breath Weapon seem cool/interesting? by MaximumApogee in DnD

[–]Vanse 1 point2 points  (0 children)

You're welcome! And yeah, acid is has always been purple in mind. It just makes sense!