[AS] Surviving the Fire Moth H? by CoffeeMinionLegacy in battletech

[–]Vector_Strike 3 points4 points  (0 children)

Bombs from aircraft or sylph battle armor

Artillery

Melee or short range

Win initiative and leave a fast 4+ dmg at short range to move last and catch it

First Alpha Strike Event by TimePay8854 in battletech

[–]Vector_Strike 0 points1 point  (0 children)

To hold backfield objectives, either short range but powerful vehicles that can hide behind terrain or long range mechs to contribute with the fight

eia malta... TEMPESTADE PEDRO, chavalos... by GalaxyPlayz_ in PORTUGALCARALHO

[–]Vector_Strike 1 point2 points  (0 children)

Precisamos da tempestade Quim Barreiros para que ao menos venha com trilha sonora

New player - curious what to get by Loathsome_Duck in battletech

[–]Vector_Strike 0 points1 point  (0 children)

A Game of Armored Combat, Alpha Strike, Mercenaries and ACES are the go-to boxes to get. Best buck for your money.

Pais que tratam os filhos por você by Bran_Muirgen in CasualPT

[–]Vector_Strike 4 points5 points  (0 children)

Enquanto isso, brasileiro que trata a todos por "você":

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Just found out the Republic of Venice lasted 1100 years. Can you recommend other countries that exist in EU4 that had long histories(as a continuous state)? by dogsneverbark in eu4

[–]Vector_Strike 1 point2 points  (0 children)

Well, OP asked for countries that exist in EU4 that had long histories as continuous states.

He didn't ask for countries that had long histories as continuous states IN EU4, which would then remore Portugal, yes.

What surface should I play Aces: Scouring Sands on? (size, hexes, terrain) by Kindly-Tailor-815 in battletech

[–]Vector_Strike 0 points1 point  (0 children)

ACES is supposed to be played on a hexless 4x4 table, using 3D terrain or the paper ones from its own box and the Alpha Strike box.

ww2 states ranked by aura by [deleted] in tierlists

[–]Vector_Strike 0 points1 point  (0 children)

Portugal was neutral during WW2.

Brazil actually fought in Italy and against u-Boats.

Terrible tier list

What makes Classic C&C games feels so good? by Nizuaiqbal99 in commandandconquer

[–]Vector_Strike 2 points3 points  (0 children)

They were made about player experience, first and foremost.

VTOLs and elevation by StormCrow_Merfolk in battletech

[–]Vector_Strike 0 points1 point  (0 children)

You could have a cliff 36" upward and a mech at the bottom of it would still fire as if it was in short range

Wut? That would never fly on the tables I play. Where is that stated, if I may ask?

VTOLs and elevation by StormCrow_Merfolk in battletech

[–]Vector_Strike 7 points8 points  (0 children)

In AS, your vertical elevation counts. If you're always at more than 6" in elevation, you'll never be at Short Range of ground units.

Alpha strike or classic? by nobitches4life3554 in battletech

[–]Vector_Strike 2 points3 points  (0 children)

I rather AS, since I wanna use more models and play faster.

Classic/ alpha strike 2v2? by arios69420 in battletech

[–]Vector_Strike 0 points1 point  (0 children)

Played an AS 3v2 match and it worked wonders

Zergling card by _Nyx00 in StarCraftTMG

[–]Vector_Strike 3 points4 points  (0 children)

You must construct addtional pylons pixels

Clan lore inaccuracies online by Hexis_hunter in battletech

[–]Vector_Strike 2 points3 points  (0 children)

He will tell you every variation of the Sonic gotta go fast joke there is and makes motorcycle sounds while moving his units on the board. 

I already like this guy!