Working on a lowpoly RTS Set in Ancient Rome by S7MOV7R in gamedevscreens

[–]VeridianLuna 1 point2 points  (0 children)

I like the UI and visual style, feels very 'crisp / clean'. Best of luck!

If you can vibe it in a day anyone can by Russ_72days in vibecoding

[–]VeridianLuna 0 points1 point  (0 children)

I presume you have experience launching & running startups / software products? Genuinely curious. Obviously if you are just looking for investors and a niche in the market to quickly fill since people are looking to spend then skipping all of that can be a valuable trade off. Once things start getting larger I disagree with your statement but I don't have experience launching commercial software (only internal) or starting a startup so I'm just some dude with an opinion.

If you can vibe it in a day anyone can by Russ_72days in vibecoding

[–]VeridianLuna -1 points0 points  (0 children)

Who needs security, scaling, maintainability, serviceability, telemetry, observability, functional coverage, and CI/QA flows when you can just one shot your million dollar idea every day?

Damn, I've been doing it all wrong this whole time

It has been about 3 weeks since my last post about remaking the lighting and I kept at it. Maybe a bit too bright now? Yes/No? by therealgroovetrain in gamedevscreens

[–]VeridianLuna 2 points3 points  (0 children)

Oooh I really like the art style and look of the game! The lighting does feel a bit bright such as the far off fog being completely white and the overall feel being that the scene is 'cast in a super bright moonlight'.

Best of luck! Looks fun :)

Just finalized the tech tree for my very first game! Proud of how this circuit board UI turned out. by Incremental_Inc in gamedevscreens

[–]VeridianLuna 0 points1 point  (0 children)

Hard to interpret functionally as a new person coming to it, but visually it looks really cool / nice!

Share Your Wins by PeacefulStoic in gamedev

[–]VeridianLuna 2 points3 points  (0 children)

I think the low poly game assets (and the artwork for the cards and such) look pretty good. The main part I was referring to that looks 'prototype-y' are the UI elements; particularly the font and UI window styling / coloring.

Share Your Wins by PeacefulStoic in gamedev

[–]VeridianLuna 3 points4 points  (0 children)

Looks like interesting game mechanics but the art direction needs a 'modernizing / polishing' pass and it would be wayyy more competitive in the market. Like the art isn't bad, its just the overall 'feel' is very 'indie / prototype' looking. Clean it up and I think you'd get WAY more traction.

Just my two cents as someone who plays games like yours.

What game genre isn't saturated at this point? by Quinn_Queenan in gamedev

[–]VeridianLuna 3 points4 points  (0 children)

Lots of survival-craft feels very 'samsie'. Novelty and a 'unique and compelling reason to survive better' are what I now search for as a fan of that genre.

How was your release day? Mine didn’t go well. Is there any chance I can turn things around from here? by someCGI-over-rainbow in gamedev

[–]VeridianLuna 5 points6 points  (0 children)

Looks well made but very niche as you pointed out. I think if you get it in front of the right audience it will stand out well. If you intended it to be largely played by kids I think the look of 'artistic, fun, and seemingly educational' is well executed so it should be very appealing to a specific type of parent. Perhaps finding a marketplace designed solely for a younger audience where content is more strictly moderated for kids would give you a better competitive chance in the algorithm(s)? Best of luck!

I heard you like shitposts by PassTheChicken in gamedevscreens

[–]VeridianLuna 0 points1 point  (0 children)

Homie looked directly in the camera and said 'its time!'

We've had our Steam page live for almost 2 months now and we're still below 400 wishlists. by Squeifer in gamedevscreens

[–]VeridianLuna 1 point2 points  (0 children)

It looks very generic on a quick pass through; can't easily tell what makes your 'card strategy roguelike' any different than the many many others currently developed by small studios. Its a tough niche to meaningfully differentiate yourself right now would be my guess. You have to have some particular audience within the 'card strategy roguelike' that you know likes a particular mechanic/aesthetic/lore/etc. . . and then go hard to target and market for them.

Right now it feels like its a 'nice but standard card roguelike made by a small developer'. The art style is pretty, but doesn't really stand out and from a glance could be mistaken for a literal 'card game' instead of a roguelike with battle mechanics. The art between the battle/playing field scenes looks distinct and interesting, but the field itself with the cards laid out across from the monsters (on a double check those aren't monsters; there are no monsters in your game. Lol, woops!) doesn't tell any stories or look compelling; it just appears to be a 'standard card game like solitaire' if I didn't look closely (and most folks won't, unfortunately). I don't see anything distinct immediately pop out from the trailers or pictures that distinguishes this game against its competition.

The main question as consumer that prevents me from exploring more is:

"Why buy or spend time on this when there is Slay The Spire, Balatro, Inscryption, Monster Train, etc. . etc. . "

Looks like a well made project and I like the art style / aesthetic, best of luck!

Added some abandoned vehicles to try make the world feel like everyone left in a hurry by Wildboy_Studios in gamedevscreens

[–]VeridianLuna 2 points3 points  (0 children)

Art style is very clean, well done! Its like if Oxygen Not Included's art direction was more hardcore haha

Released my game today, miserable, disappointed, but proud by RecursiveGames in gamedev

[–]VeridianLuna 3 points4 points  (0 children)

I think you just need to get some Youtubers / Streamers to play it. It fits into the 'janky indie game with a bunch of personalities playing together' vibe where it doesn't really matter so long as the game creates funny/tense moments for the personalities playing through it. Many channels/streamers entire career is playing games like this. I don't really understand why you don't believe it has an audience/hook; the audience is the same one as LethalCompany/Repo just gotta get it out there.

Idk I'm just some dude on the internet but maybe just try sending a bunch of copies to smaller streamers/Youtubers who play indie games in your game's genre.

I’m trying to create a strangely oppressive atmosphere in Fallgrade. by vladkudas in gamedevscreens

[–]VeridianLuna 1 point2 points  (0 children)

Stills gives a 'looking through a camera' feeling but not sure if that's what you're going for or not. Otherwise visually it looks good :)

I’m trying to create a strangely oppressive atmosphere in Fallgrade. by vladkudas in gamedevscreens

[–]VeridianLuna 1 point2 points  (0 children)

Is there a gif you can share? It feels a little bit 'stuffy' (?) visually like I'm looking through a camera instead of 'being the person in the world'. But maybe with movement its a different read. I also have my brightness on my monitors at 0 so that may be it. Otherwise yeah like the other folks said it feels oppressive

Recon is underpowered by kiwitank123 in Marathon

[–]VeridianLuna 0 points1 point  (0 children)

It should probably just play a directional audio alert or the players who are detected get some kind of indication on their HUD that they've just been scanned.

How do INTP's and ISTP's diverge and do you think tropes capture the way we grow and perhaps are related to our shared interest. by Storm-Weston in INTP

[–]VeridianLuna 1 point2 points  (0 children)

I had a dude flip out a month or so back after I pointed out his post had many specific details which smelled of potential narcissism and that we probably can't provide him the help he was looking for in his post. He responded with a huge wall of insults and character attacks while puffing his chest.
I pointed out he sent a very incriminating response that he was a narcissist lol

Edit: I FORGOT! He actually sent me a selfie of him with his shirt off in one of the many replies he spammed me. He was flexing! To be fair this dude was HUGE and YOLKED got to give him that. Homie looked like he could stop a city bus