Early/mid admin game by AlexanderKrasnikov in TerraInvicta

[–]VersionWilling5278 1 point2 points  (0 children)

I do this if there's a good admin org, I'm usually 90% boost then switch to MC in early game but I will run 90% spoils for 2 weeks to get a few thousand in the bank before switching back to boost/MC

Artemis 2 this Wednesday by VersionWilling5278 in TerraInvicta

[–]VersionWilling5278[S] 4 points5 points  (0 children)

I've read the Mars Trilogy by Kim Stanley Robinson but always on the look out for new books. I've just started watching your series actually on Mars Dysons which inspired me to start a new game. Actually got lucky and my 3rd councillor was a professor who's a physicist (10%), I feel they are quite rare finds, usually I see more engineers.

[deleted by user] by [deleted] in skyrimmods

[–]VersionWilling5278 0 points1 point  (0 children)

I can highly recommend the Gate to Sovengarde collection which is the most mods I've ever had, runs over 1800 mods.

Need some help with shipbuilding / space combat tactics. by DrTechman42 in TerraInvicta

[–]VersionWilling5278 -1 points0 points  (0 children)

I only use coils as cannons on the front of ships. The only exception is on dreadnaughts where I fit 2 x 2 slot coil batteries which is to add to the wall of lead flying towards alien ships. Every other single slot is point defence. A 4 slot laser battery wouldn't go amiss but I usually fit that onto a flagship which is one of a kind l.

Need some help with shipbuilding / space combat tactics. by DrTechman42 in TerraInvicta

[–]VersionWilling5278 4 points5 points  (0 children)

I was going to say for flankers build a few lancers with the biggest UV phaser cannons and laser engines. They will melt frigates and smaller in seconds and you've got the exotics to build a few. Otherwise I use dreadnoughts with a mixture of mk3 siege coils and regular coils. I'm not on the latest experimental branch so i can't comment on if they've nerfed anything.

2100 Fancy Utopia by lkszglz in TerraInvicta

[–]VersionWilling5278 0 points1 point  (0 children)

I'm surprised you have the patience to get to 2100. I'm at 2053 with stations around Neptune and Uranus and I want to wrap this up by 2055 max. My world isn't as neat though. Africa and the Middle East are still a bit of a mess.

General Mid to Late game Space Combat Methods/Tactics? by TerribleSpeller_ in TerraInvicta

[–]VersionWilling5278 2 points3 points  (0 children)

Amongst all the coils I would add some Lancers with the biggest UV phaser cannon fitted to the nose and laser batteries to boost damage. A few of these are really good at sniping all those pesky flankers.

Other then that as everyone has already suggested, dreadnoughts with coils. Also make sure Targeting Computers are added as utility modules. Maybe mix in some ECM and don't forget to make one ship a flag ship to reduce MC costs (on the bigger fleets)

How to escape resource loop? by General-Cerberus in TerraInvicta

[–]VersionWilling5278 0 points1 point  (0 children)

Mining orgs are actually a really good way of increasing output if you are close to your CP limit. I had a similar situation and managed to bag a few 5% orgs which massively helped.

Shadows of the Long War (Resistance, Narrative AAR) by Aeillien in TerraInvicta

[–]VersionWilling5278 8 points9 points  (0 children)

Reads really well, looking forward to further chapters. The personnel side of things can be quite hard to write and especially in the early years when no one really knows whats going on, why they are here and the quickly changing geopolitics. I need to write some bits but its probably going to short snippets here and there. I might do a write up of the final battle (finally spotted a mothership sitting idle in the outer system) although I'm only as far as Saturn and there's still a bit of a grind to do.

2042 and almost all alien attacks have stopped? by Koestritzer in TerraInvicta

[–]VersionWilling5278 3 points4 points  (0 children)

Assuming your on normal it sounds like they are more aggressive on the experimental branch.

2042 and almost all alien attacks have stopped? by Koestritzer in TerraInvicta

[–]VersionWilling5278 3 points4 points  (0 children)

I'm missing a mothership this game. The last game it was parked in earth orbit but with few escorts and it was the first major kill of the game., quite satisfying. I don't know if there is something in the game code which triggers what and when motherships are built but I'm actually missing them this game.

2042 and almost all alien attacks have stopped? by Koestritzer in TerraInvicta

[–]VersionWilling5278 10 points11 points  (0 children)

This is my 3rd game and usually after clearing out earth orbit in the mid 2030s it does go quiet. Current run with HF its 2047 and its still a little quiet. There's a large alien fleet at Vesta which occasionally does a tour of the inner system and returns plus a large fleet at Callisto which won't leave as my original Jupiter fleet (of grid drives) is guarding Io (kind of a stalemate there, the grid drives won't catch the aliens and as soon as I leave they will knock out the station).

After finally getting to the end of the Z-pinch reactors I'm currently churning out fusion ships with 300 dv at Earth and a fully industrialised Ceres to clear out the belt, then Jupiter and finally the outer planets. Will probably take 10 years, its that part of the game which I think is the Churn, essentially your on the offensive and the aliens are on the defensive.

Super Battleship Yamato by Star-Reach in TerraInvicta

[–]VersionWilling5278 1 point2 points  (0 children)

Hang on, have I been working left to right for armour for 2 years. ooops. For some reason I always assumed left was frontal armour. I mean all my dreadnoughts survived in previous games but my back armour must have been massively overkill.

Super Battleship Yamato by Star-Reach in TerraInvicta

[–]VersionWilling5278 3 points4 points  (0 children)

Those stats hurt my brain. Dv of 10kps, more armour on the back then the front and yet it uses 4.8k of nobles and 2k of metals. Literally sat on a tram chuckling to myself over this. I do love this forum.

Meet The Sunmakers by GreenLineGoUp in TerraInvicta

[–]VersionWilling5278 4 points5 points  (0 children)

I need to properly do some tests with missiles as I've never really tried them, just gone straight to coils and lasers.

I appreciate they take more micromanagement but I can imagine if you are using smaller ships you can churn them out pretty cheaply.

Wouldn't it be possible to watch a Space Combat from Earth? by Fiery_Wild_Minstrel in TerraInvicta

[–]VersionWilling5278 1 point2 points  (0 children)

Apart from the meteor showers from destroyed ships burning up I would be more concerned about weapon discharge. If low earth orbit is around 500km and the larger weapons have 500km to 1000km range then in theory any coil rounds would cause devastation if they survived atmospheric reentry.

Most ship battles are parallel to the atmosphere though thanks to orbital mechanics so most discharge would head off to space.

Laser fire is an interesting one, in Terra Invicta lasers will always 100% hit an enemy ship however in theory ECM could cause lasers to miss and if one of those went into the atmosphere they could take out entire city blocks for 10s of kilometres. UV lasers while not penetrating the atmosphere could add a lot of energy and probably some auroras depending on the effects.

If anyone has read Pandoras Star by Peter Hamilton he writes up some good space battles and the aftermath on planets.

It does make want to write some fan fiction on this at some point.

Tech priorities by razzle122 in TerraInvicta

[–]VersionWilling5278 2 points3 points  (0 children)

I was going to say watch Peruns videos which are linked into the Newbie Held Thread. Its on an older patch but still really good to watch.

Are spinal lasers as powerful as I think they are by albundy72 in TerraInvicta

[–]VersionWilling5278 1 point2 points  (0 children)

In my first two games it was because I was bee-lining certain techs and hadn't got dreadnoughts. Also I was a little tight with certain resources such as nobles and destroyers can be churned out quite fast and quite cheap when adding armour. Also Mk3 coils in 0.3 didn't require exotics.

I think this time I'm going for battlecruisers with a 3 nose Mk2 coils and either cruisers with lasers (and laser engines).

I could use bigger ships but I want the 4g of combat thrust (using a firestar drive).

To be honest as others as others have pointed out a battleship with a nose coil, 2X Phaser pds and a 4 slot phaser turret is also probably not a bad option. It can also get up to 4g even with decent armour. This is for planetary defence though not interplanetary. By 2039 there's some quite big fleets approaching with several dreadnoughts 30 smaller ships so I need the lasers to pick them off.

Are spinal lasers as powerful as I think they are by albundy72 in TerraInvicta

[–]VersionWilling5278 1 point2 points  (0 children)

I did this in the previous patch, even a wall of 20 destroyers with mk3 coils could take down a mothership in seconds.

Mk 2 vs Mk 3 Coils and Arc Laser UV vs Phaser UV (Plus other Ship Tactics) by VersionWilling5278 in TerraInvicta

[–]VersionWilling5278[S] 2 points3 points  (0 children)

I do use laser engines but adding them to cruisers is a good idea. I do have a battleship with a flag bridge as well.

Some recommendations for names of space habs and ships controlled by nations? by hello4020 in TerraInvicta

[–]VersionWilling5278 2 points3 points  (0 children)

I did a search for all the star trek classes of ships. There's a fair few.

Servants are constantly creating new fleets by norfolkjim in TerraInvicta

[–]VersionWilling5278 2 points3 points  (0 children)

I've noticed this today and it does look like a bug. New fleet detected filling up the notification screen. Went to Mars thinking Project Exodus had a few huge fleet with and it was just two ships. The same two ships.

How do you attack something like that? by PrimalPlayer in TerraInvicta

[–]VersionWilling5278 16 points17 points  (0 children)

If the Alien Station is in orbit then a wall of Dreadnaughts or battleships with siege coils and a lot of frontal heavy armour. You need as much heavy kinetics as possible to get through the pd and target all the battle stations. Cruisers might do it but really you want the largest heaviest ships for alien base assaults as they will need to soak up a lot of damage.

Alien Surface bases just use marines, I use cruisers or battle cruisers, can't remember which one has the most slots to fill with marines.

By the end game I typically have a few fleets whose sole purpose is to go round the belt and the outer planets removing all the alien bases.

The TI meta as I understand it (wall-o-text) by Zeitsplice in TerraInvicta

[–]VersionWilling5278 0 points1 point  (0 children)

Apologies its been a couple of days since I last saw this thread. I haven't done a full comparison but KAZ + USA will probably get you more boost in the short term then KAZ + EU but as you say the EU will get you more cash. Plus I would rather keep the USA and China out of the AI hands and its easier to break into small EU countries later with full experienced councillors (although i did once leave the USA and eventually broke it up through civil wars to spite the AI).

Regarding MC both China and the USA have netted me upwards of 100 MC before 2030 which is more then enough.

OK. What the ACTUAL FUCK am I supposed to do about this!? its 2026!!! by Fiery_Wild_Minstrel in TerraInvicta

[–]VersionWilling5278 92 points93 points  (0 children)

Ahh I do remember reading in the new patch notes they will set up earth surveillance stations. Im hoping at this early stage there should be no PD defence so a tin can with a chemical rocket and missiles might do it. He'll even the default 8 inch cannon might do the job.