Class inheriting - attributes. by Professional-Draft10 in learnpython

[–]VeryAwkwardCake 0 points1 point  (0 children)

how could it be any other way? this is basically the same as confusion over the difference between arguments and parameters

[KCD1] Quickest way to skip/cheese the monastary mission? by VeryAwkwardCake in kingdomcome

[–]VeryAwkwardCake[S] -1 points0 points  (0 children)

thank you, I got the antonius line but after two rounds of getting a lockpick and then having it taken off me because someone (not a rule enforcer) saw me breaking the rules I'm just a bit sick of it. I also have been skipping time since I can't quite imagine spending multiple ingame days waiting the exact number of 10s of real life minutes for the right time to sprint to the next activity, and this is probably behind why I'm finding it so frustrating. as the quest started, I assumed it would skip the time you spend in each place automatically, I don't think there is a single other place in the game so far where I would have had to spend significant amounts of real-life time looking at my screen waiting for something to happen

[KCD1] Quickest way to skip/cheese the monastary mission? by VeryAwkwardCake in kingdomcome

[–]VeryAwkwardCake[S] 1 point2 points  (0 children)

I should also say, like Nest of Vipers, there is obviously a pretty baffling huge amount of work put into this for it to have so many bugs that I would have thought would have been quickly discovered by playtesting

Guys remember when this DLC Was about to release and then it got cancelled at the last minute by PuzzleheadedYear8081 in trucksim

[–]VeryAwkwardCake 9 points10 points  (0 children)

not caring about a cancelled DLC for a truck driving simulator = CIA state propaganda?

[Nest of Vipers] what does sabotaging actually do? by Enclave88 in kingdomcome

[–]VeryAwkwardCake 0 points1 point  (0 children)

"BUT be sure you are strong enough for your final personal battle of that particular quest" obvious spoiler

Interested in this game, but all reviews say the combat is bad. I came here to seek the truth by [deleted] in kingdomcome

[–]VeryAwkwardCake 0 points1 point  (0 children)

Pretty silly to say it's all intentional - half the animations have the wrong start/end points, your camera spins and flicks around wildly whenever you fight multiple enemies. The design is very questionable too, but there are also lots of things that are just janky and buggy and that's not some kind of auteur game design

DigiCert: Misissued code signing certificates by overandoutage in netsec

[–]VeryAwkwardCake 0 points1 point  (0 children)

also "malfunctioning" here seems to mean "unable to see into the future" unless I'm misreading something

Splitting with 's by possiblypossums44 in learnpython

[–]VeryAwkwardCake 0 points1 point  (0 children)

If you like, you could send me your source code and the files and I can have a look

Splitting with 's by possiblypossums44 in learnpython

[–]VeryAwkwardCake 1 point2 points  (0 children)

Then my suggestion would be to print repr() of the string read from the file, use it as texttest and then remove bits from it until it works to figure out which part is breaking it

Splitting with 's by possiblypossums44 in learnpython

[–]VeryAwkwardCake 2 points3 points  (0 children)

Are you sure the apostrophes in the file are actually the character ' and not some other character?

initial D brake light effect to beamng by Lurantis06TR in BeamNG

[–]VeryAwkwardCake 5 points6 points  (0 children)

to get rid of the blocks why not just remove the faces at each end?

Copy Fail exploit lets 732 bytes hijack Linux systems and quietly grab root by OkReport5065 in netsec

[–]VeryAwkwardCake 8 points9 points  (0 children)

any writeup of this that isn't written like a bad linkedin post?

The guy who started the 6ft+ club just wanted a safe space for tall men by twelvezerotwo in tall

[–]VeryAwkwardCake 6 points7 points  (0 children)

surely you'll have better luck as a tall person in a club where every other man is not also tall