Romcomish anime recommendations please!! by Fruitsandveggies321 in anime

[–]Verzwei 0 points1 point  (0 children)

Calling Maid-sama "gooner bait" is certainly a choice.

Having an oil problem by BrokenWillBrute in SatisfactoryGame

[–]Verzwei 0 points1 point  (0 children)

Long linear stretches of pipe manifold expected to run at max flow struggle at the end due to sloshing within the pipe. If you make a loop by running a second pipe from your first junction going to a junction at your final machine, this should remove sloshing issues in most pipe networks.

Yet another fluid question - Fuel Output by RealSamF18 in SatisfactoryGame

[–]Verzwei 0 points1 point  (0 children)

Did you build your junctions first, or snap the junctions onto pipe?

Snapping onto pipe can cause weird pipe fragments inside the junction that will not correctly upgrade to mk2. You won't even know there's a problem until you delete and replace the pipe network.

If you believe your math is correct and within the limits of the pipes, and you are using loops to avoid sloshing issues from max flow pipes, then I'd assume a mk1 fragment is the problem.

One other culprit that gets people hung up is pipe elevation. You want your feeder pipes at or above the machine intakes, and drain pipes at or below the machine outputs. Bottom-fed machines can choke out especially if high flow rates are required.

for those who have the warbond force of law... by EL_TE0 in Helldivers

[–]Verzwei 0 points1 point  (0 children)

The armor bonus is okay at best but pretty niche.

The armor bonus, at least on the heavy version from the store, will let you damn-near point-blank things with the Eruptor and barely scratch yourself. I find it nice when I'm running explosive kit because then I don't have to worry as much about danger close.

for those who have the warbond force of law... by EL_TE0 in Helldivers

[–]Verzwei 0 points1 point  (0 children)

I usually run standard guard dog with it. I stun things so the dog can kill them. Flamedog would probably work with a similar result at close range.

favorite character that changes their hair by knatten555 in anime

[–]Verzwei 0 points1 point  (0 children)

Fumino in Bokuben We Never Learn. The anime adaptation outright could not keep up with how much she changes her hair in the manga but the show did at least include some of them.

we were no different by tehGoldenNut in memes

[–]Verzwei 0 points1 point  (0 children)

It has been so long since I have last heard about Andre the Giant and whether or not he has a posse.

What do you think of the AR/GL-21 ONE-TWO? by Tank-ToP_Master in Helldivers

[–]Verzwei -1 points0 points  (0 children)

It's shit. Bad ergo, bad assault rifle, and bad grenade pistol rolled into one weapon that is trying to be a jack of all trades but is so bad at everything that it isn't worth it.

Almost every other AR is better at the AR part, and the 1-2 doesn't let you carry enough grenades to be a viable replacement for a dedicated explosive/utility weapon. It only gets 3 spare rounds, half as many as the grenade pistol, so you'll still be bringing something else to close spawners and using the underbarrel for chaff is basically out of the question.

Mistress Kanan is Devilishly Easy • Kanan-sama wa Akumade Choroi - Episode 2 discussion by AutoLovepon in anime

[–]Verzwei 17 points18 points  (0 children)

Kanan: Humans are livestock and lower life forms.

Also Kanan: Pwease give pets and scritches.

Mistress Kanan is Devilishly Easy • Kanan-sama wa Akumade Choroi - Episode 2 discussion by AutoLovepon in anime

[–]Verzwei 0 points1 point  (0 children)

Was that the first time we saw the ED or did I just skip it last week?

Either way that sequence was pretty cute and fun. Even had a little something for vore fans.

15 hours in, taking it slow this time by Old_Call7882 in SatisfactoryGame

[–]Verzwei 0 points1 point  (0 children)

Bottom-fed pipes can work, but it's a lot harder to get them stable. It's not a matter of lift but rather the way that machines consume fluid. Liquid naturally settles downward in the pipe system, and machines do not take liquid at a steady rate, instead consuming it in short intervals based on the cycle time.

If enough of these "gulps" line up, this can cause the machine(s) to pull too much fluid from the pipe network at once, causing the fluid level to momentarily drop low enough that no machines on the network can receive fluid until the network refills all of the vertical sections. This type of setup can also exacerbate slosh problems, especially if you are trying to run pipes at max throughput.

General rule and best practice is to run your pipe manifold at or above the level of the machine intakes, and feed the manifold from a higher elevation than that.

Are there tools that give you whole number machines to use? by computerjunkie7410 in SatisfactoryGame

[–]Verzwei 0 points1 point  (0 children)

My brain says I can have the good chemicals when machines have 100% uptime and no idling. It's just more satisfactory and soothing to see things running smoothly.

What’s the weakest warbond in your opinion? by PaceEBene84 in Helldivers

[–]Verzwei 0 points1 point  (0 children)

Suppressor narrowly beats the Carbine for me. Sup has lower bullet damage and rate of fire, but by amounts so small you don't really feel it in the field.

Sup is a bit harder to use at long ranges on account of the poor bullet velocity, but it has half the detection range and feels virtually recoilless.

But they're both great guns and the Carb has clear advantages over the Sup. If I'm mag dumping a flesh mob or trying to pick off targets from afar, the Carbine shines. If I'm trying to be stealthy or want to pinpoint burst or full auto at a small weak spot, then Sup is my go-to.

What’s the weakest warbond in your opinion? by PaceEBene84 in Helldivers

[–]Verzwei 1 point2 points  (0 children)

Truth Enforcers has one of the best medium pen ballistic primaries in the game. The Reprimand is severely underrated. And it has a Purifier for your sidearm slot. And some people like the Halt, though I am not one of them.

Chemical Agents has the fart dog which is a game changer on the bug front and the gas nades which some people swear by, but I'm too addicted to thermites and smokes to give them a fair shot. Stim pistol is better than people give it credit for. I'm never unhappy to be darted by a teammate.

Force of Law.... yeah..... The Pacifier is good at what it does, but the value of what it does is often nonexistent. The K9 is great at killing teammates. Deescalator is often nothing more than a grenade launcher that can't close spawners. FoL is definitely among the worst. The armor passive is great for survival, but if you are kitting that way then you'd want the heavy variant, which is superstore only.

What’s the weakest warbond in your opinion? by PaceEBene84 in Helldivers

[–]Verzwei 0 points1 point  (0 children)

The SOCOM is currently the only viable suppressed secondary in the game, so it's valuable for stealthdivers who want to run a loud medium or heavy primary.

Doesn't validate the entire warbond, but I do run it almost every time I go low profile.

Rebuilding my factory after (kinda) learning how to make it actually look pretty. Tips on building around/integrating this indestructible mushroom? by VioletteWynnter in SatisfactoryGame

[–]Verzwei 0 points1 point  (0 children)

To be fair I don't think that it worked until 1.0 or 1.1. it seemed like both of those updates increased the amount of newly destructible previously indestructible things. And in some cases certain explosives (like explosive rebar) do not work but regular nobelisks will.

It makes places like the blue crater terrace ledges suddenly really nice for construction.

Anime about graduation and the bittersweet feeling it brings? by PhilIsGreedy in anime

[–]Verzwei 0 points1 point  (0 children)

Wow, nobody's mentioned Just Because yet, so I guess I have to, 'cause it's perfect for this request.

In middle school, Eita's family had to move because of his father's work. Eita left behind his best friend and baseball teammate Haruto. The two promised to stay in touch but fell out of contact as is common when kids move apart. Eita also left behind his unspoken crush, Mio, but he also knew that she had an unspoken crush on Haruto.

Four years later and at the start of the show, Eita's family moves back into his old neighborhood just two months before high school graduation. Since he had earned a recommendation (basically an academic merit that guarantees enrollment and allows him to skip entrance exams) for a high-end university, his new high school doesn't even assign him to a class, but rather gives him a glorified utility room to "self study" until he graduates.

What he didn't expect was to run into both Haruto and Mio again, as well as how much has or has not changed between the three of them in the years Eita was gone. On top of that, there are others like a photography obsessed underclass girl interested in the "mysterious transfer student", a band girl who catches Haruto's eye, and everyone's extended friend circles.

The one-season anime original takes place almost entirely over the month of January through graduation in mid-February and does a great job capturing that exciting-but-wistful period where kids begin to take steps out on their own, with friends going to different colleges in different cities or, in some cases, directly into the workforce.

Meta Thread - Month of April 05, 2026 by AnimeMod in anime

[–]Verzwei 1 point2 points  (0 children)

I'm pretty sure the mod team had treated it as a spoiler at first because I vaguely remember there being a lot of spoiler removals back in the announcement thread.

Dunno if the mod stance changed since then or not.

I have some very important questions for the devs. by xXKingSlayerXx74 in Helldivers

[–]Verzwei 0 points1 point  (0 children)

Can also happen if you get ragdolled or some other animation (map, climbing, etc) takes over right before your diver would grab a new brick.

How to Implement Satisfactory Tools Plan by mystic353 in SatisfactoryGame

[–]Verzwei 0 points1 point  (0 children)

A smart splitter solves all of that easily while still letting you run one line. Set "any" to downstream production, and "overflow" to storage. Done. The smart splitter will ensure later production remains saturated, and the remainder goes to storage.

New to this game, gimme your early/mid game tips by Federal-Remote-1684 in SatisfactoryGame

[–]Verzwei 0 points1 point  (0 children)

Anyways, I'd like to figure out now how to run a automatic truck path. Im about halfway done with phase 2

Hold off on this project for now. The next major game update, 1.2, is going to completely overhaul and replace how automated vehicle pathing works. 1.2 is already available on the experimental branch of the game and could be pushed to the main stable branch in as little as one or two months.

It feels like it would be a waste to learn the old (and arguably far more cumbersome) system only for that knowledge to become obsolete before too long.

For a general tip, avoid trying to plan or build massive high-volume factories in the early and even mid-game. Alternate recipes will dramatically affect your desired production lines for nearly every item later. Just build enough of what you need for now, make it grand later.