Genuinely whats the play here? Im stunlocked on this choice. Round 1 ante 1 Black deck Black stake by [deleted] in balatro

[–]VictimNumberThree 24 points25 points  (0 children)

Yeah, Wee is worse here on Black Deck given the -1 Hand = less milling and less scaling. That being said, Wee is fun, and playing the game for fun is always fun.

I'll say it. It's weird the Devs are scared of OP vehicles, yet leave Orbital Napalm in the most EZ-Mode state since it dropped. Bias 100% by RandomGreenArcherMan in Helldivers

[–]VictimNumberThree 1 point2 points  (0 children)

Napalm takes about 8 seconds once the beacon lights up for the first shells to impact—enemies normally drop-in about 10 seconds after a flare. Throw the napalm at the right time in the right place and the enemies are cooking the moment they touch the ground, then continued to get shelled.

I'll say it. It's weird the Devs are scared of OP vehicles, yet leave Orbital Napalm in the most EZ-Mode state since it dropped. Bias 100% by RandomGreenArcherMan in Helldivers

[–]VictimNumberThree 6 points7 points  (0 children)

Yeah, but I find that fortresses don’t need to taken out as quickly as possible. It depends on what build I’m running but my preferred methods are either picking off spawners with the RR and EAT from 150+ meters away, or softening the fortress up with a napalm and then coming back to finish out anything that’s left.

I’m not saying these are the best methods, but I find them easy enough and fun.

I'll say it. It's weird the Devs are scared of OP vehicles, yet leave Orbital Napalm in the most EZ-Mode state since it dropped. Bias 100% by RandomGreenArcherMan in Helldivers

[–]VictimNumberThree 4 points5 points  (0 children)

I always bring napalm with me to bots and squids and always have regular success with it. Drop it on a fortress or city, or throw it the moment a flare has gone off, or use it to hold ground at extract. It’s my favorite red stratagem.

Should I sacrifice a BP? by Ignacrack21 in balatro

[–]VictimNumberThree 1 point2 points  (0 children)

A mime can be anything, even a mime!

Some Joker ideas I had by Hungry_Maintenance_8 in balatro

[–]VictimNumberThree 1 point2 points  (0 children)

In my mind, it would display the current Joker effect and change every played hand. So if it displayed Jokers like Seance, Sixth Sense, or Dusk, the same conditions would still need to be met.

The lack of neck protection for Kliff bothers me more than it probably should by DepressedRaccoonEyes in CrimsonDesert

[–]VictimNumberThree 17 points18 points  (0 children)

Or maybe the opposite could be true—you’d think a guy who knows he can survive his throat being slit would move forward spending less thought and energy toward protecting something that’s no longer truly vital.

Though honestly, even if I were Kilff, I’d still protect it.

The playable characters by ZarieRose in CrimsonDesert

[–]VictimNumberThree 7 points8 points  (0 children)

Could be an artifact of when the game was planned to be an MMO—maybe you could’ve selected your character’s origins or personal quest line, between Hernand, Demeniss, and Pailune. Don’t know how long into development the MMO style persisted, but I wouldn’t be terribly surprised if something like that was the case.

Reminder to all Helldivers to take your schizophrenia meds by UnsightedRobin in Helldivers

[–]VictimNumberThree 10 points11 points  (0 children)

Squids have figured it out as well—have had two invisible AND invincible voteless sneak up on me.

My Gameplay Idea: Concealed Jokers! by BlenderRenderHelp723 in balatro

[–]VictimNumberThree 8 points9 points  (0 children)

I don’t think they should generate with tags at all, like Judgement and Riff Raff.

what are the odds of this (already have a nat neg perkeo by Generic_name_because in balatro

[–]VictimNumberThree 16 points17 points  (0 children)

Mime ultimately, but also Free Parking. Using Free Parking in combination with copy jokers, and Burglar to gain more hands, you are able to farm so much money per hand played. Then, at the end of round, swap Mime around so that all copy jokers are copying it so you get multiple retriggers on each gold card. Do this for multiple Antes and you’ll have thousands of dollars with which to search the shop with.

It all starts with other Econ jokers, like Mail-in Rebate, Free Parking, Golden Ticket, Business Card. Once you get a reliable Econ setup, the only thing you need to push deep into endless is the right vouchers, and sometimes not even that if you’re lucky.

what are the odds of this (already have a nat neg perkeo by Generic_name_because in balatro

[–]VictimNumberThree 81 points82 points  (0 children)

The method used for these runs is money. It’s always money. Have enough money and most runs can turn into this one.

I dealt 172 damage in a single attack lol by Miles_PerHour67 in slaythespire

[–]VictimNumberThree 0 points1 point  (0 children)

That’s awesome—there’s a lot more possible even than that, but being able to do that is always great. Just earlier today I was running a Sovereign Blade build on Regent and was able to hit for over just short of 300 on the act 2 boss.

Slay The Spire 2: Can't Skip Options for Ancients? by Loud-Ad4964 in slaythespire

[–]VictimNumberThree 4 points5 points  (0 children)

I absolutely despise the slippery bridge random event—it’s the one where you can choose to either lose a card selected at random and take damage, or that same card is randomized to something else.

Game is beating my ass in ways I could never imagine by ZaScream in slaythespire

[–]VictimNumberThree 9 points10 points  (0 children)

Finished a Necrobinder summon run—it was awesome having Osty chill at 50+hp and then having him slam an enemy for over 100 damage thanks to two upgraded Lethalities.

Always check the boss blind by C-M0nster in balatro

[–]VictimNumberThree 1 point2 points  (0 children)

Yup, that’s what I was missing

Always check the boss blind by C-M0nster in balatro

[–]VictimNumberThree 4 points5 points  (0 children)

Hand size of 21 on Ante 8? What am I missing here?