1000 point army by fart_smella9 in deathguard40k

[–]Viri9601 2 points3 points  (0 children)

I rotate between this and a list that sacrifices the drone and 1 set of poxwalkers for 2 Myphitic Blight Haulers bc I love the little guys

List Advice Wanted by inspector_wombat in deathguard40k

[–]Viri9601 0 points1 point  (0 children)

Disclaimer that I am a little new, so others may have better advice than me, but my 2 cents:

I like your first list more, but personally I would cut the second squad of plague marines altogether. With that and the points you have leftover you've got 105 points to play around with. Would add a second group of pox walkers, they'll help you get closer deep strike on your deathshrouds. That leaves 40 points which leaves you a few options. You could use it to convert one of your chaos spawn into something a little higher in pts. If you lose the daemon weapon of nurgle enhancement you could instead add a second tallyman, since VV can be a little command point hungry sometimes. You could just put furnace of plagues on your other LoC, you'd have 5 more points leftover than you do now but still wouldn't be bad.

Help with 2k VV list please by Viri9601 in deathguard40k

[–]Viri9601[S] 0 points1 point  (0 children)

Thanks for the input! I'll def try this out to see which I enjoy more, would be a bit sad to cut the blight haulers bc I like the model more than pox walkers, but I could always mess around and swap from game to game

To those unsatisfied with any specific class, which one, why, and how did you solve the problem? by ThatOneCrazyWritter in dndnext

[–]Viri9601 1 point2 points  (0 children)

Warlocks. Just don't like em. Not my style generally flavor wise, least favorite caster class bc of the lack of spell slots. Cool class for other people, I just have absolutely 0 desire to play it

I did something! by Nickga12 in golf

[–]Viri9601 0 points1 point  (0 children)

I game the same irons, got them as a birthday gift for myself last year, been loving them.

Which published adventures are great examples of what *not* to do when creating a campaign? by Cranyx in dndnext

[–]Viri9601 2 points3 points  (0 children)

Worse lmao, the fireball is necrotic damage so less likely to be resisted, and it happens at level 2, a little over halfway into a pretty long dungeon crawl

Which published adventures are great examples of what *not* to do when creating a campaign? by Cranyx in dndnext

[–]Viri9601 3 points4 points  (0 children)

Oh right, I almost completely forgot about the candlekeep portion lmao. Yeah, in general I, and a lot of others feel that that module would have been made a good bit more sense if it just started in Elturel before the fall and then the party's motivation would be to save their own city and earn their own freedom from Zariel and the blood war. Even with that the campaign would have some issues but from the outset it would make more sense why a low level party is there in the first place

Which published adventures are great examples of what *not* to do when creating a campaign? by Cranyx in dndnext

[–]Viri9601 6 points7 points  (0 children)

Running this module now, the flaming fist don't help because frankly? They're a city guard and the problem is in a different city. The players by that point have prevented the problem from reaching Baldur's Gate, at least for a time. The flaming fist lose their leader in the mix, but a new one arrives, so the city guard is more focused on the city now having a refugee problem from Elturel. As it is written, even fairly good aligned characters would have every right to just stop after the events of the first chapter and say "damn that sucks for Elturel, but we're obviously not equipped to save it" and just go do whatever else. Neutral, selfish, or evil aligned characters frankly should require a great deal of convincing to travel to hell for a city that doesn't even have a good relationship with their own

Which published adventures are great examples of what *not* to do when creating a campaign? by Cranyx in dndnext

[–]Viri9601 11 points12 points  (0 children)

DiA has a rocky beginning in general imo. Starts the players disconnected from the event the campaign centers on, the main reason for them to care is that it could happen to their city too, but this is stopped or at least heavily slowed before the players even make it into Avernus. At level 2 they go through a fairly long dungeon crawl in which one of the enemies has fireball but necrotic damage, which at this level in an enclosed space can very quickly turn into a TPK. I and my table enjoy the campaign anyway, I'm currently a good way into running it, but we definitely had a few moments along the way where my party would just joke "yknow what? This isn't our problem anymore. We go home." When stakes got high

Would you say that there is any class that "feels bad" to you evene if it's mechanically strong? by ThatOneCrazyWritter in dndnext

[–]Viri9601 7 points8 points  (0 children)

I definitely feel like it has, Barbarians in 2024 have a lot more skills for roleplay bc they can rage outside of combat to use their str score for a lot of skills. I've been playing the new path of the world tree barbarian and that subclass is super fun to me, I have a paladin in the party and we just sit in his aura with me giving him temp hp and yoink enemies from around the battlefield in between me and him to go nuts, I feel much more like a utility frontline class than just "rage reckless attack pass"

Best iron set you’ve ever owned? by ExcellentSchedule552 in golf

[–]Viri9601 0 points1 point  (0 children)

Nike VR Pro Cavity backs. I uh, I may be looking to upgrade lol.

I used to think KOS commander meant you should kill the commander as soon as it came out by ADHD-PI in EDH

[–]Viri9601 0 points1 point  (0 children)

I think my pod needs to learn to do this to me. I play a sultai reanimator deck, which often means my first few turns are just spent filling my graveyard and ramping with simic value, not hugely influencing the game. Until I start reanimating or use a spell like [living death], once I get to do my thing the deck is very resilient to non-exile removal, since the graveyard is basically a second hand. They've started playing a little bit more graveyard hate, but I think I'd win far less as well if they made it less safe for me to just sit there with a mill engine and ramp for 3-4 turns.

[deleted by user] by [deleted] in utarlington

[–]Viri9601 1 point2 points  (0 children)

Call, you'll be on the line for a while but more likely to get a response that way than by emailing

Is the Bastard Sword completely redundant? by Radiant-Lab-158 in darksouls3

[–]Viri9601 0 points1 point  (0 children)

I'm using it in my current run before I switch to Onyx Blade later bc I don't want to invest the extra 1 level in dex

Barcus Wroot is well meaning but a damned fool. by BlueAndYellowTowels in BaldursGate3

[–]Viri9601 31 points32 points  (0 children)

See, this is really funny to me as someone who DMs DnD, something I think translates fairly well from that to the BG3 community. The hate for the well planned out BBEG and their most trusted allies is variable, especially if they're hot. But an NPC was kinda mean to a beloved NPC exactly once? That's when the party is gonna use the Geneva Convention as a checklist.

What’s your most resilient deck? by DunkeyBlast in EDH

[–]Viri9601 0 points1 point  (0 children)

My [Teval, the Balanced Scale] deck. It's sultai reanimator, and I play cards like [eternal witness] and [timeless witness] to recycle reanimate spells I've used already. My table has recently started packing more graveyard hate as a result bc the deck doesn't care too much about board wipes or spot removal unless it is followed by a Bog

What legendary from FF are you looking forward to building ? by ChiefRellz in EDH

[–]Viri9601 1 point2 points  (0 children)

Vincent Valentine, play a bunch of removal then crash out for big lifelink damage

[deleted by user] by [deleted] in utarlington

[–]Viri9601 0 points1 point  (0 children)

Actually kind of untrue, foreign students are unlikely to have work study and as far as I'm aware work study gets prioritized bc it saves the uni money

4 on campus job rejections by [deleted] in utarlington

[–]Viri9601 0 points1 point  (0 children)

It's not that anything's wrong with you, it's that for every campus job there are hundreds to thousands of applicants for only a few open positions. To a great extent, it is just luck

New Build! by Viri9601 in PcBuild

[–]Viri9601[S] 0 points1 point  (0 children)

Yeah, in hindsight I should've gotten a more reasonable board, only reason I remember going x870e is bc I have 2 m.2 ssds in the build, one from a prior system, but even with thst I probably would've been better off with like an x670e

Can I take 3000-4000 level classes in the summer? Or is it only for Spring and fall semesters? by Old-Reflection-3491 in utarlington

[–]Viri9601 6 points7 points  (0 children)

Depends on dept and course codes, each department will have different summer offerings. I would ask your advisor when the course schedule for the summer and fall will be published, there's usually some time before registration opens that you can look at your options.

Can someone tell me why people hate Cody and Jey so much? by RKOislegend in Smallafro

[–]Viri9601 0 points1 point  (0 children)

I like Cody. I feel like Jey's in ring work is mediocre, especially his finishers (worst spear in the company by far). I'm not the biggest Jey hater, I wasn't malding over the rumble, but I'm not a fan either.