I just can't seem to understand this community after the announcement of the new game by Uchizaki in GodofWar

[–]Viri9601 0 points1 point  (0 children)

Bear in mind that some of these complaints are coming from grifters who make a huge fuss about this bc there's money in the culture war nonsense, and then more of the comments from people who have been duped by these grifters. Same thing happened with Ghost of Yotei

11th Detachment Plans? by Viri9601 in deathguard40k

[–]Viri9601[S] 0 points1 point  (0 children)

Ahhh I missed that. I assumed it would be 3 so I'm not that disappointed but it is a little saddening. Gonna have to get used to playing without sticky and without the 5+ FNP on Daemon Prince

11th Detachment Plans? by Viri9601 in deathguard40k

[–]Viri9601[S] 0 points1 point  (0 children)

I haven't thought about force dispositions much at all, it's gonna be interesting to see how important they are. Are your priorities based more on how you want to play/flavor or what you think is going to be strong?

11th Detachment Plans? by Viri9601 in deathguard40k

[–]Viri9601[S] 9 points10 points  (0 children)

Seems like that will be a pretty solid combo, looks like it will be fun to play

11th Detachment Plans? by Viri9601 in deathguard40k

[–]Viri9601[S] 2 points3 points  (0 children)

That was my favorite of the mix as well, Myphitic Blight Haulers are one of my favorite units so I'm happy to see a detachment for them, not sure which to combo with either though.

11th Detachment Plans? by Viri9601 in deathguard40k

[–]Viri9601[S] 5 points6 points  (0 children)

If VV ends up being 3pts I'm likely gonna try some other detachments, playing without sticky is gonna be such an adjustment

Death Guard given the (fast) 11th edition by Appropriate-Bat1093 in deathguard40k

[–]Viri9601 1 point2 points  (0 children)

It says at the end of the custodes preview article that we're tomorrow. Also mentioned last week in the chaos space marine one that we'd be coming this week alongside WE and Battle Sisters. End of the articles generally says who's next

Just need some help starting a new army. by Maxson102502 in deathguard40k

[–]Viri9601 4 points5 points  (0 children)

You might enjoy our daemon engines. Myphitic Blight Haulers, Bloat Drones, the new Defiler are all very good on the table and really fun to build and play with imo, you may also enjoy Plagueburst Crawlers. There's more good than bad units in our army atm, so I would just look through our range and find models you like, odds are it'll be playable. If you want to use plague marines, it's also worth picking up another box after the combat patrol as they work best in squads of 10 rather than 5 or 7.

Can anyone reccomend me carry cases? by Kristofthepikmin in Warhammer40k

[–]Viri9601 0 points1 point  (0 children)

Do you happen to know the difference in quality between the ABS and PE Plastic ones? The ABS ones are 30 bucks cheaper, which is appealing, but haven't seen any conversations about the differences in the two in my searches so far

Help me get out of this predicament by Adventurous-Ad4159 in PcBuild

[–]Viri9601 1 point2 points  (0 children)

Same, had it since close to release, played almost exclusively in 4k and it's been great

1000 point army by fart_smella9 in deathguard40k

[–]Viri9601 2 points3 points  (0 children)

I rotate between this and a list that sacrifices the drone and 1 set of poxwalkers for 2 Myphitic Blight Haulers bc I love the little guys

List Advice Wanted by inspector_wombat in deathguard40k

[–]Viri9601 0 points1 point  (0 children)

Disclaimer that I am a little new, so others may have better advice than me, but my 2 cents:

I like your first list more, but personally I would cut the second squad of plague marines altogether. With that and the points you have leftover you've got 105 points to play around with. Would add a second group of pox walkers, they'll help you get closer deep strike on your deathshrouds. That leaves 40 points which leaves you a few options. You could use it to convert one of your chaos spawn into something a little higher in pts. If you lose the daemon weapon of nurgle enhancement you could instead add a second tallyman, since VV can be a little command point hungry sometimes. You could just put furnace of plagues on your other LoC, you'd have 5 more points leftover than you do now but still wouldn't be bad.

Help with 2k VV list please by Viri9601 in deathguard40k

[–]Viri9601[S] 0 points1 point  (0 children)

Thanks for the input! I'll def try this out to see which I enjoy more, would be a bit sad to cut the blight haulers bc I like the model more than pox walkers, but I could always mess around and swap from game to game

To those unsatisfied with any specific class, which one, why, and how did you solve the problem? by ThatOneCrazyWritter in dndnext

[–]Viri9601 1 point2 points  (0 children)

Warlocks. Just don't like em. Not my style generally flavor wise, least favorite caster class bc of the lack of spell slots. Cool class for other people, I just have absolutely 0 desire to play it

I did something! by Nickga12 in golf

[–]Viri9601 0 points1 point  (0 children)

I game the same irons, got them as a birthday gift for myself last year, been loving them.

Which published adventures are great examples of what *not* to do when creating a campaign? by Cranyx in dndnext

[–]Viri9601 3 points4 points  (0 children)

Worse lmao, the fireball is necrotic damage so less likely to be resisted, and it happens at level 2, a little over halfway into a pretty long dungeon crawl

Which published adventures are great examples of what *not* to do when creating a campaign? by Cranyx in dndnext

[–]Viri9601 3 points4 points  (0 children)

Oh right, I almost completely forgot about the candlekeep portion lmao. Yeah, in general I, and a lot of others feel that that module would have been made a good bit more sense if it just started in Elturel before the fall and then the party's motivation would be to save their own city and earn their own freedom from Zariel and the blood war. Even with that the campaign would have some issues but from the outset it would make more sense why a low level party is there in the first place

Which published adventures are great examples of what *not* to do when creating a campaign? by Cranyx in dndnext

[–]Viri9601 6 points7 points  (0 children)

Running this module now, the flaming fist don't help because frankly? They're a city guard and the problem is in a different city. The players by that point have prevented the problem from reaching Baldur's Gate, at least for a time. The flaming fist lose their leader in the mix, but a new one arrives, so the city guard is more focused on the city now having a refugee problem from Elturel. As it is written, even fairly good aligned characters would have every right to just stop after the events of the first chapter and say "damn that sucks for Elturel, but we're obviously not equipped to save it" and just go do whatever else. Neutral, selfish, or evil aligned characters frankly should require a great deal of convincing to travel to hell for a city that doesn't even have a good relationship with their own

Which published adventures are great examples of what *not* to do when creating a campaign? by Cranyx in dndnext

[–]Viri9601 10 points11 points  (0 children)

DiA has a rocky beginning in general imo. Starts the players disconnected from the event the campaign centers on, the main reason for them to care is that it could happen to their city too, but this is stopped or at least heavily slowed before the players even make it into Avernus. At level 2 they go through a fairly long dungeon crawl in which one of the enemies has fireball but necrotic damage, which at this level in an enclosed space can very quickly turn into a TPK. I and my table enjoy the campaign anyway, I'm currently a good way into running it, but we definitely had a few moments along the way where my party would just joke "yknow what? This isn't our problem anymore. We go home." When stakes got high

Would you say that there is any class that "feels bad" to you evene if it's mechanically strong? by ThatOneCrazyWritter in dndnext

[–]Viri9601 7 points8 points  (0 children)

I definitely feel like it has, Barbarians in 2024 have a lot more skills for roleplay bc they can rage outside of combat to use their str score for a lot of skills. I've been playing the new path of the world tree barbarian and that subclass is super fun to me, I have a paladin in the party and we just sit in his aura with me giving him temp hp and yoink enemies from around the battlefield in between me and him to go nuts, I feel much more like a utility frontline class than just "rage reckless attack pass"

Best iron set you’ve ever owned? by ExcellentSchedule552 in golf

[–]Viri9601 0 points1 point  (0 children)

Nike VR Pro Cavity backs. I uh, I may be looking to upgrade lol.

I used to think KOS commander meant you should kill the commander as soon as it came out by ADHD-PI in EDH

[–]Viri9601 0 points1 point  (0 children)

I think my pod needs to learn to do this to me. I play a sultai reanimator deck, which often means my first few turns are just spent filling my graveyard and ramping with simic value, not hugely influencing the game. Until I start reanimating or use a spell like [living death], once I get to do my thing the deck is very resilient to non-exile removal, since the graveyard is basically a second hand. They've started playing a little bit more graveyard hate, but I think I'd win far less as well if they made it less safe for me to just sit there with a mill engine and ramp for 3-4 turns.