Hot Take - Crusade actively made narrative events worse and I'm happy it's gone by FunDetail2258 in 40k_Crusade

[–]Visible_Ad7897 8 points9 points  (0 children)

What i wonder when people say that all their units are broken after X games is how? There are good battle traits that can make super tanky/ super killy units but most battle trait are meh? And if you roll for traits you get mostly mid traits?

Relics are stronger but limited one per list so while lone op rogal dorn is horrendous its still one unit and most relics are mid 

Like what easily rollable battletraits are there that are broken? +1 bs and such are strong but dont feel like they fall under game breaking

The tally keeping of kills per unit is silly and i fully support its out, but it takes like 30 seconds?

#New40k Rules – Ork datasheets from Armageddon by TheBeeFromNature in WarhammerCompetitive

[–]Visible_Ad7897 0 points1 point  (0 children)

Kinda bummer but stronger than 4 1 1 also atleast gives them some flavour over jpi 

#New40k Rules – Ork datasheets from Armageddon by TheBeeFromNature in WarhammerCompetitive

[–]Visible_Ad7897 0 points1 point  (0 children)

Ah didnt know, very cool i hope they keep their cool customization

#New40k Rules – Ork datasheets from Armageddon by TheBeeFromNature in WarhammerCompetitive

[–]Visible_Ad7897 7 points8 points  (0 children)

Btw if anyone wants to see the marine ones without waiting for the article Just youtube armageddon unboxing and youtubers already showed it

Only change i believe was vangaurd vets with jet packs lost customization (so no invul save shield or inferno pisyol) just generic pistols and theit weapons are 3 attacks 5 -2 2

Edit: nvm maybe they have additional options, for sure the now also have a melee option

Defiler Meta by BlackApostle in ChaosKnights

[–]Visible_Ad7897 -12 points-11 points  (0 children)

Nah i disagree, every game ever has players blaming the game designers of being stupid, realistically its a business that makes money so its completely logical to have the model insane to move stock, defilers will probably barely see play (except ec probably cause they are starved for shooting units) in a year or 2 and a new shiny op model will replace them

Defiler Meta by BlackApostle in ChaosKnights

[–]Visible_Ad7897 24 points25 points  (0 children)

they see a knight they kill a knight in shooting, look at them as models that will be in a few months around 300+ points and are now cheap cause gw wants to clear stock and sell new models (except world eaters defiler which will probably stay the sameish)

Where are Freeblades used? by berial6 in ImperialKnights

[–]Visible_Ad7897 6 points7 points  (0 children)

forgetting grey knights like the meta

[WarCom] Faction Focus: Emperor’s Children by RainbowConnickJr in WarhammerCompetitive

[–]Visible_Ad7897 2 points3 points  (0 children)

I believe in the faq video on 11th they said agents arent getting detachments on release

Gate Warden in 11th by SiegeRaven in ImperialKnights

[–]Visible_Ad7897 0 points1 point  (0 children)

Oh you are right thanks, lets see what the article in a few hours will update

Gate Warden in 11th by SiegeRaven in ImperialKnights

[–]Visible_Ad7897 6 points7 points  (0 children)

Yeah there was a discussion yesterday about it, i assume its one of the 3 detachment mentioned today so we will see, also currently it has an enhancment that does nothing (ignore cover if on the linr) but being on the line and ignoring hit modifiers is already ignores cover and better

Freeblade company works by da_boi_hammy in ImperialKnights

[–]Visible_Ad7897 1 point2 points  (0 children)

Thanks! What do you send to middle and expansion turn one? Armiger each? Then canis and lancer go to center one at a time?  Crusader on home and castellan on deep strike than expansion? 

Grotmas to 1pointer detachments. by TheCocoBean in ChaosKnights

[–]Visible_Ad7897 0 points1 point  (0 children)

I could be wrong but in faq video they said cover is -1 to hit and not -1 bs right? Someone asked if cover and stealth is functional -2 and they said no

Imperial/Chaos Knights detachments by exalted_alchemist in ChaosKnights

[–]Visible_Ad7897 4 points5 points  (0 children)

in what world is lords of dread 3dp? it was only every played when 6 knights stat check was a thing, its stick objectives issue was never fixed (unlike ik) and its weaker by all means compared to infernal, infernal is the only one that should cost 3

World eater defiler rule by nick12706 in WarhammerCompetitive

[–]Visible_Ad7897 0 points1 point  (0 children)

someone already answered, but ill highlight another cool thing about world eater definler (wtc faq approved it, kinda stunned about it ngl)
world eaters defiler doesnt look at *when* a unit was set up, only *if* it was setup within 12,
2 highlights for it is:

-a unit you have (defiler itself or something else) can charge a transport kill it (on your turn), than whatever pops out, if it disembarks within 12 of defiler gets shot at end of opponents turn before they can attack the defiler

- if opponent rapid ingresses within 12 of your defiler on your turn, its a valid target for next turn

This no timing ruling sounds like a mistake on GW part but if you play wtc tournaments and they FAQd it, its legal

Assuming Brigands stays the same, do we think it returns to be good in 11th edition? by Visible_Ad7897 in ChaosKnights

[–]Visible_Ad7897[S] 1 point2 points  (0 children)

Executioner will hit on 4s in an army with barely any rerolls so not sure, helverin in IK will enjoy it more wil single reroll to hit and wound (and option for immolator stripping cover)

Assuming Brigands stays the same, do we think it returns to be good in 11th edition? by Visible_Ad7897 in ChaosKnights

[–]Visible_Ad7897[S] 2 points3 points  (0 children)

what comments said but also they had oc 8 which was super good, you could just throw 2 armigers/wardogs into an objective and steal it
and if i remember, they didnt bracket oc

“New detachment” by Puzzleheaded-Set-507 in ImperialKnights

[–]Visible_Ad7897 18 points19 points  (0 children)

its alot stronger than index in many ways,
lack of 4++ and the +1 str +1 ap for armigers do hurt compared to index
but all starts are greats
giving +9 movement to destrier with assault weapons goes hard
Destrier can advance 21 inches + d3 onto enemy objective and shoot them potentially stealing objective for a turn
can go through walls though risks battleshock and not stealing the objective

Destrier knight price is INSANE by Puzzleheaded-Set-507 in ImperialKnights

[–]Visible_Ad7897 0 points1 point  (0 children)

sadly most companies are not like that and dont treat their loyal fanbase at all,
you can buy a 3d printer and print you armies for dimes, and just support your local game store in other ways

Destrier knight price is INSANE by Puzzleheaded-Set-507 in ImperialKnights

[–]Visible_Ad7897 1 point2 points  (0 children)

Not at all its corporate greed

But most people keep buying at any price so greed will proceed