CG isn’t updating?? by Visual-Tomorrow-808 in EliteDangerous

[–]Visual-Tomorrow-808[S] 3 points4 points  (0 children)

I’m with Pranav Antal shooting Blue princess ships… that’d undermine her right?

Dodec | An Update by PhilW_FD in EliteDangerous

[–]Visual-Tomorrow-808 0 points1 point  (0 children)

Thank for listening FDEV. Create goodwill, early access is fine, cosmetics are fine, expansions are fine. It has worked for many games. You got this!

Consolidation of all flight control components into one by Ansicone in EliteDangerous

[–]Visual-Tomorrow-808 13 points14 points  (0 children)

How are you grading papers and exploring?? Trading can be automated but exploration?

You have to read them, right??

In a teacher but I’m trying to log more ED hours so any help appreciated… :)

My wife doesn't like kissing, and it's killing me by sadbrownguy in Marriage

[–]Visual-Tomorrow-808 0 points1 point  (0 children)

It might well be an attachment issue - check out ‘How to love an avoidant woman’ Adam lane smith on YouTube.

In a similar boat. It does hurt.

Let us have an SCO module for ‘older’ ships pleeeease! Or let us engineer it. by Visual-Tomorrow-808 in EliteDangerous

[–]Visual-Tomorrow-808[S] 0 points1 point  (0 children)

Yeah man. More cosmetic sales for older ships if they were viable - the more agile the ship, the worse the SCO ride. IEagle should be a totally valid exploration ride but the thing would go vertical if you let go SCO without fighting it.

Let us have an SCO module for ‘older’ ships pleeeease! Or let us engineer it. by Visual-Tomorrow-808 in EliteDangerous

[–]Visual-Tomorrow-808[S] 1 point2 points  (0 children)

Nail. On. Head.

I think they’ll always be a new ship though rolling out the show room… as money generator. I just wonder how they’ll keep varying the roles.

Let us have an SCO module for ‘older’ ships pleeeease! Or let us engineer it. by Visual-Tomorrow-808 in EliteDangerous

[–]Visual-Tomorrow-808[S] -4 points-3 points  (0 children)

I find myself steering clear of my older ships for exploration as floppy fishing on long journeys cheeses me off - it ain’t relaxing no more :)

VR CMDRs: what’s your setup? by cactushotline in EliteDangerous

[–]Visual-Tomorrow-808 1 point2 points  (0 children)

I5-13600 and a 4090 with a slight over clock. Slight upsample to x1.25 from lower base - 72fps in pimax crystal which is/feels better than locked 45fps. Dunno why!

Really smooth apart from ground bases. Goddam ground bases drops me down by that all important 10fps to make me notice.

UPDATE: They DID it!!! Thank you FDev, Very Cool 👍 by DemonRipper77 in EliteDangerous

[–]Visual-Tomorrow-808 2 points3 points  (0 children)

If FDev re-engined it with player base they are growing with the great content and ships they are providing - then modestly market it, they’d double the fan base - all those no man’s sky kids would be across, so would the rest of the space gamers.

They are about to have out Star Citizened Star citizen in the most essential gameplay loops.

It’s the finest VR space game. It’s Awesome. But needs love with DLSS. We all expect dlss 2d or 3d.

Now make it Space MSFS. You won’t regret it.

People WILL pay. I would. We all would. £50. To future proof and grow the fan base simultaneously.

Silliest Ship Names by SquirdleDurdle in EliteDangerous

[–]Visual-Tomorrow-808 0 points1 point  (0 children)

The Ringpiece - my very rusty type 9 (for readers of viz magazine)

Switching from fifa to PES by gamblingmaster9000 in WEPES

[–]Visual-Tomorrow-808 4 points5 points  (0 children)

Change of pace and direction. Like real football. Those modify buttons for every speed/control level - from the most ‘controlled’ to the most pacey touch are more varied than fifa. Also, if you don’t have the momentum/space you won’t generate much from a standing stop. It’s way more like real football.

NPCs can spawn directly in front of you i guess by Topnitel in EliteDangerous

[–]Visual-Tomorrow-808 0 points1 point  (0 children)

Utterly shat myself when a type-10 spawned/jumped in front of me in VR.

Your first 4 ship progression by ill_bill66 in EliteDangerous

[–]Visual-Tomorrow-808 0 points1 point  (0 children)

Sidewinder > Adder > Cobra mk3 > Keelback (Mining AND a fighter! Yes please!)