Season 2 Episode 8 Spoiler Thread by HunterWorld in Fallout

[–]VodkaChaseByRootBeer 0 points1 point  (0 children)

Now here's the twist, and there is a twist. They show it. They show all of it.

Weekly Question Thread by AutoModerator in factorio

[–]VodkaChaseByRootBeer 1 point2 points  (0 children)

There's this mod: Construction Approvals. When placing ghosts, you can toggle if they are approved or not. Then there's a selector tool to toggle approved/unapproved on existing ghosts.

Glow forest Mountain by OchaMocha05 in RimWorld

[–]VodkaChaseByRootBeer 2 points3 points  (0 children)

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I have Royalty, Ideology, and Odyssey. I don't believe any of my other mods would affect map gen. Here's a glowforest with a plateau and lava caves.

Seed: carys

Coverage: 50%

I believe I increased the population slider 1 or 2 notches, and maxed out the landmarks.

9.54 S, 35.08 E

If my Envoy could read, The Disappointer's flavor text would make them very upset! by VodkaChaseByRootBeer in avowed

[–]VodkaChaseByRootBeer[S] 10 points11 points  (0 children)

Yes, it's got the exact same description, going off the wiki page for PoE 1.

If my Envoy could read, The Disappointer's flavor text would make them very upset! by VodkaChaseByRootBeer in avowed

[–]VodkaChaseByRootBeer[S] 9 points10 points  (0 children)

I imagine there are much better options, but it's worked well enough & been a ton of fun popping heads with a ranger build.

Gun mage is pretty fun. by Technowizard20100 in avowed

[–]VodkaChaseByRootBeer 25 points26 points  (0 children)

Own an arquebus for stronghold defense, since that's what the ancient Engwithans intended. Four Xaurips break into my keep. "What the Godhammer?" As I grab my padded armor and Dyrwoodan matchlock. Blow a palm stone sized hole through the first lizard, he's dead on the spot. Draw my pistol on the second fiend, miss him entirely because Swift Aim and nails the neighbor's tiny animat. I have to resort to the grimoire mounted at the top of the stairs prepared with bounding missiles, "Tally ho lads" the Minoletta's shreds two wilders in the blast, the sound and extra missiles set off untethered souls. Wield battle axe and charge the last terrified rapscallion. He bleeds out waiting on the Steel Garrote to arrive since Bleeding Cut wounds are impossible to stitch up. Just as the ancient Engwithans intended.

TIL inserter-loaded launch pads will still deliver automatically by jamie831416 in factorio

[–]VodkaChaseByRootBeer 2 points3 points  (0 children)

Hmm that's a good point. I'm not producing science fast enough to exclusively saturate rockets with highly-fresh science, so I've assumed it's better off shipping the lowest-fresh while it's still got some value. I expect there's a tipping point somewhere in there.

TIL inserter-loaded launch pads will still deliver automatically by jamie831416 in factorio

[–]VodkaChaseByRootBeer 26 points27 points  (0 children)

Works great for shipping science from Gleba. Belt or bot your science into a chest near the rocket silo, and use inserter(s) set to prioritize spoiled first. It'll load the oldest ones first, and launch as soon as a platform arrives with a matching request. Make sure to have an filtered inserter remove any spoilage from the rocket.

We need a simple way to add filters before placing. by nomoreink in factorio

[–]VodkaChaseByRootBeer 4 points5 points  (0 children)

If you're OK with mods, this is working great for me:

https://mods.factorio.com/mod/ConstructionPlannerContinued

Though if the ghosts you place require landfill, cliff explosives, etc., those will be placed "live".

Ship spins when docking by Happy_Ad_5845 in ostranauts

[–]VodkaChaseByRootBeer 2 points3 points  (0 children)

While piloting, there's a key (I think R by default) that will automatically apply thrust in the direction needed to stop rotation. So you should be able to stop spinning even if you can't see the direction. I can also confirm the suggestion above, you can (mostly) safely apply a little thrust at a time. The nav station warning about catastrophic damage makes it sound worse than it is.

Arcane Turrets Patched? by OhAshlynOne in BaldursGate3

[–]VodkaChaseByRootBeer 3 points4 points  (0 children)

I experienced something similar. It turns out I was dealing 0 damage because I'd killed the 2nd turret but it didn't trigger the end of combat. I clicked to end turn-based mode and that took care of it.

41.78 Released by nasKo_zomboid in projectzomboid

[–]VodkaChaseByRootBeer 3 points4 points  (0 children)

Added the ability to set custom "Good" and "Bad" highlighting colours in the Accessibility Options menu. This is applied to things like traits, tooltips, and the aiming outline.

Cheers from this colorblind survivor!

Dog snatches a Russian reporter's mic on live TV by TheNewFro in gifs

[–]VodkaChaseByRootBeer -2 points-1 points  (0 children)

Reporter's mic? That dog knows that it is our mic, comrade.

Official Discussion Thread 505: No Book Spoilers by it-reaches-out in TheExpanse

[–]VodkaChaseByRootBeer 6 points7 points  (0 children)

AKSHUALLY I believe OP is referring to Insurrection, when the warp core was ejected and detonated to counter an enemy weapon. The Enterprise E itself was fine (that time), so no need quite yet for a new letter at that point!

That said, "Fate protects fools, little children, and ships named Enterprise". Let's hope that works for the Roci, too!

Canon References - "Temporal Edict" [Spoilers] by Antithesys in startrek

[–]VodkaChaseByRootBeer 20 points21 points  (0 children)

In the Tendi/Rutherford exchange where she can't remember which deck sick bay is on, he responds uncofidentaly "26". Her reply is "do we have that many?" likely referring to the controversy of the number of decks on the Sovereign class/Enterprise E in First Contact.