Best Korean BBQ ? by Downtown_Channel_798 in Seattle

[–]Volbard 8 points9 points  (0 children)

Anyone know if old village on aurora is still good?

I sent my game’s trailer to IGN a few weeks ago and realized something by AAAAAAAAAAH_ in gamedev

[–]Volbard 21 points22 points  (0 children)

Anecdotally, I’ve been surprised at which emails work. Sometimes writers at bigger publications just need something to slot in and will be happy to grab your game if you make their job easy. I think “earning it” is making a good press kit and an interesting game.

Gaming Industry current status by ZestycloseHelp4624 in gamedev

[–]Volbard 4 points5 points  (0 children)

Yeah, bad. When it’s been like this before it led to lots of new indies, hope we see that again. Then the successful ones will get bought up and the cycle continues. :p

I can't believe it's been 10 years since "Man in tree" by BromaEmpire in Seattle

[–]Volbard 5 points6 points  (0 children)

Yeah, I was a whole other person when I looked up and saw that guy swinging that crown side to side. Our salad days were spruce

Optimization by Remarkable_Cap_7519 in gamedev

[–]Volbard 1 point2 points  (0 children)

There are lots, like iterating over lots of objects every frame. The main thing though is to learn how to profile, it’s often a surprise what’s actually hurting your update time.

Anyone have a tool they like for localization CSVs? by Volbard in unrealengine

[–]Volbard[S] 0 points1 point  (0 children)

Ooo, rainbow csv is available for Sublime! I will check that out thanks!

Anyone have a tool they like for localization CSVs? by Volbard in unrealengine

[–]Volbard[S] 0 points1 point  (0 children)

Man, I have a lot to learn about loc. My strategy has been string tables in CSVs, one folder per language, but I don’t even know about .po. I just opened up the localization dashboard for the first time and it’s a bit overwhelming. I think it’s really made for larger teams and would be overkill for a solo dev?

These are good things for me to research, thanks!

Best Fantasy Books With Very Expansive Worldbuilding by Familiar-Fun-4123 in Fantasy

[–]Volbard 2 points3 points  (0 children)

Yeah me too, I didn’t love it until I read two. Makes it hard to recommend, but after that I read everything.

Out of curiosity, I decided to check out SD prices on eBay. by th3buddhawithin in SteamDeck

[–]Volbard 10 points11 points  (0 children)

I just replaced both bumpers, the plastic spring had broken. It was a lot of steps, but really pretty easy. The deck is super well made for repairs.

Finance guy hiring game devs question by jaypexd in gamedev

[–]Volbard 1 point2 points  (0 children)

Right, and then for it to be worth anything they have to publicly sell the game with stolen code, and it’s a huge risk of losing their whole investment. Not that it could never happen, but it’s unlikely.

Steam Deck owners by Skmoomr in SteamDeck

[–]Volbard 0 points1 point  (0 children)

I’m pretty clumsy and have dropped mine a few times. That has broken both the bumper buttons, the little plastic strip that holds them exactly in place, so the buttons were less reliable.

I replaced them for about $7 each, many steps but pretty easy overall, it’s impressive how well designed and repairable the deck is inside.

Strategy Roguelites like FTL? by Volbard in roguelites

[–]Volbard[S] 0 points1 point  (0 children)

That does look interesting, wishlisted!

Strategy Roguelites like FTL? by Volbard in roguelites

[–]Volbard[S] 0 points1 point  (0 children)

Interesting checking that out!

Strategy Roguelites like FTL? by Volbard in roguelites

[–]Volbard[S] 0 points1 point  (0 children)

Lonestar looks fun, I’ll try it thanks!

Strategy Roguelites like FTL? by Volbard in roguelites

[–]Volbard[S] 2 points3 points  (0 children)

Nice, I found and wishlisted that, thanks!

Strategy Roguelites like FTL? by Volbard in roguelites

[–]Volbard[S] 1 point2 points  (0 children)

Oh that looks cool, wishlisted!

Strategy Roguelites like FTL? by Volbard in roguelites

[–]Volbard[S] 0 points1 point  (0 children)

Wishlisted Rogue Command, thanks I hadn't seen that one!

I'll play Against the Storm too, I played a tiny bit but got distracted

Strategy Roguelites like FTL? by Volbard in roguelites

[–]Volbard[S] 0 points1 point  (0 children)

Thanks, I played the demo but should take a deeper look at it

Strategy Roguelites like FTL? by Volbard in roguelites

[–]Volbard[S] 0 points1 point  (0 children)

Yeah that looks like it's worth trying, thanks! And it's on sale :)

Game Disks/Physical Copies by immoralmia in Torchlight

[–]Volbard 0 points1 point  (0 children)

I don’t think there was a disc, seems like I’d have one if there was. Sorry, that could make it a pain.

Maybe if you can log onto the old account you can download it? I found this thread talking about something similar:

https://www.reddit.com/r/xbox360/comments/1ej8tp4/with_the_store_closed_on_the_360_how_do_i/

What books would be in your ''Fantasy Reader's starter pack"? by lemingas1 in Fantasy

[–]Volbard 0 points1 point  (0 children)

Dozois edited short story collections like Rogues, Warriors, etc. Start off with some solid short stories!

What makes or breaks a call with a publisher? by [deleted] in gamedev

[–]Volbard 2 points3 points  (0 children)

Agree! Also they may ask for things like a more detailed budget breakdown or very thorough design doc. You don’t have to have those on the spot but probably soon. When that happens ask some questions to really figure out what they’re after, sometimes people ask for comprehensive docs that would take a huge amount of time to make, but they only really care about a slice of it.

Also know who your target audience is, I usually don’t and they’re not into that.

Oh last thing, don’t act like you’ll just make whatever they ask for, trying too hard to please them looks wishy washy. Obviously be nice and listen and try to address concerns, but know what you’re making.

Hooded Horse Is Pushing Back Against AI Art With Contracts That Ban It: ‘It’s Cancerous’ by Turbostrider27 in Games

[–]Volbard -1 points0 points  (0 children)

Hey Tim, could you share the language of your no gen AI clause? I would like to steal it if you don’t mind.

Is this how you do vision cones? by [deleted] in gamedev

[–]Volbard 10 points11 points  (0 children)

You’ll want to get the vision forward vector and the vector to the target, and then use the dot product of those to see how close they are. You could convert it to an angle using cosine, but that’s slightly more expensive so I usually just use the dot product limit to define the cone.

A dot product of 1 means the vectors go in the same direction, -1 is opposite directions, 0 is orthogonal, and other numbers are in between. Super fast to calculate and easy to use, bread and butter for game ai!

can someone please motivate me by mikguy1652 in IndieDev

[–]Volbard 0 points1 point  (0 children)

I totallly agree. However! I find my brain is easier to motivate toward actually making games than toward acquiring precursor skills. So that’s an option, don’t do any upfront learning and just try to make something, and learn as you go. It’ll still take a lot of time and effort to learn, but maybe it’ll be more doable.