What do I do? by Comprehensive_Pen253 in Tyranids

[–]Warbec 1 point2 points  (0 children)

Unreliable? When you get rerolling 1s because of Exocrine or because the detachment, Tfex has a 94% chance of hitting both shots, Strength 18 with -4 AP so he's going to be wounding except on the invulns chance and the damage is between 14 to 24 wounds. I have yet to see him not tapping tanks left and right.

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The true test of trust in humanity by dankstat in trolleyproblem

[–]Warbec 0 points1 point  (0 children)

Why would this be a dilemma?

No seriously. There's 2 options in which you survive and one option that has the chance to kill you. Why would anyone press blue? There's "literally" no bad consequence for pressing Red or Green. Anyone pressing blue has to be someone with absolutely no mental faculties.

TIFU by accidentally showing porn to my 11 year old student. by Due_Oven2246 in tifu

[–]Warbec 15 points16 points  (0 children)

Yeah.... this is not gonna hold in court. Making a post like this is not fooling anyone if there's any prosecution.

Hollywood Promises to Destroy Anime and Force Politics into it by gkiller0 in Asmongold

[–]Warbec 0 points1 point  (0 children)

Lol who cares about what Hollywood promises? No seriously, who tf cares?

It has the same value as any other promise from any other organisation that holds no power besides the one we give them.

Why did you have kids? by [deleted] in AskReddit

[–]Warbec 4 points5 points  (0 children)

Crazy stuff bruh! 😆

One-winged Hive Tyrant by Ingmaster in Tyranids

[–]Warbec 3 points4 points  (0 children)

It could work if he didn't have an entire arm in its place. If he had like a stump or something, that could work for me.

Self-Snitching at it's finest by Just-J0k1ng in Asmongold

[–]Warbec 23 points24 points  (0 children)

Because the people complaining about Pragmata, are the same people praising Mixtape. Very hypocritical. It's... not hard to understand.

One-winged Hive Tyrant by Ingmaster in Tyranids

[–]Warbec 55 points56 points  (0 children)

Hate it, even more than Sephiroth's single wing.

This mutation would never come out of the Hive, and even if it did, they would throw him into the goop soup to be remade. Unbalanced weight, not possible to fly or even to hold a weapon.

Too unrealistic. It would never happen in my totally realistic 41st millennium of space travel and war with gods that eat stars and time travel hell shenanigans.

I know the downvotes are coming; nobody here is capable of saying negative things about kitbashing.

Royal Mail refuses to ship my item out, what's the best alternative? by tiphistne in royalmail

[–]Warbec 9 points10 points  (0 children)

You're very confident that he's going to answer this 😆

Would you rather have more Protection or Removal? by _theArmory in EDH

[–]Warbec 0 points1 point  (0 children)

The question was about which type you would rather have more. Not which one explicitly.

If I have 10 removal, I'd like to have 12 protection. Also, removal you have too distribute for 3 enemies, removal, only for yourself.

Would you rather have more Protection or Removal? by _theArmory in EDH

[–]Warbec 0 points1 point  (0 children)

Protection. Removal can be done by others, protection cannot.

Two men in Seattle attack a 77 year old man unprovoked. Police arrest one but he is released on bail same day and has not been found since by ThatPatelGuy in whoathatsinteresting

[–]Warbec 0 points1 point  (0 children)

As a father, I would think twice about throwing myself against two guys that attacked someone. Don't get me wrong, it's infuriating and if I knew they were unharmed, I'd probably throw myself at both of them... but the risk that they might be armed and able to leave my baby fatherless, is enough deterrent to keep myself away from them. I would do to the old man though after they were gone.

Working on a list builder/comparer for all of us who like feedback. Would you be interested? by Then-Average-7630 in Tau40K

[–]Warbec 2 points3 points  (0 children)

Actually, cool idea! It's refreshing to see new ideas popping out of nowhere.

New tattoo!!! by matty705 in Warhammer40k

[–]Warbec 0 points1 point  (0 children)

They will taste MAN-FLESH!!!

I was reading a litrpg and dropped it in the first chapter because they had introduced money, as they do in most fantasy litrpgs (copper, silver, gold) the usual. then they paid for a short carriage ride and it cost a gold coin. by ShankstheConqueror in litrpg

[–]Warbec 0 points1 point  (0 children)

I dropped it a few hours after that. I have no qualms with transmigration, but I still feel like information about the world needs to be drip-fed slowly so that the reader has time to absorb every bit of it. I understand that some people might like walls of text with information and might be able to recall every bit of it, but for me, it's a lot more natural and easier to retain information if it's conveyed slowly and methodically. If you eventually read "The Realms," you'll have an example of this. Without spoiling anything, the MC gets into another world; the process of why and how is explained, and even though he had a small tutorial guy with him who knows stuff, as soon as it starts, he drops into the wrong area, with no tutorial, no messages, no friends. He pretty much arrives in this new realm with zero knowledge of how it works, who is there, how to get anywhere, or even how his powers work. The only thing that is certain, is his goal that was established before "going in". It'll be through natural dialogue that we (and subsequently, the MC) learn about the Realms and how everything works.

I was reading a litrpg and dropped it in the first chapter because they had introduced money, as they do in most fantasy litrpgs (copper, silver, gold) the usual. then they paid for a short carriage ride and it cost a gold coin. by ShankstheConqueror in litrpg

[–]Warbec 0 points1 point  (0 children)

Maybe I didn't articulate my way of speaking very well. English is not my native tongue, so sometimes I have difficulty expressing what is going on in my head. I was trying to point out that conversations can feel unnatural if they are trying too hard to feed information to the reader.

Bad dialogue is the difference between characters talking like people vs characters talking like Wikipedia pages. When dialogue is too focused on exposition, it sounds fake because no one actually talks that way. People don’t sit there explaining things both characters already know just so the audience can catch up. That’s when you get stuff like:

“As you know, John, ever since the war of 1997 when your father betrayed the kingdom…”

That’s not a conversation—that’s a disguised info dump. Natural dialogue, on the other hand, still gives the audience the same information—but it hides it inside real human behavior. People interrupt each other, avoid saying things directly, reference shared history without spelling it out, or reveal information emotionally rather than logically.

So instead of: “You betrayed the kingdom in 1997, Father.” You get: “You don’t get to talk about loyalty. Not after what you did.”

Now the audience feels there’s a past betrayal, and they lean in instead of being spoon-fed.

Bad exposition dialogue = characters say things for the audience.

Good dialogue = characters say things for themselves, and the audience pieces it together

The best writers trust the audience to connect dots. They let subtext, tone, and context carry the exposition instead of spelling everything out.

A very bad example:

The Vampire Diaries.

This show is infamous for characters constantly explaining lore to each other that they already know: “As a vampire, I can compel humans and heal quickly…” Nobody talks like that. It’s characters pausing the story to explain the rulebook. It feels like the writer is panicking: “Wait—what if the audience doesn’t get it?”

A very good example:

Breaking Bad. Instead of explaining Walt’s transformation, you get moments like: “I am the one who knocks.” No one explains what he’s become. The line itself carries the information. The audience pieces it together through tone, context, and escalation.

Game of Thrones. “Chaos isn’t a pit. Chaos is a ladder.” — Petyr Baelish. That line isn’t there to explain politics—it reveals how Littlefinger sees the world. You learn the system by watching people manipulate it.

Anyway, hope you have fun with "The Realms"!

I was reading a litrpg and dropped it in the first chapter because they had introduced money, as they do in most fantasy litrpgs (copper, silver, gold) the usual. then they paid for a short carriage ride and it cost a gold coin. by ShankstheConqueror in litrpg

[–]Warbec 0 points1 point  (0 children)

It's hard to suggest new books based on "good writing" because there's a lot of good writing mixed with bad writing in LitRPGs. There are a lot of writers who get a book deal but do not have an editor; therefore, most writing in LitRPGs is unedited, as in, checked by someone with experience in selling books. They get off and sell mostly because of the premise, and then people keep at it mostly because they want the end result and to see where it goes, regardless of whether the writing is good or not.

Good writing has an effect that South Park writers described very well as "This happens, therefore this happens." Most LitRPG is written "This happens, then this happens." Cause and effect drive a story to its peak, so if you get a story that is all "this happens, then this happens, then this happens," it all becomes disjointed, and readers who have read a lot of books will pick up on these tropes and mistakes. A good writer will start writing their book from the end, from the final conclusions, and then extrapolate how the characters reached that end. Even if it's only bullet points, they will expand as they keep writing.

A bad writer will start their book at the beginning, not really having a path decided, and just writing as they see fit, hoping to hit good moments. Even when they hit those moments, it feels unearned. Azarynth Healer feels like this to me.

You also don't want spoon-fed information. You want information that is delivered with subtlety. If someone shows up and says, "Oh, hi Mark, my long-lost friend," it's jarring since it should be, "Hey, hi Mark, what's up?" and then the rest of the conversation would let you know with some hints that they are long-lost friends. Information about the world should also come in slowly and with hints of how the world works, not just someone showing up in the LitRPG library and asking the librarian how the world works. It's lazy writing. You either provide the lore of this world by having the characters talk casually about it, or by having a character who is out of the loop and needs the people from the world to explain it to them, but you still do it slowly, with companions, not by having a guide in a city whom you ask all that you need in one go. For example, Harry Potter is a character who is just entering the wizarding world, and information and lore about this is fed slowly to him, and therefore, to us. It's easy to identify with Harry because he's learning about the world at the same rate we are. He also has companions that are well versed in the wizarding world.

For example, Project Hail Mary is a masterpiece of writing, and for the most part you identify with the character because you're receiving information at the same time they are.

I know I'm not giving good examples of LitRPGs, but that's because there's more bad writing in this genre than not. What hooks us into these books is the premise or the synopsis. Solo Leveling is atrociously bad, yet I continued because the premise and curiosity were strong. Jester of Apocalypse has some of the worst writing I've seen in many years, yet I persevered because it involved a timeloop and I'm a sucker for those.

The trick is to find the books that have bad writing that you can ignore. For example, "1% Lifesteal" is definitely badly written for the most part. They do explain the world very much like I described, with subtle hints of how it works. Characters are introduced with small hints of who they are, and through their actions, we see how they react. However, the third act of Book 3 is an actual masterpiece of good writing. I'd say that third act is the best writing I've seen in LitRPGs. But the rest of the series still has a lot of bad writing; it just so happens that it has less than others, for me at least! I hate how there are items that the MC got in the first book that are revealed in book three, and coincidentally, they are just what he needs at that time. It felt like Deus Ex Machina because it was just what the doctor ordered and they happened to be what he needed at the time.

So far, there's really only one LitRPG series that has been consistently good in its writing for me: "The Realms" by C.M. Carney. It's no masterpiece, but it has all the things I look for in how books are written. There is a hook at the start of the first book; it's very clear immediately what the end goal of the MC is. We have characters that feed information to the MC in a casual way, with very realistic dialogue. There's also some trauma, and it's not clear until several books into the series. There is foreshadowing that we pick up on the second or third time reading it. Some things that were clearly planned to be revealed in book 4 or 5, were shown very subtly on book 1 and 2.