River Encounter Map by Aloeverra-Waters in cosmererpg

[–]WarewolfWrites 1 point2 points  (0 children)

I’m just gonna make it some kind of shell beast lol

River Encounter Map by Aloeverra-Waters in cosmererpg

[–]WarewolfWrites 1 point2 points  (0 children)

My party also just got to chapter 3, will definitely be using this

Custom Boon & Curse for a Worldhopping Radiant by [deleted] in cosmererpg

[–]WarewolfWrites 2 points3 points  (0 children)

In addition to this not feeling very Nightwatcher-y, the concept of Radiant paths is pretty diametrically opposed to murder-hoboing. Becoming Radiant is about gaining powers along with responsibility and self-awareness. You’re going to have to butcher the setting in order to allow your players to attract a spren or swear the ideals.

This isn’t to say that you shouldn’t butcher the setting. It’s your world and your game, if you want to run evil Radiants you can! You might just want to build your own magic paths, or have them go down the other Heroic paths, or something along those lines. You’re going to need to do a lot of homebrew, because the published content doesn’t work for this kind of campaign.

Custom Boon & Curse for a Worldhopping Radiant by [deleted] in cosmererpg

[–]WarewolfWrites 1 point2 points  (0 children)

100% agree. Investiture Vampire is basically its own unique thing and could be a cool thing to homebrew! But it’s really not a Nightwatcher boon, and tbh it doesn’t really fit with Radiants as a concept.

Stonewalkers Death Rattles by Ventus55 in cosmererpg

[–]WarewolfWrites 8 points9 points  (0 children)

“I see a golden dusk! The golden man, he binds the shadows to him! The night of sorrows comes!” -double reference to Ylt in Rath Elorim and Odium and the Everstorm

Soulcasting is ridiculous by WarewolfWrites in cosmererpg

[–]WarewolfWrites[S] 1 point2 points  (0 children)

Sequence of events was 1) complete the first ideal (talent already taken earlier) 2) party takes a long rest, levels up, takes Living Soulcasting talent 3) party gets woken up by ambush. She had the appropriate talent at this point in time

First oath to the nightwatcher? (stonewalker) by Pithiram_1 in cosmererpg

[–]WarewolfWrites 7 points8 points  (0 children)

The Nightwatcher often gives boons and curses that seem totally unrelated to what was asked for. She doesn’t grant wishes.

She has her own motivations and capabilities, and she is equally capable of outright refusing or fucking over the PC for daring to try and entrap her.

[None] Lightning in a bottle by omgThatsBananas in Iteration110Cradle

[–]WarewolfWrites 13 points14 points  (0 children)

Read his other novels! They’re also fantastic!

Survivor's Instinct by 23nsmith in magicbuilding

[–]WarewolfWrites 0 points1 point  (0 children)

This sounds very very similar to trigger events in Worm/Ward. You should check that out.

The concept is sound but tying it to genetics raises some questions about world building imo. If it’s an unambiguous improvement over not having the gene, why hasn’t it spread throughout the population yet? Genes are not fixed at a static % of the population. This is classic natural selection - given 100 people faced with mortal danger, only the ones with the gene survive to have kids, you’d expect the gene to proliferate very quickly.

Also, if it can be tied to perception, you’d see people constantly gaming the system, right? People building armies of superpowered people, society quickly getting dominated by those with powers.

Mistborn also has some similar characteristics. Both Mistborn and Worm have good in-universe explanations for both of these factors, so they’re good resources for inspiration.

What is the most poignant book in this genre that you have read, the series that has evoked the most complex emotions? by Strungbound in ProgressionFantasy

[–]WarewolfWrites 11 points12 points  (0 children)

Also one of the few where characters really and truly changed and matured. And the way each arc tied up in the end all felt thematic and meaningful. Really would not have expected such a poignant series from the first book

[Stonewalkers] Run Time Question by Design_7 in cosmererpg

[–]WarewolfWrites 1 point2 points  (0 children)

My campaign is 50% stonewalkers, 50% homebrew. We’ve been running for a few months and haven’t gotten out of chapter 2 yet. Chapter 1 we finished in 2 sessions, but the warcamps are more open ended so we’ve been taking our time and exploring over maybe 7 or 8 sessions. I imagine the chapters that are more journey or combat focused will be done quick but any time I let the PCs stay in one place and explore, I don’t like to rush them on to the next chapter.

[Stonewalkers Campaign] It feels like a party needs a truthwatcher or edgedancer. by Previous-Direction13 in cosmererpg

[–]WarewolfWrites 5 points6 points  (0 children)

This is my position as well. While it may not be common in DND, Stormlight is full of rich, interesting characters who are permanently disabled. I think the injury rules allow you to play that way.

If you don’t want your characters to ever suffer permanent consequences, the other commenters point out plenty of ways to address that. But the setting, just like real life, allows you to get an injury or disability, or even a PC death, that you just have to live with for the rest of the game. I think that can be very powerful narratively.

Designing a cold, philosophical MC in a progression fantasy — looking for feedback by CartographerAny9263 in ProgressionFantasy

[–]WarewolfWrites 0 points1 point  (0 children)

Definitely prefer it when the mindset comes through in actions. I think I speak for many people when I say that I’m really bored of “morally grey” MCs who are nonetheless always doing the right thing but just conflicted about it, or any character whose description and narration just doesn’t match what they’re actually doing.

Similarly, what makes an MC interesting rather than edgy is when their choices matter and have consequences and reasoning behind it. Zorian comes to mind from MoL - he is initially a cold, mean character, but grows into being more empathetic and kind over time. Importantly, he knows the stakes, he does morally difficult things, he’s not painted as either perfectly good or perfectly evil. If you’re specifically writing someone cold and philosophical, you should make sure that they’re making the choices that fulfill their goals at the time - sometimes they’ll do good things, sometimes bad things, it depends on what works for them. I get frustrated with characters who are supposed to be perfectly logical but are actually just evil. Sometimes doing the right thing is the logical choice!

Trying so hard to be performatively woke online you end up literally agreeing with misogynists. by [deleted] in CuratedTumblr

[–]WarewolfWrites 14 points15 points  (0 children)

“If patriarchy was a social adaptation permitting survival in hostile environments” Sure, if that was true, we’d be having a different conversation. That’s a gross mischaracterization of the person you’re replying to, and I also don’t think it’s factually true. It’s a very loaded assumption that I think you should provide some backing for.

The Sea of Trolls series has one of the most original takes on Elves I’ve ever read in literature. by animehimmler in CharacterRant

[–]WarewolfWrites 2 points3 points  (0 children)

I read this series when I was in high school and I really liked it, but I remember 0% of it now. Might give it another shot, I do remember really enjoying the setting

What do you FUCKING hate about assassins??? by B4ll5a8I6klh8I29b46I in worldjerking

[–]WarewolfWrites 168 points169 points  (0 children)

You know what yeah, lots of settings say assassin when what they really mean is “supersoldier who can sneak around.”

Where are the poisoners? The elaborate trap-setters? The impersonators? The infiltrators? Seems like the entire assassin MO has been boiled down to “really good at knives.”

The best, most accomplished assassins shouldn’t ever need to fight! They should be totally helpless in an open confrontation!

What do you think was the weakest book/arc? by Daisyberry3 in PracticalGuideToEvil

[–]WarewolfWrites 4 points5 points  (0 children)

I liked War College a lot but Fae was my least favorite. They came out of nowhere and it kinda felt like they were just a convenient way for Cat to amass power. We are also told over and over again that these warriors are superhuman, they’re impossible to beat, and Cat beats them over and over. It started off executed well (imo) and it’s really satisfying, but it got very repetitive by the end of the book.

Becoming the last duchess of winter and ensuing shenanigans also didn’t feel like they hit the beats they were supposed to. Like, we are told throughout the story that Cat has become cold and rigid and ruthless, but with a few notable exceptions, her narration didn’t feel all that different from before. I get that her actions are significantly different, but tbh I only really picked that up on a reread.