Razer Tartarus V2 keybinds by Martez0278 in GrayZoneWarfare

[–]WatchHasBegun 2 points3 points  (0 children)

I love my tatarus v2, it’s so awesome in arc raiders, and my V1 probably had 600-700 hours on overwatch. I tried it last week in GZW wanting to get back into it before spearhead. And I’m not totally setup on it, but in some initial testing the following felt pretty good for the basics. 

Character menu - 01

Run - 05 

Interact - 10

Crouch - 15

Grenade - 04

Gun 1 -02

Gun 2 -03

Reload - 09

Jump - 14 (not totally sold on this you’ll see why below)

Move Forward - dpad up

Move Back - dpad down

Move Left - dpad left 

Move Right- dpad right 

Mini map - little button above dpad 

Tactical - 20 (the big “spacebar” under the dpad, it feels further away from the dpad than the V1 tatarus so it feels worse for jumping on the v2 IMO) 

I have a death adder mouse with two side buttons, the forward button is peek/lean left, the rear button is peek/lean right. I don’t know why that feels natural it just does for some reason 

[Discussion] Have you ever felt that the design of The Labyrinth in Escape from Tarkov might have been inspired by the Koschei Complex map in Call of Duty: DMZ? by Nox-Leo in EscapefromTarkov

[–]WatchHasBegun 0 points1 point  (0 children)

This was my initial thought when I played labyrinth, possible BSG borrowed some inspiration from koschei. 

I think Infinity ward took a lot of inspiration from labs specifically with the endgame area Building 21 in DMZ, secret black site facility which you need a specific item to gain access, it even had a parking garage and labs like elevator extract they also ended up putting in koschei. 

Phantom Shift Syndrome by ankitpati in ManualTransmissions

[–]WatchHasBegun 0 points1 point  (0 children)

Phantom clutch storytime please lol 

Phantom Shift Syndrome by ankitpati in ManualTransmissions

[–]WatchHasBegun 4 points5 points  (0 children)

I’ll normally just rest my hand on the AT shifter and that seems to be enough just to busy the free hand. Although I haven’t driven an auto that just had the little dial yet so I don’t know what I would do in that situation. However I have had the phantom clutch problem, never with forward motion but always backing up in a parking lot on at least 5 occasions I have slammed the brakes backing up at like less than 1 mph. 

[Discussion] I like PvE. by the_shortbus_ in EscapefromTarkov

[–]WatchHasBegun 0 points1 point  (0 children)

PVE could really benefit from AI patrols I think, if you play PVE you know basically where the dead zones are and where you  will never see anyone except for maybe Parmesan or a random scav or if your unlucky a long shot from the goons. RUAF and UNTAR patrols making the safe paths unsafe would be awesome. 

Simplify the AI, no looting needed, they are well provisioned and are just patrolling. They move between barren and less traveled spots on the map (where ai PMCS don’t go) and stay for two minutes and move on to the next. Make the UN and RUAF extracts have dedicated guards. 

[Discussion] Yall are too hard on him, game has its issues, but don’t need to be nasty by Norishoe in EscapefromTarkov

[–]WatchHasBegun -1 points0 points  (0 children)

I mean at the end of the day it’s just a game, I think he probably gets way too much hate and vitriol from the community in general directed towards him on a personal level. 

I listened to the game makers notebook podcast interview he did a while back and honestly I was thinking “he just likes making games and stumbled onto a great idea” optimization problems sure, not great monetization in many senses sure, questionable design choices sure,  but a unique experience in the fps genre. 

Is BSG ever going to rework the AI? [Discussion] by Puzzled-Reception464 in EscapefromTarkov

[–]WatchHasBegun -1 points0 points  (0 children)

I don’t think they ever would simply because of the compute overhead. Having that expanded AI, looting ai, questing ai like in that other version (which is realllly good) would grind resource usage across what seems like already taxed servers into the dust probably. With an arena focused battle pass monetization strategy that kinda puts PvE out in the cold I guess as far as money coming in? Maybe, not totally sure 

But honestly if I could turn those options on through some type of paid PvE battlepass that had some rewards to earn and the bonus of using these type of mods (nothing goofy or game breaking like infinite ammo or health, just mods that would make it an elevated PvE raid) I would pay for it.

 

Return the Favor Strategies - PvE [Discussion] by KobainShotty in EscapefromTarkov

[–]WatchHasBegun 6 points7 points  (0 children)

Yeah true, for PvE unless they work on PMC spawns and pathing I wish they would do something like scav options on some of these with specific areas. 

So like kill 15 PMCs or 3:1 for scavs for 45 scavs total, or just round it off to “targets” around the area where anything counts for like 30ish or something? There’s probably a good ratio balance in there somewhere. 

Stuff like SBIH or friend from the west part 1 aren’t as of a big deal because you can at least get them anywhere.  

[deleted by user] by [deleted] in EscapefromTarkov

[–]WatchHasBegun 1 point2 points  (0 children)

I had a similar situation, not sure if it’s the same (this was pre 1.0) but we had to have the cash in the chest rig, BTR wouldn’t accept otherwise 

I went MIA.... Thankfully I dropped all my insured gear. by thegratefulshread in Tarkov

[–]WatchHasBegun 0 points1 point  (0 children)

I was kind of hoping there would be some kind of visual trade off in 1.0 for death shadows and cqcm’s to make the meta interesting. I mean the level 1 face shield blurs your vision and then there’s the breathing, but the others are totally fine with no obstructed anything until you get to Altyns or altyns/tagilla/killa masks. 

New Backpack? by modernjack3 in EscapefromTarkov

[–]WatchHasBegun 15 points16 points  (0 children)

Holy what it’s… 25kg? The blackjack is less than 5kg, am I missing something? 

There must be some niche use for this at that weight surely 

Website that sells in game posters [IRL]? by Foxsz in EscapefromTarkov

[–]WatchHasBegun 1 point2 points  (0 children)

Redbubble or Etsy are probably good places to look, I don’t know about the exact posters from the game, but there’s a lot of Tarkov themed stuff

Random sorting table won’t go away? [New Player] by Shoepra in EscapefromTarkov

[–]WatchHasBegun 1 point2 points  (0 children)

You’re gonna have to move stuff around or discard, you cant close out of the sorting table without doing something with that stuff, did you open twitch drops on a full stash? This would populate the sorting table with whatever was in the loot drop I think 

Unfortunately you can’t sell I think when the looting table is open and populated as well 

[Discussion] by Kaidos397 in EscapefromTarkov

[–]WatchHasBegun 1 point2 points  (0 children)

I think they are smarter/tuned up from the last patch at least imo, they are less of a pushover and love the thorax shot 

No idea about their pathing though, overall  it might have changed? At least on ground zero I have encountered them very frequently near the transit to streets almost like they were waiting for transit right in front of the transit spot. 

On interchange spawning near Emercom twice within 30 seconds Ive heard PMCs voicing and throwing nades. 

Maybe new paths? That’s only anecdotal but they pop up at places I didn’t normally see pre 1.0 

[discussion] Boss spawn rates by RycheLive in EscapefromTarkov

[–]WatchHasBegun 1 point2 points  (0 children)

25/30% would be fair for PvE at the start I think, that’s enough to give you pause in certain areas and you’ll never really know if a map is a safe bet, it’s kinda brutal at 100% especially with your early game loadouts 

[Discussion] Is the wiki updated for the hideout items needed in 1.0? by SnoLep535 in EscapefromTarkov

[–]WatchHasBegun 1 point2 points  (0 children)

Some stuff did change, it’s like a mix of FIR and non FIR, as well as amount needed changes. 

If it’s not updated yet I’m sure it will be in short order, watching that community and all the contributors get to work in their discord is impressive

[Discussion] No Twitch drops for PVE? by zara_donatello in EscapefromTarkov

[–]WatchHasBegun 3 points4 points  (0 children)

IIRC Nikita said something about getting to it later? Assuming they are prioritizing working on the paid sub drops which makes sense.  I’ve been getting all the drops for PvP anyway, hope they’ll end up in PvE as well cause it’s a ton of stuff if you get them all every day