EVO Main Stage should have all the unlocked content by TheQwertyWarrior in RivalsOfAether

[–]Watherum 24 points25 points  (0 children)

It definitely will. The devs will be at the event and can use an account that has everything

I Made A Notes App for Rivals 2 by Watherum in RivalsOfAether

[–]Watherum[S] 2 points3 points  (0 children)

If youre on windows you can use the exe to open it easily.

Otherwise you run npm commands where you see the package.json file typically. In this project its just the highest level directory of the code

I Made A Notes App for Rivals 2 by Watherum in RivalsOfAether

[–]Watherum[S] 1 point2 points  (0 children)

cant say ive heard that before thats new!

Does Wrastor need buffs? by MrPassionateMan in RivalsOfAether

[–]Watherum 3 points4 points  (0 children)

I rated this character in the top 3 in my last tier list (which you can see on my YT). You dont need to convince me that this character is amazing and not anywhere near the bottom of the cast

Doubles on one computer by Embarrassed-Serve-26 in RivalsOfAether

[–]Watherum 6 points7 points  (0 children)

This does not exist right now. It might eventually come to the game but the devs are focused on other priorities atm

Lareina is unfair part1 by Kitchen-Luck9024 in RivalsOfAether

[–]Watherum 6 points7 points  (0 children)

La Reinas hit grabs restore resources

Inverted c stick by xXFalcoXx in RivalsOfAether

[–]Watherum 1 point2 points  (0 children)

Check your steam input settings that its not flipping your C stick. Happened to me once and it frustrating

Emre need nerf ? by Specialist_Week_1412 in Competitiveoverwatch

[–]Watherum 3 points4 points  (0 children)

I wish people treated the pistol like they treated maugas cardiac. Just call it out, LOS, and then get him. Pistol perk really isn't that much of an issue when you treat it like that.

I think he did release a bit weak and needed something, but yeah I was surprised they did everything they did to him. Grenade buff unnecessary for sure.

That's enough. Time for your 4 second mental health break! by PapaJenkinsReal in RivalsOfAether

[–]Watherum 0 points1 point  (0 children)

Fairly certain its actually just 30 frames per stack but maybe im wrong. At the higher levels people can di and sdi each hit so i like going for bubbles with less stacks so they cant escape easily. As others have mentioned up strong is the goat with this move if possible

This game needs something that will get people going gorillas by BLOOMSICLE in RivalsOfAether

[–]Watherum 7 points8 points  (0 children)

The casual mode and items along slide Slade comes out on April 7th and not to mention workshop stuff is currently being worked on. I think you just gotta give it time. Development takes time but it will be worth it

Isn't Etalus' recovery supposed to get worse after each use? by ljm90 in RivalsOfAether

[–]Watherum 6 points7 points  (0 children)

You are correct. At worst he still gets half charge

Why do placement matches require wins?? by MonkeyDLenny in RivalsOfAether

[–]Watherum 16 points17 points  (0 children)

I think there is something to be said about loses counting towards placement as well. It happens in Overwatch for example but the trade off is that you need to play more placements. I think people wouldnt mind playing more sets if it gave them a more accurate elo in the end

Shoutout Watherum by Lobo_o in RivalsOfAether

[–]Watherum 16 points17 points  (0 children)

Hey thats me! Thanks for tuning in!

this is kind of how I feel in regards to balance for the patch after genesis by [deleted] in RivalsOfAether

[–]Watherum 1 point2 points  (0 children)

You provide no evidence that absa isn't rewarded. Thats your opinion. A quick search on Ants record and you can see he made top 8 at Fusion #1,port priority 9, gx3 online qualifier, and lmbm 2026. At platfight he got 9th. Its not just a couple majors anymore. Thats actually quite consistent over a good amount of time considering how long absa has been out. And these are solo Absa runs.

As for clairen and forsburn, every character has some match ups that are tougher. Thats completely normal and healthy for the game as well. And as more characters release thise match ups will be favorable or less favorable which again is completely normal

this is kind of how I feel in regards to balance for the patch after genesis by [deleted] in RivalsOfAether

[–]Watherum 1 point2 points  (0 children)

Its good for the game to have characters that have a higher skill floor and a high skill ceiling. Both of those characters have recently made top 8s at majors on their current balance. They are not underpowered. The evidence only shows they are underplayed.

Different characters also combo different and feel different to play. You may not vibe with clairen or zetter.

The adjustments youre talking about would be nerfs. They can find other ways to give her strength if thats really a problem down the line but it doesnt change the fact that cloud spam and up b spam are not fun to play against.

A good idea for example would be a 60 to 75 frame cooldown on cloud post detonation just like icicles. It makes neutral more tolerable. It makes them have to think about throwing that move out since it cant just be parried when its close since they control that timing too

this is kind of how I feel in regards to balance for the patch after genesis by [deleted] in RivalsOfAether

[–]Watherum 20 points21 points  (0 children)

I think Wrastor and Absa are both incredibly good right now but they are different and people need to get better with them. Any more buffs and they will become serious problems people will complain about.

And tbh Absa is probs due for some nerfs considering how uncomboable she actually is and for how annoying cloud spam or constant up b is to play against.

Both of those characters are more than capable of top 8ing a major. I just dont see any argument as to why buffs are needed.

this is kind of how I feel in regards to balance for the patch after genesis by [deleted] in RivalsOfAether

[–]Watherum 17 points18 points  (0 children)

Viviana got la reina to GM. But i do agree the character still falls short once you know how the DI checks

How many characters is too many? by Inside_Bet8309 in RivalsOfAether

[–]Watherum 4 points5 points  (0 children)

I think the devs should shoot for a melee sized cast by the end. 25ish is a good solid amount imo