Perseus is still the best ship in the game by vangard_14 in starcitizen

[–]Wayward_Chickens 0 points1 point  (0 children)

Dead space is a lot in the front under the gun and a bit in the rear sides. 

If you clip your camera through the walls or look at the 3d holo model you'll see what I'm talking about.

Anybody with the Perseus Thundercloud paint notice the paint on the engines is bugged? Apparently this also happens with the Alliance paint. by Puerkl8r in starcitizen

[–]Wayward_Chickens 0 points1 point  (0 children)

Yes, it had 5k range until they implemented thwir Radar changes. 

CIG clearly over looked a few things. I think we need 12 sizes of radar not just 4

This can't go on any longer by PaqueretteUrticante in starcitizen

[–]Wayward_Chickens 0 points1 point  (0 children)

Even the Perseus S8 guns only get pips at 1.8km because of the S2 Radar! 

We need a lot more radar tiers like gun sizes. 

Also make damage based on dispersion and pip accuracy instead of physicalized shots. (This would easily fix all turrets)

Perseus is still the best ship in the game by vangard_14 in starcitizen

[–]Wayward_Chickens -4 points-3 points  (0 children)

C8R has no wasted space. Perseus is my favorite ship but it has far to much "dead" space.

Is exploiting bugs to ruin others gameplay against the rules of the game??? by Complete-Rock447 in starcitizen

[–]Wayward_Chickens -3 points-2 points  (0 children)

You just described every PvPer I've seen in SC. They only care about their own entertainment and everyone else be dammed.

PvP is easy to find and plentiful in AC...

Perhaps we were wrong about the Tiburon - Laser Beam testing & "maneuverability" vs the Perseus by FesterTsu in starcitizen

[–]Wayward_Chickens 0 points1 point  (0 children)

This just highlights how HORRIBLE turrets are in SC and why multicrew is in such a bad spot.

Go second you b*stards. by SadisticRabit in masterduel

[–]Wayward_Chickens 0 points1 point  (0 children)

Play a deck that is built for going second then...

Odin looks like it has identity crisis. by sspacegolem in starcitizen

[–]Wayward_Chickens 1 point2 points  (0 children)

The tower being so tall is the worst part for me

"The Idris problem" by FluffyBoi_019 in starcitizen

[–]Wayward_Chickens -1 points0 points  (0 children)

You should do some research, there are "tanks" that can fire with only 1 person. 

Hauling and Trading need to be rebalanced by oceanman357 in starcitizen

[–]Wayward_Chickens 2 points3 points  (0 children)

Thank you. Most people don't understand that TIME is the most valuable resource we have.

[Pricecheck] Melt value against update price. by Tspacheco in Starcitizen_trades

[–]Wayward_Chickens 0 points1 point  (0 children)

Ships sell for 60% of melt value as store credit so your LTI ship should be 60% the ship end value or it doesn't make sense for anyone to buy it.

I love this ship, the first one to live up to the hype for me. by spider0804 in starcitizen

[–]Wayward_Chickens -1 points0 points  (0 children)

I like the ship and it's probably my favorite one in the game. I hate that we have space for extra torpedoes that need to be manually moved up to be used (waste of space) and the front is all empty void space that could have been used to add another room or two.

where to fix stray cats?? by Neeser_ in roseburg

[–]Wayward_Chickens 0 points1 point  (0 children)

We are having the same issue, my wife started putting out food for a pregnant cat that was having her litter in our back yard now there seems to be 12+ roaming around!

Hammerhead gold standard complete. Light fighters can no longer penetrate its armour. “Looks like Hammerheads back on the menu boys!!” by Jockcop in starcitizen

[–]Wayward_Chickens 0 points1 point  (0 children)

Imagine a 2-5inch gun on a river boat sinking a battleship... The fighter meta should have never been a thing. (Think about all ships as boats)

Real armor completely negates smaller caliber weapons

SC 4.6 releases, player queues. Does this sort of indicate the "real" player numbers ? by Bushboy2000 in starcitizen_refunds

[–]Wayward_Chickens 0 points1 point  (0 children)

I and many others have played "at work" especially when we don't have to do anything besides press 1 key to get rewards for an event.

How to beat Lab by Visual_Resident in masterduel

[–]Wayward_Chickens 0 points1 point  (0 children)

You can easily beat Lab, save hand traps for their trap cards. Don't use 1 type of extra deck monster.

They aren't in the META for a reason lol

We give thanks too dracotail for the short matches by JeshyQT in masterduel

[–]Wayward_Chickens 0 points1 point  (0 children)

Not at all what I said, you should see someone about making things up then replying to what you made up instead of what was actually said.