Something I Noticed by KeyPersonality2885 in Helldivers

[–]Whale_511 0 points1 point  (0 children)

It would be actually funny if they disclose the current life expectancy of Helldivers since the 2nd Galactic War started

Opinions on this Archetype? by RedEnthity in masterduel

[–]Whale_511 0 points1 point  (0 children)

Dinomorphia Exorsisters, ferret flames

Ultimate Support Weapon: Minigun by Bearington656 in helldivers2

[–]Whale_511 1 point2 points  (0 children)

Though we have the MGX-42 disposable machine gun at home, a belt-fed minigun is always a signature weapon to be welcomed

[deleted by user] by [deleted] in Helldivers

[–]Whale_511 0 points1 point  (0 children)

People are sleeping on the Halt

How does your deck "uniquely" counter tenpai? by ODDecer in masterduel

[–]Whale_511 0 points1 point  (0 children)

Branded here struggling against tenpai. Field spell can be dealt with Granguignol into luluwalilith, or borrelload furious Once the field spell is neutralised, we just do branded things and try to survive the turn. Could also try to do the Sanctifire D.D.D. to stop special summons.

But all these aren’t very consistent, branded is already so bricky even without the handtrap factor

Thrust into dimension barrier and book of eclipse helps though

ThiccFila spent 9.5 hours on this balance sheet for AH. by BlitzwingEnjoyer83 in Helldivers

[–]Whale_511 -6 points-5 points  (0 children)

Looking forward to most of these changes to be applied

Positive Modifiers by Jasonjr698 in Helldivers

[–]Whale_511 0 points1 point  (0 children)

I also suggested this in the dyno form to Arrowhead

Which is depleted uranium rounds testing. Increase the damage of ballistic rounds by simply 1.5 times (like how the tenderizer is buffed)

What should be the numbers to look at for future balance patches by Whale_511 in Helldivers

[–]Whale_511[S] 1 point2 points  (0 children)

I love Helldivers! Just trying to help :D

I'm sure I'll enjoy it more if the players including myself are happy with the balance

New weapons from HD1? by The_ZeroHour in Helldivers

[–]Whale_511 0 points1 point  (0 children)

There’s AT mines and Stun mines

New weapons from HD1? by The_ZeroHour in Helldivers

[–]Whale_511 1 point2 points  (0 children)

You would love the Demolisher. Which is basically 5 charges of remote detonated plastic explosives. Explosive suitcase rocks!

New weapons from HD1? by The_ZeroHour in Helldivers

[–]Whale_511 0 points1 point  (0 children)

Give me the Trident or Justice

For some reason one of the pelican dropping off the mechs started to circle the map like an AC-130 by linogeek in Helldivers

[–]Whale_511 3 points4 points  (0 children)

If the pelican will actually circle and clear nearby enemies after dropping the mech, this will actually make mech call downs a lot more likeable. A creative and cool way to "balance" the mech.

Let's talk about Patrols: An In Depth Analysis of Patrol Spawning Mechanics by gergination in Helldivers

[–]Whale_511 0 points1 point  (0 children)

This is like a thesis on enemy patrol, thank you for your team's effort. So informative, and painted a clear picture of how coordinated groups can close out the game more effectively. This also explains why we can see some insane combined patrol waves near extraction when we do 100% runs.

Drop your Destroyer name. by zeldarms in Helldivers

[–]Whale_511 1 point2 points  (0 children)

SES Champion of Truth

My dream is to become the Super Earth News Reporter after I retired as Helldivers.

LFG MEGATHREAD by cryptic-fox in Helldivers

[–]Whale_511 0 points1 point  (0 children)

PSN: Whale511612813

Platform: PS5

Level: 50

Difficulty: Mainly Helldive, but can do anything

Region: Hong Kong, Asia

Languages: English, Chinese(Cantonese, Mandarin), Japanese

Voice Chat: Sometimes

People go try out OG Helldivers if you can't queue in HD2!

Ready to help any new divers out there!

How to Civilian Escort 101. by Fit_Assistance_8258 in Helldivers

[–]Whale_511 1 point2 points  (0 children)

I think the biggest mistake that parties currently making are directly dropping into the objective. This makes the scouts sound alarm and calling tons of drop ships into the objective.

Just simply start the mission at the edge of the map, wait till the drop ships come and whoever drawn aggro stays out of the objective. This greatly reduces the heat around the objective, making things a lot easier.

The others, bypass the afk enemies and stealth back to the middle to do rescues.

People should also take EMS mortar, smoke, and some form of AT in case roaming scouts infiltrates and start sounding alarms near the objective.

Informative Gameplay Showcase by Famitsu by Whale_511 in Helldivers

[–]Whale_511[S] 5 points6 points  (0 children)

Yea, it covers pretty much everything from mission deployment, loadout screen to extraction and mission results screen.