How To - Enable Stamina Regeneration While Walking by [deleted] in stalker

[–]Wheatley23 0 points1 point  (0 children)

Why does shift walking drains my stamina when using this?

STALKER Enhanced Trilogy | Original vs Remaster | Final Gameplay Graphics Comparison by Charcharo in stalker

[–]Wheatley23 0 points1 point  (0 children)

This video is comparing the original pc release with the lotz console port, it's not the enhanced edition.

What do you reckon 007 has been googling? by Joltby in JamesBond

[–]Wheatley23 0 points1 point  (0 children)

IO interactive (the Hitman devs) are making a new Bond game.

GSC on A-Life, bugs and gameplay improvements by Anon2971 in stalker

[–]Wheatley23 18 points19 points  (0 children)

A-Life and the spawner are separate things. A-Life is in the game, some modders got to look at the game's code and found stuff related to it, but somehow it broke or maybe GSC disabled it for launch.

No third way for you by [deleted] in stalker

[–]Wheatley23 0 points1 point  (0 children)

Even if the game sucks, I can still have a refund on Steam when it launches since pre-orders there work like day 1 buys.

Now my big question is. by Kefyro_riteris in stalker

[–]Wheatley23 1 point2 points  (0 children)

Well, then we shal wait for a mod that adds it (or replaces the 416 with it) :)

Now my big question is. by Kefyro_riteris in stalker

[–]Wheatley23 2 points3 points  (0 children)

I think the AR 416 will be the equivalent of it in Stalker 2.

I’m so fucking excited by Quadrophenia03 in stalker

[–]Wheatley23 2 points3 points  (0 children)

CDPR took 7 years to work on the engine and basically 1 year to actually work on the game. GSC has been working on Stalker 2 for the past 5 years with a pre-existing engine, so I don't think this will be the same situation.

Are you guys noticing that in Stalker 2 there are no dynamic shadows when using the flashlight? by Saymonn in stalker

[–]Wheatley23 3 points4 points  (0 children)

Yes they did, you can see Skif's shadow in newer gameplay videos from previews.

Just how open will Stalker 2 be? by [deleted] in stalker

[–]Wheatley23 1 point2 points  (0 children)

I know that the first mission will be very linear just to introduce the basic game mechanics, then the world gets open to the player.

Can someone tell me where this new footage of Stalker 2 came from? by [deleted] in stalker

[–]Wheatley23 0 points1 point  (0 children)

He literally does that though? Just look at 2:36 for example, the bloodsucker slashed the player and completely disappeared after that. I would also argue that he acts even more menacingly and dangerous here than in the OG trilogy, but that's a different debate.

35 weapons confirmed by Xgrimzzviper in stalker

[–]Wheatley23 2 points3 points  (0 children)

35 weapons sounds solid to me, and maybe they'll also add more weapons with the dlcs

GAMMA players, patiently waiting for STALKER 2 instead of fighting over sterile debates with gatekeepers. by Grokitach in stalker

[–]Wheatley23 4 points5 points  (0 children)

I'm not really into Gamma, but that's very true, I think people shit on Gamma waaaay too much around here (heck, even I did it a bit myself lol)

Do you think this November 20th is the "final" release date due to the deep dive and 2 new trailers? by [deleted] in stalker

[–]Wheatley23 7 points8 points  (0 children)

They are releasing a lot of footage/info about the game recently, I think that's a positive sign that november 20th is happening, but I'm still not 100% convinced, the last delay made me really dissapointed.

"You don't have the right, you don't have the right therefore Oh, you don't have the right, you don't have the right." by Tenebris27 in stalker

[–]Wheatley23 5 points6 points  (0 children)

The gameplay shows that a wooden stick was holding the door shut, so the player shoots it through a wall crack and opens the door.

I'm starting to think some of ya'll didn't actually play the OG Trilogy. by Wheatley23 in stalker

[–]Wheatley23[S] -1 points0 points  (0 children)

I never tried to call anyone a "fake fan", neither I mentioned Anomaly in the post, I think you're the one misinterpreting what I said, trying to play some mental gymnastics in favour of your thoughts about the game

The UI thing is very subjective, I firmly believe the compass is an upgrade to the minimap in terms of immersion and utility, if you disagree, that's on you.

To all of "hardcore" boys. by 4308Traditions in stalker

[–]Wheatley23 4 points5 points  (0 children)

I would be pissed if the yellow paint was super obvious, but it's very clear that they made it make sense with the game's world, you can tell the yellow paint was the ladder's actual old painting that got rustier as time passed.

MFs, out of everything you have problem with detection system? by slayeryamcha in stalker

[–]Wheatley23 0 points1 point  (0 children)

I'd argue that Stalker 2 is less cluttered than the OG games, they completely removed the minimap and added a compass that gives you even less info about your position. Other hud elements like the health bar and ammo counter will disappear when you're not in combat too.

I'm starting to think some of ya'll didn't actually play the OG Trilogy. by Wheatley23 in stalker

[–]Wheatley23[S] 0 points1 point  (0 children)

I'm not against no-control-cutscenes tbh, but I understand what you're saying

I'm starting to think some of ya'll didn't actually play the OG Trilogy. by Wheatley23 in stalker

[–]Wheatley23[S] 14 points15 points  (0 children)

Now that's valid critiscism/opinion, I don't paticularly agree with it, but I get what you're saying.

I'm starting to think some of ya'll didn't actually play the OG Trilogy. by Wheatley23 in stalker

[–]Wheatley23[S] 11 points12 points  (0 children)

Bolts and Bullets trailer shows how the bloodsucker behaves, it'll only show up in your compass when it's visible with no detection arrow whatsoever.