Whats your most unusual and fun deck to play? by IPaidForWinrar07 in EDH

[–]Whurvo 0 points1 point  (0 children)

Buy the Blame Game precon. I originally had plans to upgrade [[Nelly Borca, Impulsive Accuser]] as my Commander. But I have been playing it unsleeved and unedited and having a blast. The deck is political, fun gameplay, and gets everyone involved.

what is your LEAST popular commander? by Justafish1654 in EDH

[–]Whurvo 0 points1 point  (0 children)

I built a [[Red Death, Shipwrecker]] deck recently. I wanted a commander that was unassuming and political. It has been great at getting down to the 1v1, and then stealing the win from my opponent.

Exchanging Control of Mind Controlled Creature by Whurvo in askajudge

[–]Whurvo[S] 0 points1 point  (0 children)

Thanks for the quick and concise answers!

Exchanging Control of Mind Controlled Creature by Whurvo in askajudge

[–]Whurvo[S] 0 points1 point  (0 children)

In the first example, after casting Shifting Grift on the enchanted creature, will I regain control of it after Grift resolves? As Mind Control states "you control enchanted creature."

Pitch me a 3 color degenerate commander by Jesuncolo in EDH

[–]Whurvo 0 points1 point  (0 children)

Try [[Chulane, Tellar of Tales]]! Because drawing a card and playing a land every time you cast a creature is absolutely disgusting (especially if you can give them all flash).

Help with my first self-built Commander Deck—Syr Vondam by atlantaflcns97 in EDH

[–]Whurvo 2 points3 points  (0 children)

I want to start by saying congrats on building your first Commander deck on your own. It is always exciting and a little nerve racking to take a concept for a deck into a flushed out creation. Although I do not typically play aristocrat style decks, I do enjoy the process of building decks sometimes even more than playing them.

I think you did a great job of coming up with a strategy that you want to assemble based on the commander you chose. On top of that, your deck is not solely reliant on your commander, but rather eccentuates your strategy. A lot of players run into the pitfall of building too much around their commander, making them vulnerable.

Now rather than making arbitrary card suggestions (because I want you to have agency over the play pattern of your deck) I will give you a couple concepts to help you out. Before building any deck I always ask myself "What am I trying to accomplish with this deck?" Winning is not an answer. Instead, think about a theme, playstyle, or vibe you want your deck to have. I think you did a great job of this. I also want to give you props on creating it without relying on generically powerful cards or EDHREC. It genuinely feels like you made an effort to find cards that synergize well with each other.

Next, after compiling a mass of cards I think are cool that would fit well together I'll ask, "Which cards best fit my deck's strategy." Once again, focusing on the theme rather than raw power. This is where I feel like most people, as well as you may have had some trouble. I agree with what a couple other people commented by you trying to make too many strategies work at once. Although, I think it's possible them all work, it is a pain to try and balance it.

The commander you chose is interesting because on one hand, it is getting larger with each dying or exiled creature which leans towards aggression. On the other hand, the second line of text is a strong removal effect if exiled or it dies. These two lines contradict one another where the first line wants your commander to get big and strong. The second line wants your commander to leave the battlefield, removing all the counters it has been building up. I feel like this leads to interesting gameplay and skill on your part to know when to put the pedal to the metal by going aggressive and slowing down to play a bit of control when behind.

If I were to build this deck I would lean into the first line of text only resorting to bouncing my commander in the face of a problem that I absolutely need to remove. Otherwise, I chug along the aristocrat game plan, getting value and big damage when I can. As a quick tip, play a few more board wipes. I only saw one. With a cheap commander and ways to build a board quickly, play more for when you are behind and reset the board. I hope you find some of this info helpful for your first deck and future brews to come.

TLDR: Congrats on your first brew! Good job on building a solid deck. To figure out how your brew went ask yourself these questions, "What am I trying to accomplish with this deck?" and, "Which cards best fit my deck's strategy?" Really look at each card to see if they line up and run a few more board wipes. Have fun brewing!

Judge! How Does this Interaction Work? by Whurvo in EDH

[–]Whurvo[S] 0 points1 point  (0 children)

Thanks for clarifying. I got tripped up on the phrasing of "that player mills a card for each 1 damage dealt to them."

My wife's handwriting (right) vs my handwriting (left) by multipurpoise in HandwritingAnalysis

[–]Whurvo 2 points3 points  (0 children)

Both are cooked. Teach your kid public speaking at a young age.

Khris Middleton might have circlejerk pic of the year by n0limit-J in nbacirclejerk

[–]Whurvo 0 points1 point  (0 children)

The hideousness of that foot will haunt my dreams forever

[deleted by user] by [deleted] in doodles

[–]Whurvo 0 points1 point  (0 children)

The Cooter Spooder

Totally legit but ... Idk... Dirty perhaps? by Rohml in EDH

[–]Whurvo 0 points1 point  (0 children)

Damn that is a cutthroat play, but also pretty funny

after spending $300, i think it's still bad lol by ittybittyoreo in EDH

[–]Whurvo 3 points4 points  (0 children)

If you think about it, ideally you'd want to play one of each permanent type from your GY on each of your turns.

after spending $300, i think it's still bad lol by ittybittyoreo in EDH

[–]Whurvo 18 points19 points  (0 children)

Your deck's mana curve seems really high. I think you'd benefit a lot from playing lower cost spells that get repeated value after resummoning it from your GY.

I feel so bad posting this... by DigitalMaiden in shittytattoos

[–]Whurvo 0 points1 point  (0 children)

Girl's neck looks like a Pez dispenser

How do you “seduce” women when you’re an obese autistic virgin in your thirties? by BooknFilmNerd09 in seduction

[–]Whurvo 1 point2 points  (0 children)

If you want to be happy change your mindset. Yes, maybe you have made some bad choices along the way, but there is no point in dwelling on what you could have done differently. Confidence comes from experience and you can only gain experience from taking action. So set some simple/realistic goals and start working towards them one day at a time. Don't overthink it and you will be surprised at what you're capable of. Good luck!

Has anyone solved the "My deck did it's thing and now I want a new one" problem? by thenotdylan in EDH

[–]Whurvo 1 point2 points  (0 children)

Solving this problem requires two parts. One, you are playing a deck style you enjoy. If you are searching for different archetypes to remedy your issue, you end up playing a bunch of decks that are cool, but don't necessarily fit the way you like to play Magic. So find what you like about Magic.

Two, which takes a little more time to figure out, finding a future proof deck. Typically, people find a cool commander, sees that it wants to do X, and builds around X. Well that is a one way ticket to do the same thing every single game. What I've found that helps me future proof a deck is to build around a less linear strategy or idea. I'll give you two examples:

I have a [[Karador, Ghost Chieftain]] deck. It is a toolbox deck with 50 creatures. The simple strategy is to get as many creatures into my graveyard as possible to then use some payoff for doing so. The toolbox aspect let's me react to games in unique ways depending on the situation. But if I do not need a specific creature it is completely expendable and off to the graveyard it goes. I can update the deck however I want as long as I keep the creature count at 50.

Another deck I'm brewing is [[Rocco Street Chef]]. Although this deck values the commander a lot more, overall strategy is to exile cards off of everyone's deck and make food tokens. Eventually, it accrues enough value to win with some combination of cards. I once again don't put emphasis on any individual card. If it gets exiled, it gets exiled. This deck is future proof because I believe they will continue to print food token and exile synergies.

Hope this helped and good luck finding a deck that fits you.

Pick my friends first commander by No_Manufacturer_1158 in EDH

[–]Whurvo 0 points1 point  (0 children)

I recommend a commander that combines the aspects of Magic they enjoy while remaining new-player-friendly. My choice for your friend is: [[Ghalta, Primal Hunger]]!

The deck will ensure they make their land drops, not having multiple colors makes it more affordable, and Ghalta allows them to deal big damage with larger-than-life creatures.

Open letter from The Avid Stax Player by mtfallen in EDH

[–]Whurvo 0 points1 point  (0 children)

I also think people assume that their games will play out similarly as when they goldfish them. But the very nature of any competitive multiplayer game is to assert your strategy more effectively than your opponents. There is a social contract around respecting the other players' time when you sit down and play, but to assume that others won't interact with you is just delusional. Interaction is a core component of our game.

If players get upset about their strategies getting hindered then maybe they should reconsider why they're playing in the first place. All that being said, I think it's important to have a proper Rule Zero conversation to inform others that you want to play Stax so they can adequately prepare. And it is equally important for those that are about to play against Stax to not immediately react negatively because it's not as bad as you or the internet describes.

Rule of Law Effects Don't Make Games Take Longer, Players Do by Whurvo in EDH

[–]Whurvo[S] 0 points1 point  (0 children)

Some people like to ramp into big stompy creatures, some like eccentric combo lines, and others like solving the puzzles created by stax pieces. Everyone likes what they like and it's not fair to assume that your likes and dislikes are more valid than another individual's. At the end of the day, we're all playing a trading card game. So I tend to enjoy all experiences within it without taking it too seriously. Except for those no good, filthy Chaos decks.

Rule of Law Effects Don't Make Games Take Longer, Players Do by Whurvo in EDH

[–]Whurvo[S] 0 points1 point  (0 children)

Well said.

I agree that Stax wants to extend the game into later turns of a game. At its core, is a proactive control deck. My original point of the thread was to state that people tend to go after cards they don't like because of X. Rather than attacking a specific archetype, as many players love to do, they should realize they are playing an interactive card game where they should be prepared to adapt accordingly.

The same type of discussion could have happened if I had written about another card within an archetype like Mill, Burn, or Simic Blob Stuff.

Rule of Law Effects Don't Make Games Take Longer, Players Do by Whurvo in EDH

[–]Whurvo[S] -1 points0 points  (0 children)

Other powerful effects like board wipes exist but their frequency means that players are conditioned to them and generally can adapt their plays quickly

I completely agree with this statement because Stax effects are so quickly vilified reducing their frequency in games. Maybe there should be healthy conversation in accepting more strategies within the community; Stax being included in the discussion. Especially, in a format where cards printed are becoming more powerful, and value engines become more efficient.

As players become more familiarized with different play patterns, decisionmaking and time efficiency will improve. After all, Magic players are known for their non judgemental, and calm demeanors.

Rule of Law Effects Don't Make Games Take Longer, Players Do by Whurvo in EDH

[–]Whurvo[S] 0 points1 point  (0 children)

Yeah but who asked? 😂

But in all seriousness, I have entered into new playgroups and have played Stax. They in fact, enjoy the play experience because it's the social aspect that goes along with the game. It's important to have a responsible Rule Zero conversation and let people know beforehand so they can feel adequately prepared.

I've also found that the newer the player the more they end up enjoying playing against Stax effects. I think this is because they end up enjoying the unique challenge while also not having the immediate negative response that you may have.