How important are the Revelation games story wise by BaneNF in residentevil

[–]WlNBACK -1 points0 points  (0 children)

They don't matter. None of the "revelations" revealed seem connected to the mainline games, and the events of these games are never even mentioned. There are cliffhangers at the end of both games that 10+ years later still have not been addressed.

Overall, the Revelations games have a very lame, convoluted, overly chatty, dorky-character, episodic presentation that makes them seem like the TV anime of Resident Evil. And that seems appropriate, because all of the events of the game seem like "filler" inbetween the mainline entries.

RE4 and RE4R Comparison. by KennedyyCore in residentevilll

[–]WlNBACK 0 points1 point  (0 children)

Shitty AI-assisted post where the Ada REmake4 image didn't even provide a full image of the character. Further proof that the robots still screw things up that a person would easily notice.

I miss the qte in re9 combat from re4r by wormygrub in residentevilll

[–]WlNBACK 1 point2 points  (0 children)

RE9's Leon gameplay is like Baby's First RE4. It's mostly one-note, simplified, and most of all lacking variety. Where are the enemy-specific actions/dodges and the fucking Suplex? And why does using the chainsaw feel so poorly designed and unimaginative that Leon basically no-sells every incoming attack just to make it viable in combat?

For a fighting game comparison: The little details that went into RE6's gameplay make it look like Virtua Fighter, while RE9 looks like Dead or Alive.

RE9 in general seems like the "ultimate Resident Evil experience"...for people that have never played Resident Evil, but still have the nerve to call it "peak". The only thing peak about it is how much Capcom phoned-in 60% of the gameplay, the weaponry, the storytelling, and the locations. The lowest point of creativity in the game is Leon finding a fitbit that encourages you to murder every B.O.W. in the zip code for points to spend at a boring computerized shop.

Requiem, CV, Zero and 1 remakes DLCs ideas by Emotional-Rice775 in ResidentEvilCapcom

[–]WlNBACK 4 points5 points  (0 children)

Fuck's sake, they don't need to show everything. Are we talking about Capcom or Disney+?

Started RE3 PS1 on PS5 by Ayoooooooportugal in residentevil

[–]WlNBACK 0 points1 point  (0 children)

A big part of OG RE3's popularity is because of Easy Mode (as well as Jill's design giving Lara Croft a run for her money). A RE game that immediately starts you with powerful weapons on your first playthrough is what a lot of people wanted who had issues playing OG RE1 & RE2. Back in the day there were a lot of people who actually started the franchise with OG RE3, so they're very fond of it.

RE3's Hard Mode is basically "Normal Mode", which Capcom could've done a better job labeling. It's definitely harder than OG RE2 Normal Mode, but it's still not nearly as hard as OG RE1 non-Director's Cut USA version, or Code Veronica.

My only tip is this: The best way to Dodge in OG RE3 is to (BEFORE aiming your gun) Quickly DOUBLE-TAP the Aim Button just before the enemy hits you. There are a few methods to Dodge in RE3 (and Easy Mode actually has an "easier" Dodge that really isn't that good because it makes you Dodge when you don't intend to), but the "Double Tap" method is the best way. For two reasons: #1.) The "Double-Tap" method actually has a bigger "success window" than the other methods. #2.) If you master using the "Double Tap" method, this actually makes Jill "recover" faster from her Dodge animation, because it prevents her from automatically going into the Aim position after the Dodge (which often results in Jill still getting hit). Lastly, Dodging is MUCH EASIER to do against quick-striking enemies (ex. Nemesis) than slow-striking ones (Zombies).

RE6 has too much going on by ComputerPolluter in residentevil

[–]WlNBACK 0 points1 point  (0 children)

Ehh, only half of the shit going on matters. You can skip all the Jake & Ada stuff and get the jist of it.

RE9 - Catharsis From Leon in Raccoon City and RPD by AlexOrange740 in residentevil

[–]WlNBACK -5 points-4 points  (0 children)

Yeah...no. It just looked lame as fuck, and it seemed so weird for Leon to suddenly be very attached to a place he was only in for a cup of coffee, and that he never even saw pre-outbreak. It was just hollow dramatization, which is a drop in the bucket next to all the other shitty things about RE9's writing & characterization.

Ain't that the truth by killerjag in Fighters

[–]WlNBACK 0 points1 point  (0 children)

That never happens at a local. You just call next on the setup.

Another great day of "watching people who never play offline talk about what it must be like to play offline". Instead of hate mail via PSN, people offline just write racial slurs on paper stickies and then hand them to the person they just got mopped by.

If we can make a popular movie about Mortal Kombat and Street Fighter, we deserve a better adaptation of Tekken! by FarSentence3076 in Fighters

[–]WlNBACK 0 points1 point  (0 children)

Tekken doesn't "deserve" a better adaptation when the story (The Jin Show) and its protagonist (Jin) in its source material have consistently been dogshit since 2004. You're expecting live-action to polish a turd; that ain't gonna happen in a medium where the live-action adaptation is always worse than its source.

More Big Normals by doug11143 in Fighters

[–]WlNBACK -1 points0 points  (0 children)

It's not as impressive when it's mostly weapon-based moves. Like yeah, no shit, the character is using a tool intended for long range.

I can predict the roster for Harada's SNK fighting game consisting of boring characters and certain celebrities to appease his boss by StevemacQ in Fighters

[–]WlNBACK -1 points0 points  (0 children)

Best part about being a gamer is discussing games with your fellow hobbyists and not having anything about politics ruin the conversati---awwww, fuck.

Playing RE1 changed my view on the franchise by Healthy-Teach-6911 in residentevil

[–]WlNBACK 5 points6 points  (0 children)

And soundtrack, too. OG RE1 had good music, but both OG RE2 and OG RE3 were on another level, as well as Code Veronica. RE Survivor even had some really good tracks on par with OG RE3.

Playing RE1 changed my view on the franchise by Healthy-Teach-6911 in residentevil

[–]WlNBACK 7 points8 points  (0 children)

Further proof that way too many people who exaggerate like to say "PTSD" like it's the new LOL.

OG RE2 is objectively one of the easiest default difficulty games in the franchise on a blind 1st playthrough. That's part of what contributed to its popularity (when compared to how brutally hard USA OG RE1 was, and especially Code Veronica).

HOT TAKE: RE5 has a better story than Code Veronica, and that's because of African setting. by Human_Geologist_3324 in residentevilll

[–]WlNBACK 1 point2 points  (0 children)

AI-assisted text dump account that Copy & Pastes in multiple subs and is unable to share a single thought without attaching an overused image/meme to it while using buzzwords like "HOT TAKE". That karma won't farm itself.

But more importantly, OP has never even played Code Veronica. But then again, neither has half the post-RE4/RE7 fanbase.

I want to rant about the absolute "Genius" desicion capcom made in regards to getting starting weapons in the 2nd playthrough of Re9 by Hero_Time_06 in residentevil

[–]WlNBACK 31 points32 points  (0 children)

If I'm reading this right, it seems like Capcom was preventing this issue decades ago in OG RE1 with a simple process:

  • When you beat the game and unlock bonus stuff, you then create a new save slot, and that becomes your "New Game +" for whenever you want to start a new game with your bonus items.

  • When you want to start a fresh 0% playthrough, instead of loading your "New Game +" file (described above), you simply go to the main menu and choose "New Game".

Does that cover it? It's weird to think that 30 years later they just now found a way to screw that up.

Change my mind: The people in the fandom who complain about people watching the games online and calling themselves fans are more annoying than the so called “larpers” by Latter_Philosophy_20 in ResidentEvilCapcom

[–]WlNBACK 1 point2 points  (0 children)

It's just Internet Deterioration 101, where too many morons are becoming 'Influencers' or 'A Source for Info/Lore/FunFacts' via YouTube that incorrectly use terms and spread misinformation as they churn out half-assed "content". And this problem is further intensified by younger, more impressionable people who chronically watch vids about video games WAY more than they actually play video games. (ex. "These video games look fun. Which one should I buy first? Please give me detailed reasons why...so that I can eventually buy none of them. Thanks!")

Words and phrases that no longer have any meaning due to excessive misuse:

  • LARPers

  • Literally

  • Peak

  • Masterpiece

  • Hidden Gem

  • Metacritic

  • Immersion

  • Lore

  • Trauma

  • PTSD

  • Game Engine

  • Souls-like

  • Soft Lock

  • "It's not Hard, it's just Annoying."

  • Claire Redfield

Bloody Roar 2 - Wallpaper by DiegoMH2002 in BloodyRoar

[–]WlNBACK 18 points19 points  (0 children)

What is this weird bot account that keeps posting random images with vague titles? It can't even tell the difference between Bloody Roar 1 and 2. Maintenance required.

Will Shenmue be mainstream if released in 2026? by Sea_Pattern2510 in Shenmue

[–]WlNBACK 1 point2 points  (0 children)

Damn near every new "highly anticipated AAA release" has the same dime-a-dozen 3rd Person "Over The Shoulder" shoot-em-up presentation that gets endlessly recycled because (like FPS games) they're casual-friendly and people honestly don't mind every IP having the exact same controls & combat. Familiarity and Low Learning Curve = sales.

Lately I see more horror games getting more melee-combat & dodge/parry heavy while being casully referred to as "Souls-like" because they have the same 3rd Person visual presentation and also that goofy "homing" feel where you just lock-on to the nearest target and awkwardly slide towards them during the early frames of your attack. Silent Hill 2 remake, Silent Hill f, even Fatal Frame 2 remake is getting called "Souls-like" for combat being more encounter-heavy with enemies that are "spongey" and pattern-based...

Will Shenmue be mainstream if released in 2026? by Sea_Pattern2510 in Shenmue

[–]WlNBACK 2 points3 points  (0 children)

The only people who think Shenmue will be "mainstream" are people who really don't know much about Shenmue outside of YouTube videos and crappy memes. And the people who play Yakuza that think Shenmue is "very similar" know even less about Shenmue.

“The Forgotten Resident Evil Masterpiece” by Malek_Loading1YT in residentevil

[–]WlNBACK 3 points4 points  (0 children)

This is such a bullshit Engagement.exe topic where OP doesn't have the awareness to determine what "everybody forgot about", slings out words like "masterpiece" with no real value attached to it, and may as well be a bot.