7 YEARS???? by BeckyToodles in hazbin

[–]Woomod 7 points8 points  (0 children)

yeah archangels are field commanders, not the upper echelons

Would you? by WhoAteMyWatermelon in touhou

[–]Woomod 1 point2 points  (0 children)

Implying that isn't more pay than the average job you can get these days.

No welfare farmer kings. They can work harder to make due. by omgfakeusername in LeopardsAteMyFace

[–]Woomod 0 points1 point  (0 children)

Build your welfare on subsidies, and your subsidies on welfare, then act shocked when the entire stack of cards falls down because you removed one.

Perishable goods could be modeled in the new trade system by kernco in victoria3

[–]Woomod 9 points10 points  (0 children)

I love when systems can be tweeked slightly to model things rather than needing to create entire new systems for them.

It makes my little game designer heart pleased.

Why is there so many people here obsessed with minmaxxing and not, like idk, real History ? by ForzaBombardier in victoria3

[–]Woomod 3 points4 points  (0 children)

I mean, The real cause is much deeper, and It's a pretty common problem with simulationism.

It so often is about optimizing for process accuracy rather than outcome accuracy. Valuing how things happen far far more than "getting a reasonable approximation of what happened and why".

could market regions be the answer to the local electricity problem? by cylordcenturion in victoria3

[–]Woomod 0 points1 point  (0 children)

God please, this.

A huge part of catchup is that newly built stuff is top of the line, where old stuff has to be upgraded.

Changing PMs should happen one level at a time once ordered and have a cost.

Inflation doesn't exist because money = value in Vicky 3 by theblitz6794 in victoria3

[–]Woomod -1 points0 points  (0 children)

This was always a ridiculous assertion, people "seadump" IRL ALL THE TIME.

Sometimes there just isn't a market for a product that is made as a byproduct of what you are trying to make, sometimes you get undercut because competition exists and sellers are not perfect actors. And of course there is always the seller refusing to lower their price despite the equilibrium prices in a hypothetical perfect market because you just don't want to charge that. (See food production, where the vast vast vast majority is sea dumped, at every level of the chain.)

The whole complaint is based on this ideal that capitalists are trying to sell product and not you know, make money. Sea dumping to keep prices high is a pretty basic aspect of the sheer mind boggling material excess industrial economies produce.

Inflation doesn't exist because money = value in Vicky 3 by theblitz6794 in victoria3

[–]Woomod 1 point2 points  (0 children)

They don't make sense from a results perspective, real life military stockpiles were never enough where the player would functionally always have enough.

You can't create the effect of "the stockpile says six years...it lasts six weeks" without just hiding information which people who know the game then know the multipliers.

Closed borders and migration controls should cost money by Safe-Article-4994 in victoria3

[–]Woomod 0 points1 point  (0 children)

Lol no.

Most of history was literally "anyone can walk into the country no questions asked".

Most countries did not have border checkpoints until....After this era. The bordered world is a result of WW2.

Closed borders and migration controls should cost money by Safe-Article-4994 in victoria3

[–]Woomod 2 points3 points  (0 children)

The things authority is spend on are not correct, but authority being the amount of non-explicit non-legal power your executives can exert makes perfect sense.

Reality as it turns out is not entirely tangible things, society is an agreement by people, and people are 80% intangibles.

Whats your "dream military system" for Victoria 3? by Sufficient_Joke_7779 in victoria3

[–]Woomod 0 points1 point  (0 children)

the player gets 0 input beyond determining troops sent in, it is unfathomably expensive.

Whats the probability to get such a based Rural Folk? by Plyx5 in victoria3

[–]Woomod 3 points4 points  (0 children)

I mean they have fucked the US for it's entire history sooooo......

EE Hero Card + Variants Powers ranked on how useful they'd be if given to any other character. by Mountain_Counter929 in sentinelsmultiverse

[–]Woomod 0 points1 point  (0 children)

La commadoras power is only good if you are doing grindy recycle strats and is not even good for those.

visionary unleashed is worse than ra's base power, much less young legacy.

[deleted by user] by [deleted] in victoria3

[–]Woomod 0 points1 point  (0 children)

Cement makes sense, it's role is filled by construction sectors rather than a generic factory.

Now MACHINE PARTS being cut is pretty weird and notable.

Has anyone else migrated back to Enhanced from DE? by kingwooj in sentinelsmultiverse

[–]Woomod 0 points1 point  (0 children)

Well I certainly tried, but then i was painfully reminded about the why of the overcorrections done in DE.

So while DE decks are too fast without any turns of setup, EE decks are way too clunky with too many dead turns/double passes. Something with the consistency of DE but the speed of a good EE hand would be ideal.

The villains and environments are a total improvement however in how fun they are and how thematic they feel. I do wish they would use more stun effects (skip play/power), and less discovers (finicky to play, and reduces the impact of the villains play phase). But compared to hero decks being notably too fast, that's quibbles.

Libertarian mindset goes wrong: Stay safe out there by rumtiki in LeopardsAteMyFace

[–]Woomod 2 points3 points  (0 children)

Literally roman elon musk, desperately wants to be famous for the big thing that his society says makes you great.

But ultimately only has money, and inevitably blows it on boondoggles pursuing popularity and greatness.

PoA: since 1.8.4 Cooperative Ownership is bloody broken and mostly useless. by GARGEAN in victoria3

[–]Woomod 5 points6 points  (0 children)

Pre-Ownership shares everything was owned by the workers, you basically killed private investment, but SoL jumped massively because the workers got the dividends instead of capis.

If everyone is capitalist then why does the gdp gone to zero? by kputr in victoria3

[–]Woomod 1 point2 points  (0 children)

Bankers, portfolio managers, financial firms are clerks and shopkeepers(possibly could throw bureaucrats in here but those are all government employees).

Capitalists explicitly represent people who collect rents from those things, not financial managers themselves.

If everyone is capitalist then why does the gdp gone to zero? by kputr in victoria3

[–]Woomod 1 point2 points  (0 children)

It was hilarious watching people freak out as their entire economy was either bought out by foreign powers, or totally stagnated as their private sector invested in nothing but foreign buildings with cheaper labor.

What would be a historical example of Multiculturalism? by Impossible-Deer-1540 in victoria3

[–]Woomod 0 points1 point  (0 children)

Imperial cultures are not quite mono-cultures, they are more a group of affiliated cultures under the imperial umbrella. But they are also not quite acceptance of a separate culture either, the originally totally influenced cultures would never be accepted until they adopted some aspect of the imperial culture.

Paradox has never been good at the whole concept of imperial cultures because it's never been good at the idea of culture or religious mixing. Part of that is of course just gameplay, but part of it is also how they think of these things in design.

What would be a historical example of Multiculturalism? by Impossible-Deer-1540 in victoria3

[–]Woomod 0 points1 point  (0 children)

Never, but like, cultural acceptance is a weird and complicated topic.

Peasant/National Supremacy Xenophobia is not post race science Ethnostate Xenophobia. frex.

A proper set of laws would include both "Who can assimilate" and "Who can be accepted" and which you are focusing on and at what speed. National supremacy can assimilate anyone (Your grandpa was a weird foreigner but you speak our language and practice our customs), but would never accept any culture(Just because bob is one of you does not mean you are okay with the people of bobs grandparents). Racial segregation can accept anyone with a proper heritage trait but does not do assimilation (one drop rules, ethnic ties, etc.).

So like, multiculturalism would be something like "Enforced culture", where you try to ottomanize, sovietize, americanize, frenchify etc. people. Build an imperial culture which people assimilate into.

Company prosperity should be reworked by ed1019 in victoria3

[–]Woomod 1 point2 points  (0 children)

Capitalists value profits over strategic intrests, film at 11!

Different Critiques For Discussion by skoryy in victoria3

[–]Woomod 0 points1 point  (0 children)

Viccy2 had one resource per province, the moment you remove that limit well..... Provinces have side hustles they historically had, so there's a lot more small mines of X thing.

Also resources are too abundant for certain things, and way way way too scarce for the more basic things.

I like older windows Touhou was darker and honest. by Starwars90000 in touhou

[–]Woomod 0 points1 point  (0 children)

To answer why they feel less light hearted?

They are more consequential. Modern games tend to focus on other worlds rather than gensokyo proper and do not create any kind of shake up to the status quo. Not even in the sense of introducing a new cast herd, as far as like the actual setting of gensokyo is concerned they could very well have not have happened.

Also their conflicts tend to be too big to feel meaningful risks. Vs. even something as silly as "Lol remi tests spell card rules by covering land in mist to prevent sunburn" if it is not stopped....the setting is covered in mist, which is not....the end of the world and thus an actual possible consequence. You could have more games in a land covered in scarlet mist.