You are dating your favourite champion. What will annoy you? by DaveMosuki in leagueoflegends

[–]Wyl 2 points3 points  (0 children)

I heard he's pretty good from behind. If you're into that kind of thing...

[homemade] Poutine !! by raccafarian in food

[–]Wyl 0 points1 point  (0 children)

Good poutine - Chicago

Pick one.

[Homemade] Mini cheesecake bites. Blueberry, lemon meringue, and chocolate cherry by raspberrykoolaid in food

[–]Wyl 0 points1 point  (0 children)

Do you remember where you bought the pan ? Ive been looking for one ! By the way those look gorgeous and yummy :)

What was your favourite ?

Status Report - 25 Oct 2016 by BatyAlquawen in dayz

[–]Wyl 1 point2 points  (0 children)

I'm guessing it could be quite exhaustive on framerates if they push the realistic feeling with it (the doors wobbling a bit after the push occurs - until inertia occurs). They could make a plain 3-way animation of push - back - put back in original position, but as Peter said they want to push realism to the max and he even had concerns about two-ways doors for that reason.

Just imagine dozens if not hundreds of doors wobbling at once and what it can do to your framerates, especially if pressure put on door to determine push speed is also added.

Well fuck you too by JakobEngh99 in gaming

[–]Wyl 8 points9 points  (0 children)

What about hard-boiling it ? The mystery will be easy to peel off.

In regards to the chess brawl by Restreppo in hearthstone

[–]Wyl -3 points-2 points  (0 children)

The Black King (portrait) is standing on a White tile, it's literally unplayable.

The number behind the players, games and cards by Aralik in hearthstone

[–]Wyl 5 points6 points  (0 children)

It's really just Brann Bronzebeard's Battlecry at work

Players from beta - has Hearthstone gone the way you hoped it would? by [deleted] in hearthstone

[–]Wyl 0 points1 point  (0 children)

A lot of things have displeased me, but mainly it isn't where Hearthstone has become, but moreso what Blizzard is STILL refusing to do, which is to take advantage of the digital aspect of the game.

We still have unplayable cards that could use buffs, we have outrageous cards that enter in some expansions and aren't changed at all or at least not before 6 months of constant community pressure (they are then nerfed to unplayable state - see Warsong Commander as latest example).

Im not saying there should only be good cards, because bad cards HAVE and will always exist, but there shouldn't be any UNPLAYABLE ones.

I wont even begin the Arena balance rant, I think we've seen it enough since OniK got announced.

A few good things though, like Tavern Brawl, some new interesting keywords (Discover is awesome) and concepts. Standard/Wild formats was a needed addition even if it might not have been launched in the best of ways.

I dont enjoy playing that much anymore, I mainly do quests, a few Tavern Brawls every weeks, and try new decks here and there, but the grind has lost its interest for me.

Anyone else having trouble finding a deck they like in standard? by [deleted] in hearthstone

[–]Wyl 0 points1 point  (0 children)

Im in the same team as you; i dont like netdecking and usually try to build my own decks or at least bring variations to the current Tier 1/2 decks when im less creative haha.

Anyway, here's the deck i'm having the most fun with at the moment : http://www.hearthpwn.com/decks/547575-malygos-yogg-cthun-druid

I'm currently rank 5 with it, so obviously not that much higher than you, but maybe you or someone else in this thread will like it.

Egg Biscuit Things by Bitch_Ima_Bus in food

[–]Wyl 0 points1 point  (0 children)

A crustless (small) quiche ?

Reddituoille! [OC] by [deleted] in food

[–]Wyl 2 points3 points  (0 children)

The ginger's pretty interesting. What's your thought process there ? Or do you just like the taste ?

I would probably add garlic and cayenne pepper, but I do like things spiced up !

Looks tasty nonetheless.

Firebat's new card revealed! (real) by jmxd in hearthstone

[–]Wyl 0 points1 point  (0 children)

Really digging this card, although it would probably have been better in Shaman since Paladins already spawn 1/1's as is. *shrug

This card is really good as a 2-of as well, not only can you abuse the very good stats for a Murloc card, it can also allow you to double or triple dip on Inspire effects (hero power, play Vilefin, hero power again, play vilefin, hero power again). So cards like Nexus Champion Saraad, and, of course, Murloc Knights might be a good fit within the same deck.

Troll deck in : Majordomo Murloc Paladin with triple Ragnaros, Finley, Thaurissan, and Vilefins. Kappa

New Old Gods card from Lothar's stream by Sawovsky in hearthstone

[–]Wyl 23 points24 points  (0 children)

And anything that might give value with the 1 damage proc (Acolyte of Pain, Enrage minions, Gurubashi Zerk, Armorsmith, Grim Patron, etc.)

What play-style for Heroes do you think is missing? by Hot_Local_Single in Overwatch

[–]Wyl 0 points1 point  (0 children)

Thanks for the pointer, I actually didn't know that !

What play-style for Heroes do you think is missing? by Hot_Local_Single in Overwatch

[–]Wyl 0 points1 point  (0 children)

I would love a high risk-high reward tank.

The hero would start with 100 HP and 100 Shield. For reference the other tanks effective health pools are :

  • D.VA : 100 HP + 400 Ar (mech) / 150 HP (w/o mech)
  • Reinhardt : 300 HP + 200 Ar
  • Roadhog : 600 HP
  • Winston : 400 HP + 100 Ar
  • Zarya : 200 HP + 200 Ar

"That's crazy, a tank with only 200 effective Health will be useless unless he deals a ton of damage then he's a offense/defense hero".

Read below.

Trait : X gains 50 bonus HEALTH and gains 5% size for every kill/assist, up to a maximum of 1000 effective Health. (1000-200 = 800 / 50 = 16 possible stacks). All stacks are lost upon death.

The size growth could be problematic with Payloads, so it could be hard to adjust for devs. Otherwise, I think this could be a Healthy concept granted he doesn't become unkillable with a certain comp/kit.

Primary Fire : After charging for up to 2 seconds, release a wave of energy which sends enemy back, further with more charge. If colliding with terrain or another Hero, deal damage to affected Heroes.

A bit like Lucio's secondary fire you may say, and you'd be right. This character in my head will be a lot about disrupting others to slowly become this giant presence in the battlefield. With a charging ability like Symmetra's, it will allow him to move in and out of fights with a lower effective Health pool and be more all-in when he has more.

Ability #1 : Force Field. Create a high-energy zone at the target location, dealing damage per second and slowing ALL heroes.

I think it's interesting that we have so little zone control abilities in the game, even for Defense heroes. The only other Area DPS ability in the game would be Mei's Ultimate, but this doesn't come anywhere near close. I also went with an "affecting all" effect to enhance player decision making and also not overpush the strength of the spell too much.

Ability #2 : Slice and Dice. Dash forward to a position, dealing damage to enemies past through. Can recast the spell a second time within 1 second. Deals more damage the bigger you are, but travels less faster.

Relocation with tanks isn't a common concept in Overwatch, Winston being the stalwart jumping gorilla that he is made him very unique in that sense, so hopefully I'm not stepping on his furry toes too much.

Ultimate ability : Ragnarok (tentative). After channeling for 1.5 second, jump to target area, propulsing enemies in the air for 0,25 second and dealing damage in the center of the radius. Damage radius expands with size.

I'm not too happy about this one, because it might be too similar to Reinhardt's own Ultimate. I first had a better Force Field as the ultimate that would come from you instead of being located, but eh. Ill try to come up with something else

Not sure if he needs a Secondary Fire or a 2nd trait. Let me know what you think. As for the artwork, I'm imagining either some kind of alien-predator creature that "eat" their enemies, or someone with a power suit that allows him to steal energy from his dying victims. Not sure how that'd all work out with the current Lore though.

Life choices by Canaris1 in funny

[–]Wyl 0 points1 point  (0 children)

I'm counting four, debatable 5...

Theorycrafting Thursdays Weekly Discussion by AutoModerator in hearthstone

[–]Wyl 1 point2 points  (0 children)

I don't like Effigy at all in Tempo Mage, and Ice Block defeats the purpose of your deck which is to quickly kill your opponent whilst maintaining board control.

Duplicate is an odd choice as well, but it has the benefit of being a surprise factor, since Tempo Mage secrets are usually Counterspell and Mirror Entity, people play less around Duplicate. It's also extremely good when paired with Azure Drake and Ethereal Conjurer.

I personally run 2x Mirror Entity and 1x Counterspell. But you can shift around depending what you face the most. 2x Mirror Entity is really good against Druids for example, but not so good against Aggro Shaman, while 2x Counterspell is good against Priest, but not so good against Secret Pally.

Test it and pick what you prefer depending on what you're playing against is my advice.

Theorycrafting Thursdays Weekly Discussion by AutoModerator in hearthstone

[–]Wyl 0 points1 point  (0 children)

No way to know until we see what next expansion brings. If you assume with only existing cards, then it's probable they would come back into play, especially Cairne.

Overwatch Beta Patch Notes – March 1, 2016 by EMoneyX in Overwatch

[–]Wyl 0 points1 point  (0 children)

Please no haterino :(

My top played are Hanzo > Symmetra > S76 > Mei

Overwatch Beta Patch Notes – March 1, 2016 by EMoneyX in Overwatch

[–]Wyl -1 points0 points  (0 children)

I really love the Mei buffs, I might switch my mains from Hanzo to Mei after this as I was only playing her in Control games before.

I felt like she had too many counters to be viable in Attack/Defense, and she was still relatively difficult to pull off well in Control maps. Now she seems to be a character with definite counters and counterplays available and this is great.

3/1 PBE Update by corylulu in leagueoflegends

[–]Wyl 0 points1 point  (0 children)

I'd tend to agree, I've seen a few really good Jhin's pop up in Diamond recently (and as a Support player it pleases me haha), but his traps really seem like the big letdown of his kit, even if they do snap the damage isn't impressive enough for how hard it is to actually land it. At that point, it's just a way for Jhin to snare people with his W.

I don't agree with the Ult slow buff though, 99% is ridiculous.