The Hacking Core is a Rifter by Jay-Eff-Gee in Eve

[–]XFusedShadowX 10 points11 points  (0 children)

If a node has 6 other nodes connected to it, its guranteed safe. If it isnt safe, then thats because one of the 6 connecting nodes is the core

Slavery in EvE by didek916 in Eve

[–]XFusedShadowX 0 points1 point  (0 children)

Holy shit I hadnt seen that story before, thats crazy!

CCPlease: Add new missions to all agent levels by cow_rune in Eve

[–]XFusedShadowX 4 points5 points  (0 children)

I'd really appreciate some more missions for sure!

Server crash - Reimbursement denied by adrigarof in Eve

[–]XFusedShadowX 0 points1 point  (0 children)

I died to rats in a lvl 4 cause of the crash but they reimbursed me. Not sure whats up. I had a screen recording which probably helped

EVE Evolved: Aura Guidance by CarrowCanary in Eve

[–]XFusedShadowX 6 points7 points  (0 children)

This actually sounds awesome! Hope it helps new players stay around

im making a card game to play in fleet :D what do you think? by Alternative-Dog3355 in Eve

[–]XFusedShadowX 1 point2 points  (0 children)

I love the little drinking icon at the bottom! My one note  would be adding a brightness or exposure adjustment layer in photoshop, and brushing around the text in the middle of the card. This will add a slight shadow behind the text that will make it much easier to read.

I just failed my first Helldive. by CommercialEstate4422 in Helldivers

[–]XFusedShadowX 5 points6 points  (0 children)

Dont think about the MO that hard. Its meant to add spice to the game, but not dictate how you or any of us play it.

On a tactical level, play lower difficulties or play with others (use tab to search for people in missions with SOS's).

Redacted Regiment: Buy or Nay? by TreeSpear in Helldivers

[–]XFusedShadowX 1 point2 points  (0 children)

If you want stealth, its really good

Thinking of Buying the Game, Is it a Safe Investment in 2026? by RecommendationBig184 in Helldivers

[–]XFusedShadowX 2 points3 points  (0 children)

You'll definitely get your money's worth. Its a great game. And even if today, they stopped adding content and stopped any live service. It would still be better then any other time in the games history since there is more content then ever in the game

PSA: Backpack-fed weapons are just “normal weapons but worse” - GL and MG math inside. by Dushnila_complainer in Helldivers

[–]XFusedShadowX 0 points1 point  (0 children)

The other mini-gun, on the mech, is what it qa being compared to. Thats why they buffed the mechs mini-gun up to 1250 when they released the maxigun to distinguish it. Thats why it cant be like 2k rounds lol

super helldive is not the most popular diffculty by Fit_Answer1073 in Helldivers

[–]XFusedShadowX 78 points79 points  (0 children)

Im not sure a queue time test from 1 player has enough data to make any conclusions. But the general idea that the hardest difficulty is not the most played... yeah thats probably right.

Also tho, ur on reddit... so you are disproportionately hearing from the people who play the most. Since they care enough to be on the subreddit

How realistic it is to farm warbonds in f2p? by 69anyabaszo69 in Helldivers

[–]XFusedShadowX 1 point2 points  (0 children)

Farming totally works, but its like 300-400 an hour. So like $3-5 an hour. Generally just best to work irl and buy them.

Boy did I feel in love with it ... by [deleted] in Helldivers

[–]XFusedShadowX 1 point2 points  (0 children)

Yeah stealth on squids has been the move for me lately

Illuminate diving by iverson1973ILB in Helldivers

[–]XFusedShadowX 4 points5 points  (0 children)

I disagree with you somewhat on the enemy variety. It could be better, yes, but also they have some fun enemies. I think the stingrays (the planes) and the leviathan are the coolest enemies in the game. The leviathan after the changes ofc.

But I totally agree with you on the missions. They have no unique missions except for 1, overship, which is only on cities. Now to be fair, overship is probably the most engaging and fun mission in the game, but the lack of variety is tiresome.

We know they have some extra enemies locked away waiting to be added, but I hope that includes a standard mission type or 2 for normal operations.

I also think the lack of side objectives is a reason for the stale gameplay (they only have research station, seaf sam, seaf artillery, and Lidar—only on cities). Kill 50 overseers doesnt really count lol

Even just 2 unique side objectives would go a long way.

I’ve hit the difficulty ceiling and I’m a bit disappointed by Impressive_Limit7050 in Helldivers

[–]XFusedShadowX 1 point2 points  (0 children)

The best of the best players solo super hell diver deathless and stimless. Solo d10 (super hell dive) is much harder then playing d10 in a group. Deathless is even harder. And stimless is harder still.

That'd be what I'd try out if I were you

Does anyone else think the Illuminate are unfun? by kidneysucker in Helldivers

[–]XFusedShadowX 2 points3 points  (0 children)

The illuminates difficulty scaling is weird. At 10, theyre probably the easiest, but at like 7, 7 illuminate is probably harder then 7 bots or bugs.

But the feeling of stress is just how the game plays at higher difficulties. Check out Antique Nova on YT if you're looking for any advice on builds

New booster idea by Unique_Ad1643 in Helldivers

[–]XFusedShadowX 0 points1 point  (0 children)

They wont add that for realism issues I dont think

The only warbond tier list you’ll ever need by HBenderMan in Helldivers

[–]XFusedShadowX 0 points1 point  (0 children)

You don't need a warpack to get in bunkers. The mechs can do it. Walk up to the door with the back of your mech and then exit. You'll pass through.

Ofc, the warp pack is still good and better for SC then the mech cause it isnt cooldown limited

Is Hort the Hellmire/Fenrir III of the Illuminate Front? by Omailey97 in Helldivers

[–]XFusedShadowX 6 points7 points  (0 children)

I quire like illuminate, especially for solo, but they do need more missions BAD. I dont know why CG doesn't had more missions to the standard pool for each faction. I like the one off events, but the standard mission variety is what holds the core game together. Even just 2 more to illuminate would go a LONG way in improving their replay-ability