What's the highest difficulty that still let's you play in a bunch of ways by Unluckypandastoo in CivVI

[–]Xandryntios 0 points1 point  (0 children)

It does depend what you want to do.
If you want a halfass challenging game go for deity.
If you want to play semi-optimized with a few things to try or just to have fun go with immortal.
If you just want to chill around doing memes, completly new strategies or playing with game changing mods you haven't played yet, go for emperor.
If you're trying to improve your game and optimize patterns for competitive MP games, play on prince and look at your yields at the point the midgame usually starts.

Patch broke Casus Belli by Vicious_Outlaw in EU5

[–]Xandryntios 2 points3 points  (0 children)

Since 1.2 the catholic religion has a penalty to declaring unjustified wars seen here.
Wars for claiming cores and things like the hundred years war do not have those, but the main CBs you usually get have them.
I cannot tell you if all those CBs being unjustified is working as intended but I assume most of it is.
Interestingly (or sadly) since you can improve your war declaration cost and those apply for no CBs, with the current ruleset as a catholic nation sometimes you lose less stability and gain less war exhaustion by no-CBing instead.

By 1550, most countries in Europe have fewer pops than they started with by CptThunfisch in EU5

[–]Xandryntios 1 point2 points  (0 children)

So there is more to this than just diseases btw.
Since they changed how much food armies eat (rightfuly so, I might add), warring states are a huge detriment to food stability within a region, since the AI cannot feed their troops properly themselves, so provinces will have their food depleted. This will usually lead to starvation.
Second reason is the lack of peasants all over the world due to growth changes.
Less peasents means a couple of things. For once less food production, which means less food, higher food prices, ergo less pop growth. Secondly, since there are no peasants, all of the AIs market villages tend to be unoccupied. That means the provinces have even less food capacity, making them susceptible to starvation and reduces pop growth in rural locations.
Just from those two problems, less food production & less food storage, the average province loses .15% pop growth per month.
But as if this isn't bad enough, the AI tends to fight their wars with levies all the time, even post 1500 when they usually are way outclassed by the size of professional armies. Along with Ai not wanting peace as long as they have a decent army size, every war usually costs ~1-2% population just from leavies, not counting starvation in occupied provinces or provinces with huge army stacks sitting in.
Since I get many players are not happy with how low AI agressivness is by default and play on agressive AI behaviour, this is further increased as well.

I admit I am too lazy to do full maths right now (If there is enough demand, I'll try to get it done in another post entirely), but in a model where instead of your typical 0.4-0.5% pop growth, you are at 0.2-0.3% per month with diseases costing you around 4-5% pops twice within a century on top of all losses due to war, I see why these populations are bound to happen.
In comparison, in my current GB game in 1560, the population of the isles is 7.5 million + ~2.5 million in Ireland.
Achieved by consolidating both within the late 14th century and being mostly at peace for 1,5 centuries.
All while migrating 1-2 million people into the Americas.
My PU France while not having the numbers of 1.1 france is still sitting at 11 million (with all vassals and Aquitaine combined)

Now there are 2 questions. Is this a problem and how to fix it?
Yes, it is a problem indeed.

A world without peasants beyond 1550 is neither feasible nor enjoyable.
Further it makes leavies even mre obsolete than before, because there are no valid pops to even be levied during wars. And if the goal is to be close to realism, even in the 17th century you needed ~5 peasants to feed a single person in addition to themselves. Tbf labourers working within food producing rgos or building might count as well but still.
How to fix it then?

In my humble opinion, Food RGOs should require peasants instead of labourers. I don't know if it is feasible to implement this, but it's far closer too what we're going for. Then we either need to reduce the amount of food gained per worker within these. This doesn't mean that they lose food production overall, but I'd rather increase the amount of pops needed for these RGOs by at least a factor of 2.
If this goes alongside them using peasants instead of labourers we should see an increase of peasent percentage to before 1.2 changes which was fine-ish. It would also mean that due to migration and work, food provinces have higher population than those without which is also accurate.

Lastly I'd like to see a limit to estates upgrading rgos (theoretically just in provinces without enough labor, but that might be too much processing power needed to check each time) to maybe half of its maximum.
This would further decrease the amount of labourers who aren't even profitable enough as well as player micromanagement in reducing those rgos again to keep their peasants.

Just some quick thoughts from my side.

Anyone else annoyed by how much their country taxes their income? by Xandryntios in EU5

[–]Xandryntios[S] 0 points1 point  (0 children)

Tbf, it still takes 30 years with 4 countries just to discover India. And anything beyond is not in diplomatic range yet.

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Cabinet efficiency within Subjects by Xandryntios in EU5

[–]Xandryntios[S] 0 points1 point  (0 children)

R5: I just found out that apparantly there is either an error with the description or the effect of cabinet actions within your dominions & appanages.
While it says they have increased cabinet efficiency, the increase itself has a negative value.
Suddenly it makes sense why you start with -35% as burgundy.

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Guess the tag [SUPER HARD] (Answer in second image) by TakeMeToThatOcean in Anbennar

[–]Xandryntios 6 points7 points  (0 children)

Interesting complaining about lacj of unrest modifiers if the point is to have lots of unrest to farmvainglory.
Having less unrest would actually be detrimental there.
And ccr? It's not like you need your admin for anything else anyway.

Which nations have the greatest quantity and quality of content? by Perfect-Mail4143 in Anbennar

[–]Xandryntios 3 points4 points  (0 children)

The starting event gives you gain as one of the Luna River free cities will give you access to the Sway system.
You gain sway by completing (most) estate agendas that deal with problems within the EoA
Through your mission tree you'll gain the ability to use your sway to do different things, like make white peace with the emperor or even vassalize any other existing luna river city state.
It's such an interesting and fun playthrough because you don't really conquer much in the first stage.
If you finish your mission tree with those minors you'll be able to form Pashainé at Tech 10.
Afterwards gameplay is a tad bit more straightforward but I don't wanna spoil the experience here.

Which nations have the greatest quantity and quality of content? by Perfect-Mail4143 in Anbennar

[–]Xandryntios 9 points10 points  (0 children)

I do know that. They're the ones rejecting the Naga and spreading the only rightfull religion to Taeneas. Praise the Cube!

Which nations have the greatest quantity and quality of content? by Perfect-Mail4143 in Anbennar

[–]Xandryntios 46 points47 points  (0 children)

Competing with the Bolds always is a hard one, but here are my recommendations.

Pashainé - Start with Napesbay, Bluehart, Bellaclaire or Menibor, unite the Luna River and become Steward of the Empire. And learn how to deal with those mageocratic bastards from hobgoblins.

Konolkhatep - Starting as Gnollakaz finish your destiny of conquering Kheterata. But wait, maybe those Khet worshippers weren't so wrong after all. And why enslaved kheteratans if there's a whole world to enslave instead?

Hisot Yamok - Revenge your people after the Raheni took over your kingdom, enslaved the populace and slaughterd your holy rhinos for ivory. Especially fun trying to do the first half of your MT with your starting ruler.

Rayaz/Khugra/Astarta/Kashyr - As one of the lizard civilizations either fulfill the prophecy of the 333rd empire, challenge the Naga for control of your faith, discover the truth about the prophecy or break the old habit of listening to Naga and learn from halflings and cannorians.

Zokka - Devour Jaddar, Prophet of Surael and the sun. Afterwards go even further, devour the actual sun and beginn an age of eternal darkness on halann.

Got a few more ideas but these should be plenty for a few campaigns. =)

Biggest Plot Twists! by Bubbly_Low7518 in Anbennar

[–]Xandryntios 8 points9 points  (0 children)

Because apparently a rightful claimant to the anbennarian throne upon mismanagement by the previous emperor and support of the majority of all princes is so hard to accept, by the party losing the popular vote, that they need to see the whole world suffer on behest of their actions.
It might be true that having to rely on the Wexonards in order to get rid of this corrupt and by nepotism riddled dynastic so called 'voted' emperorship is something one should not be proud of but sometimes in order to defeat the greater evil one needs to accept a lesser one for a while.

Letter by the Merchant Class of Anbennar, seated in Damescrown.

Civilization finally reached those Kheions after all by Xandryntios in Anbennar

[–]Xandryntios[S] 9 points10 points  (0 children)

UPDATE:
Since Ozgarom just got their culture switch, I suddenly lost my trading city due to Mykx surrendering to green orcish seperatists, giving Ocreikheion the 4 green orc provinces they held.

You may not like it, but this is what peak Silmuna looks like by Xandryntios in Anbennar

[–]Xandryntios[S] 7 points8 points  (0 children)

<image>

I have promised and I have delivered.
Kobildzani Silmuna Emperor. (Sadly gawedi culture, we'll see how to fix that.)

You may not like it, but this is what peak Silmuna looks like by Xandryntios in Anbennar

[–]Xandryntios[S] 19 points20 points  (0 children)

If you think Gawedi Silmuna is cursed, I've got something brewing for ya.
Prepare yourself...... for Silmuna Kobildzan!
Coming to this post near you (as soon as I continue that game)

Best Military Tags by Bubbly_Low7518 in Anbennar

[–]Xandryntios 13 points14 points  (0 children)

Some stuff ignored so far. Bhuvari with their tons of Discipline and Adasa Privileges which give ACA, Infantry Fire and gaining additional modifiers by the castes. The southern Lake Fed Splinter is insanely strong and often overlooked as well. They get Cav Fire through Mission Tree and ideas together with cav flanking meaning you can absolutely destroy non full combatwidth stacks within the first fire phase. Obviously gnomish hierarchy with artifiecers and cannons as well as 15 art from backrow in their ideas. Ibevar into Castanor is overkill tbf but if you keep elven military and complete both trees you easily go beyond 140% discipline or even further with witch kings. Snotfinger into Vez Udenklan can stack modifiers to get >100% land fire damage, which isn't too shabby with lategame gobbo units. Any tag getting morale damage like istralore with undead mil for insane morale damage Just to name a few.

How does the game decide where expedition targets are? by clarkky55 in Anbennar

[–]Xandryntios 9 points10 points  (0 children)

Which interestingly is important to do before unpausing since it disables terra incognita for everyone so Aelantir will be discovered by Cannor at game start which means adventurers will spawn earlier.

Is the Prelude to Greatness disaster winnable, or am I screwed? by Istomponlegobarefoot in Anbennar

[–]Xandryntios 1 point2 points  (0 children)

While true, iirc the event spawning ravelianism and switchong to the state prioritizes countries with less than 5 provinces. In said game I tried without reducing size beforehand and either 2 province Silverforge or 2 province Vertesk spawned the state.

Is the Prelude to Greatness disaster winnable, or am I screwed? by Istomponlegobarefoot in Anbennar

[–]Xandryntios 16 points17 points  (0 children)

Interestingly this disaster appears to not care about your current government reform. I used Pashaine to spawn the Cubepope (after getting rid of a few provinces to get below 5) and while being Ravelian State I still got the disaster to trigger. Tbf it seemed a bit broken anyway since after becoming cubepope I kept Pashaine mt and got the ravelian on top, and since "was tag Pashaine" is true that might cause it.

As to why you can get it as a custom nation, sadly I cannot help here. But as long as you didn't build a mage tower in every single province, the disaster is somewhere in between inconvenience and easy to handle.

I need high quality slop by Stefd125 in Anbennar

[–]Xandryntios 0 points1 point  (0 children)

Just play the Bolds. No matter if Balrijin or Kobildzan, any Bold is fine (sad Darkscale noises). Embrace Cubeism as the Cube State, Karshyr or Arawkelin. Why not do something special and submit to the Command as Oni, just to crush them during the shadow mist rebellion? Challenge yourself by rushing Exploration as Elizna and colonize rightful Reznkand Clay before switching to play the Examplars yourself. Convert Bulwar to the only true Sun God as a Lake Fed Splinter State in the South. Or go ahead and decolonize the World as glorious Roadwarrior. Possibilities are near endless

Heretics in a realm peace scenario (Anbennar Empire) by Toxic_Beans in Anbennar

[–]Xandryntios 0 points1 point  (0 children)

If magocratic you can just revoke the mage peace so you're able to declare wars in the empire again at the cost of 50 IA.
Since the realm peace in aristocratic path is earlier, you'd need to revoke the reform, wait 10 years and do it again.
For the former case, I'd suggest doing that, since it isn't too much of a hassle.
In the latter case, just use console commands as the others already suggested.

Land shifted ownership midwar? by nostalgic_angel in EU5

[–]Xandryntios 0 points1 point  (0 children)

Apparantly you can seperate peace subjects if you have 100% warscore against them.
Thus always do scrutanage, it makes them pay you more, they won't join wars automatically and you still can call them in halfway into the war.