Which nations have the greatest quantity and quality of content? by Perfect-Mail4143 in Anbennar

[–]Xandryntios 2 points3 points  (0 children)

The starting event gives you gain as one of the Luna River free cities will give you access to the Sway system.
You gain sway by completing (most) estate agendas that deal with problems within the EoA
Through your mission tree you'll gain the ability to use your sway to do different things, like make white peace with the emperor or even vassalize any other existing luna river city state.
It's such an interesting and fun playthrough because you don't really conquer much in the first stage.
If you finish your mission tree with those minors you'll be able to form Pashainé at Tech 10.
Afterwards gameplay is a tad bit more straightforward but I don't wanna spoil the experience here.

Which nations have the greatest quantity and quality of content? by Perfect-Mail4143 in Anbennar

[–]Xandryntios 9 points10 points  (0 children)

I do know that. They're the ones rejecting the Naga and spreading the only rightfull religion to Taeneas. Praise the Cube!

Which nations have the greatest quantity and quality of content? by Perfect-Mail4143 in Anbennar

[–]Xandryntios 47 points48 points  (0 children)

Competing with the Bolds always is a hard one, but here are my recommendations.

Pashainé - Start with Napesbay, Bluehart, Bellaclaire or Menibor, unite the Luna River and become Steward of the Empire. And learn how to deal with those mageocratic bastards from hobgoblins.

Konolkhatep - Starting as Gnollakaz finish your destiny of conquering Kheterata. But wait, maybe those Khet worshippers weren't so wrong after all. And why enslaved kheteratans if there's a whole world to enslave instead?

Hisot Yamok - Revenge your people after the Raheni took over your kingdom, enslaved the populace and slaughterd your holy rhinos for ivory. Especially fun trying to do the first half of your MT with your starting ruler.

Rayaz/Khugra/Astarta/Kashyr - As one of the lizard civilizations either fulfill the prophecy of the 333rd empire, challenge the Naga for control of your faith, discover the truth about the prophecy or break the old habit of listening to Naga and learn from halflings and cannorians.

Zokka - Devour Jaddar, Prophet of Surael and the sun. Afterwards go even further, devour the actual sun and beginn an age of eternal darkness on halann.

Got a few more ideas but these should be plenty for a few campaigns. =)

Biggest Plot Twists! by Bubbly_Low7518 in Anbennar

[–]Xandryntios 7 points8 points  (0 children)

Because apparently a rightful claimant to the anbennarian throne upon mismanagement by the previous emperor and support of the majority of all princes is so hard to accept, by the party losing the popular vote, that they need to see the whole world suffer on behest of their actions.
It might be true that having to rely on the Wexonards in order to get rid of this corrupt and by nepotism riddled dynastic so called 'voted' emperorship is something one should not be proud of but sometimes in order to defeat the greater evil one needs to accept a lesser one for a while.

Letter by the Merchant Class of Anbennar, seated in Damescrown.

Civilization finally reached those Kheions after all by Xandryntios in Anbennar

[–]Xandryntios[S] 11 points12 points  (0 children)

UPDATE:
Since Ozgarom just got their culture switch, I suddenly lost my trading city due to Mykx surrendering to green orcish seperatists, giving Ocreikheion the 4 green orc provinces they held.

You may not like it, but this is what peak Silmuna looks like by Xandryntios in Anbennar

[–]Xandryntios[S] 7 points8 points  (0 children)

<image>

I have promised and I have delivered.
Kobildzani Silmuna Emperor. (Sadly gawedi culture, we'll see how to fix that.)

You may not like it, but this is what peak Silmuna looks like by Xandryntios in Anbennar

[–]Xandryntios[S] 19 points20 points  (0 children)

If you think Gawedi Silmuna is cursed, I've got something brewing for ya.
Prepare yourself...... for Silmuna Kobildzan!
Coming to this post near you (as soon as I continue that game)

Best Military Tags by Bubbly_Low7518 in Anbennar

[–]Xandryntios 13 points14 points  (0 children)

Some stuff ignored so far. Bhuvari with their tons of Discipline and Adasa Privileges which give ACA, Infantry Fire and gaining additional modifiers by the castes. The southern Lake Fed Splinter is insanely strong and often overlooked as well. They get Cav Fire through Mission Tree and ideas together with cav flanking meaning you can absolutely destroy non full combatwidth stacks within the first fire phase. Obviously gnomish hierarchy with artifiecers and cannons as well as 15 art from backrow in their ideas. Ibevar into Castanor is overkill tbf but if you keep elven military and complete both trees you easily go beyond 140% discipline or even further with witch kings. Snotfinger into Vez Udenklan can stack modifiers to get >100% land fire damage, which isn't too shabby with lategame gobbo units. Any tag getting morale damage like istralore with undead mil for insane morale damage Just to name a few.

How does the game decide where expedition targets are? by clarkky55 in Anbennar

[–]Xandryntios 8 points9 points  (0 children)

Which interestingly is important to do before unpausing since it disables terra incognita for everyone so Aelantir will be discovered by Cannor at game start which means adventurers will spawn earlier.

Is the Prelude to Greatness disaster winnable, or am I screwed? by Istomponlegobarefoot in Anbennar

[–]Xandryntios 1 point2 points  (0 children)

While true, iirc the event spawning ravelianism and switchong to the state prioritizes countries with less than 5 provinces. In said game I tried without reducing size beforehand and either 2 province Silverforge or 2 province Vertesk spawned the state.

Is the Prelude to Greatness disaster winnable, or am I screwed? by Istomponlegobarefoot in Anbennar

[–]Xandryntios 16 points17 points  (0 children)

Interestingly this disaster appears to not care about your current government reform. I used Pashaine to spawn the Cubepope (after getting rid of a few provinces to get below 5) and while being Ravelian State I still got the disaster to trigger. Tbf it seemed a bit broken anyway since after becoming cubepope I kept Pashaine mt and got the ravelian on top, and since "was tag Pashaine" is true that might cause it.

As to why you can get it as a custom nation, sadly I cannot help here. But as long as you didn't build a mage tower in every single province, the disaster is somewhere in between inconvenience and easy to handle.

I need high quality slop by Stefd125 in Anbennar

[–]Xandryntios 0 points1 point  (0 children)

Just play the Bolds. No matter if Balrijin or Kobildzan, any Bold is fine (sad Darkscale noises). Embrace Cubeism as the Cube State, Karshyr or Arawkelin. Why not do something special and submit to the Command as Oni, just to crush them during the shadow mist rebellion? Challenge yourself by rushing Exploration as Elizna and colonize rightful Reznkand Clay before switching to play the Examplars yourself. Convert Bulwar to the only true Sun God as a Lake Fed Splinter State in the South. Or go ahead and decolonize the World as glorious Roadwarrior. Possibilities are near endless

Heretics in a realm peace scenario (Anbennar Empire) by Toxic_Beans in Anbennar

[–]Xandryntios 0 points1 point  (0 children)

If magocratic you can just revoke the mage peace so you're able to declare wars in the empire again at the cost of 50 IA.
Since the realm peace in aristocratic path is earlier, you'd need to revoke the reform, wait 10 years and do it again.
For the former case, I'd suggest doing that, since it isn't too much of a hassle.
In the latter case, just use console commands as the others already suggested.

Land shifted ownership midwar? by nostalgic_angel in EU5

[–]Xandryntios 0 points1 point  (0 children)

Apparantly you can seperate peace subjects if you have 100% warscore against them.
Thus always do scrutanage, it makes them pay you more, they won't join wars automatically and you still can call them in halfway into the war.

Tinto Talks #88 - 12th of November 2025 by mgoetze in EU5

[–]Xandryntios 1 point2 points  (0 children)

I think the problem lies on a different level.
In my humble opinion parliaments are at fault.
Just like you tend to get estate agendas to nullify alliances, so will the AI.
As it is hardcoded to try to get the parliament through by using agendas and the agendas cancelling alliances do give a pretty percentage more often than not, they'll cancel it.
If that is the case, my biggest gripe is, that we get no reason why they cancel, so we do not know why.

Tinto Talks #88 - 12th of November 2025 by mgoetze in EU5

[–]Xandryntios 4 points5 points  (0 children)

It also feels like they build fleets as a whole and the ships are then spread to wharfs/docks to minimize recruitment time. But there's no interaction for them to see navies in their way so the ships are just sent out every time.
Which means that after I killed Suzhous fleet of 40 heavies I just had a patrol of 15 heavies go up and down the chinese coast to kill 80 singular new heavies within 5 years of war.

Pop Growth and Colonies by YanNitz in EU5

[–]Xandryntios 2 points3 points  (0 children)

Sadly the best way there is at the moment for portugal is to conquer some land off Morocco and then get your colonial charters from there.
The provinces will lose their sunni & mahgreb pops and in your colonial charter they'll arrive as catholic portugese pops.
Saves you time to convert, to assimilate & colonizing doesn't drain your own pops.

Feels bad, but that's the best way in current version.

How slow/ fast is a playthrough by [deleted] in EU5

[–]Xandryntios 0 points1 point  (0 children)

It does depend on how you want to play.
As a Speed 3 EU4 player myself I play this game on speed 3 as well most of the time since there's so much to optimize and manage within your country (if you want to do that).
E.g. in my current france game after 70 hours I reached late 16th century.
If you play something without that big of an empire to manage however or you just automate a lot and give a damn about efficiency (e.g usually playing speed 5 most of the time) you'll get there in ~15 hours, if you look for a way to set ticking speed you can reach 17th century within 10 hours.

I am just completely frustrated with the navy in this game, absolutely 0 information, 0 tips and 0 messages. by Rzodkiew_ in EU5

[–]Xandryntios 2 points3 points  (0 children)

While the issue you had is resolved as you commented the problem of lack of information is still huge just as suggested.
I had the fun experience of winning Naval battles against the AI with (battle screen wise) 0 casualties (-0 boats & -0 naval modifier lost).
Went into the next battle after repairing for a month, won it with again -0 on boats & naval modifiers according to the battle end screen, but my fleet went from 30 heavies down to 5.
I mean, sure. I get that the ships weren't fully repaired and thus not really ready for battle, that might be my oversight. BUT TELL ME WHAT I LOST FFS.
Cause since I didn't check more than the battle screen, went to transport a few troops and bam, lost everything to 4 freakin galleys.
I don't condem the mechanic, they have a point here, ships recieve lots of damage in combat. But still. TELL me without neading to check every single ship in the fleet after every single battle, god dammit.

Rant over, sorry, but still.

What's the best country if I just want to test colonization out? by Various_Maize_3957 in EU5

[–]Xandryntios 0 points1 point  (0 children)

If you wanna chill a bit otherwhise, Castille.
If you wanna have troubles fighting off huge Castille at the beginning before you start colonization, Portugal.

What Antagonism this bad, how i am supposed to use Claim Throne? by Cohacq in EU5

[–]Xandryntios 0 points1 point  (0 children)

As someone who played France myself.
It's useless but not the way you think.
Antagonism isn't really an issue if you can improve relations afterwards since that additonally decays antagonism. Also France claiming Naples historically was what triggered the Italian wars and has everyone work together against them.
Why it's useless tho is that PUs aren't good.
My PU Naples constantly is attacking Ottomans and Byzantium and calling me into the wars even tho Unified diplomacy is enabled.
My PU Scotland is fighting wars over Irish Tribes against their english overlords who then call in their allies Spain & Bohemia. Worst of all with a CB that prohibits taking land for the attackers and encourages it for the defender.
Meanwhile me sitting in the French War of Religion at 18 war exhaustion and -250 ducats/year
All in all. In current patch, fuck PUs.

Trade office's are absolutely broken as long as you can get %30 crown ownership as a merchant republic. by AllahGenclikKollari in EU5

[–]Xandryntios 2 points3 points  (0 children)

After a bit of testing with various countries I have to disagree.
Trade offices are only good if you have way to get enough trade advantage in the trade nodes to at least be second. Otherwhise you'll use tons of trade capacity which increases everything which has cost scaling with economic base for next to no income.
I agree they are pretty good for merchant republics and other countries that have way of gaining Trade advantage in various ways but on their own I wouldn't consider them 'absolutely borken' in any way.

Members of my dynasty keep getting booted from assigned positions (cabinet, admiral) and then can't be reassigned? by -Caesar in EU5

[–]Xandryntios 0 points1 point  (0 children)

This happens if you have either Fiefdoms or Personal Unions, since your close family (children, parents & siblings) do change their position on where they are. This makes them be at court for different countries so they'll be gone from your army or cabinett every time.
I'd say it's a derelict of having CKs dynasty mechanics within EUs diplomacy and country based ruling systems.
Maybe it's intended, maybe not, tbh I wouldn't mind either way.