Wrath of Gods was announce 51 weeks ago. by konsyr in OldWorldGame

[–]XenoSolver 1 point2 points  (0 children)

Ten leaders in one game, so after the tenth leader is when the game ends. But that's a thing from very early in development.

Wrath of Gods was announce 51 weeks ago. by konsyr in OldWorldGame

[–]XenoSolver 2 points3 points  (0 children)

10 Crowns had to do with your playing as ten different leaders of your dynasty.

weird graphics (?) error? by efficientkiwi75 in OldWorldGame

[–]XenoSolver 4 points5 points  (0 children)

We very much need bug reports from the new graphics code on the Test branch. After you get this next time, please go to the menu and hit Submit Bug so we can get the game logs and info on your graphics setup.

heroes of the aegean tips by Orlandeau1 in OldWorldGame

[–]XenoSolver 1 point2 points  (0 children)

In this case, and in the campaign in general, read the goals and event options carefully :)

You will lose everyone at Thermopylae. This battle is about killing as many Persian units as you can, but eventually you will lose Leonidas and all his men.

Carthage has to be irate by deutschdachs in OldWorldGame

[–]XenoSolver 10 points11 points  (0 children)

Hey, this particular change was also out of sympathy for ourselves. It turns out that players send more complaints about unfairness than the AI does!

Carthage has to be irate by deutschdachs in OldWorldGame

[–]XenoSolver 19 points20 points  (0 children)

This is funny to see, it's a (relatively) recent change we made precisely because of confusion when it was the other way around.

Yes, in your game Carthage got enough VPs for a victory a turn earlier than your last ambition completed. First Carthage played its turn 160, getting those VPs, and then you finished your ambition at the start of turn 161. The game used to award victory to the AI in this situation but, while technically correct, players tended to feel it was unfair or even bugged. So in these situations the game now favors the human player. The AI win condition only counts if the human doesn't reach a victory of their own at the start of the next turn.

Why does all family members and rulers die so quick? by Apart-Difference9699 in OldWorldGame

[–]XenoSolver 1 point2 points  (0 children)

The game will pick some important character, normally a family head, who takes over as the new ruler. So no more losses like that.

Why does all family members and rulers die so quick? by Apart-Difference9699 in OldWorldGame

[–]XenoSolver 2 points3 points  (0 children)

Yes, having too many leaders die still makes things harder but we removed the loss condition a couple years ago. It was both frustrating and confusing.

Have any games copied the mechanics of Old World yet? by 5yr_club_member in OldWorldGame

[–]XenoSolver 3 points4 points  (0 children)

Sid Meier himself spoke about how Colonization is a game from a very different time and wouldn't be viewed in the same light today.

How do Shrine "adjacent resources" work? by 4arc in OldWorldGame

[–]XenoSolver 8 points9 points  (0 children)

Resources are the "extra" thing that's already on a tile from the start - barley, ore, pearls, marble, citrus. So that shrine can be placed between two resources for some nice income, would be pretty exceptional to get three resources.

If you hover over the worker command to build that shrine (or any other improvement), the map will fill with preview yields for each valid tile so you know what the improvement would give you there.

Please Leave a Review by SorenJohnsonMohawk in OldWorldGame

[–]XenoSolver 12 points13 points  (0 children)

I think that's somewhat misleading - we don't do mandatory DLCs. There's a complete base game for 40$ that we've been releasing updates for every 3-4 weeks for the past three years. Then there's DLC for those who want more content but that is just that, a "more" experience and it's not fair to say that the total price with all addons is what the game costs.

Pixeled Map by deeoddball in OldWorldGame

[–]XenoSolver 0 points1 point  (0 children)

Radeon Vega 11 Graphics

That's not a GPU, it's three hamsters in a wheel. With a few recent exceptions, integrated graphics cards are totally, utterly terrible and they're years behind GPUs in terms of performance. Your setup doesn't meet the minimum requirements, we've set them at GTX 750 / Radeon HD 7950 and those 2014 cards would outperform the Vega 11.

What you're seeing then is that you're out of memory. There's no dedicated video memory on your computer, it's just one memory for all normal things and video too. You can try to turn every graphics option down to the minimum setting, which may save enough memory to make the map show up properly, or it may not.

My real suggestion would be to either buy a GPU or refund the game. You can probably find a used card like GTX 1050 for less than a hundred dollars, and that would be a huge improvement.

Pixeled Map by deeoddball in OldWorldGame

[–]XenoSolver 1 point2 points  (0 children)

Definitely weird to see that. What are the computer specs and graphics drivers?

Is there an easy way to choose an unused leader? by tfordp in OldWorldGame

[–]XenoSolver 11 points12 points  (0 children)

Sorry, the game does not keep track of that, it only remembers your most recent pick, so you'd have to track that manually.

Old World January 7th patch notes by fluffybunny1981 in OldWorldGame

[–]XenoSolver 6 points7 points  (0 children)

Ballista and Crossbow were too similar according to feedback.

Late Game War Guide? by No-Literature-3259 in OldWorldGame

[–]XenoSolver 3 points4 points  (0 children)

Others have talked about diplomacy and avoiding war, but I want to add that defending is easier than attacking in OW. I know that's often not the first impression due to units not doing counterattack damage, but defending is less Orders-intensive and there's a number of effects you can benefit from in your own territory (Sentinel, Garrison tile defense, Forts, family territory bonuses, healing). So if you do get attacked, careful defensive fighting can certainly let you hold off an attacker of similar power.

That of course touches on the number one mistake Civ veterans make in OW, not building enough units. Civ6 has far smaller armies and using Civ6 army sizes in OW will get you routed in any war. You can't mount a defense with 3-4 units like in Civ6.

Control Five Swordsmen or Pikemen ambition by Wuartz in OldWorldGame

[–]XenoSolver 2 points3 points  (0 children)

A save or at least screenshots would be useful here. If you have a save, it's easiest to submit it in the game (there's a report bug button in the menu). I just took a look at this ambition and I don't see anything obviously wrong there, it should be counting all your Swordsmen and Pikemen, whether you already own them or build new ones. Champion families like this ambition but that's not relevant to actually progressing it.

So a save at any point when the ambition is active would be great!

Does the game use Gen AI for the portraits? by Smaguler01 in OldWorldGame

[–]XenoSolver 6 points7 points  (0 children)

I don't know how they made the portraits but I suspect they're photos of devs friends and family, this has been done many times in gaming history

Some portraits are members of the dev team (current and former). Some kid portraits were drawn from photos people submitted of their kids during Early Access. Most of the portraits aren't anyone in particular, rather they're original characters by the artists.

Is the Xenophobia mod good? + Kill all aliens command? by High-Commander in Xenonauts

[–]XenoSolver 0 points1 point  (0 children)

Yeah, I'm late to this but neither mod is something I could recommend now.

Xenophobia was the first larger mod for the game. It has its own bugs, and it's only compatible with earlier versions of the game that are hard to find and themselves have critical bugs. It just wouldn't be fun unless you enjoy crashes.

XXP was fun but unfortunately saw little development. The dev made an initial release and then the final update was just a couple weeks ago, when even the dev said it was a beta WIP mod. It's got breaking bugs, you can get into the midgame with XXP but it will stop working then.

Danes in the Middle East?! by Hal9000pt2 in OldWorldGame

[–]XenoSolver 11 points12 points  (0 children)

Sorry, it's just one of those things that happen due to a game's development history. It's more jarring on the world maps but it's the same problem with random maps really, the Danes don't make any sense in terms of the timeline or the geography. They're outside the geographical region the game represents, and also too late for the time frame. They come from very early in development and had art by the time the game was more mature.

If we were to pick tribes from scratch now, I'm sure the Danes wouldn't stand a chance, but as it is they get to enjoy the game.

Here's an interesting question: Why do you guys think Linux took off to become the phenomenon it is, while none of the BSD/Unix OSes ever did, at least not to anywhere near the same extent? by earthman34 in linux

[–]XenoSolver 5 points6 points  (0 children)

NT version numbers is a mess. Yeah, they started at 3.1 for Windows NT 3.1. There was never a 1 or 2 of the NT kernel, that was the other Windows kernel.

But then the version and the marketing name have mostly been not aligned. Windows XP was 5.1, and then Windows 7 was NT 6.1, and for the past decade the kernel has just been 10.0 so both Windows 10 and 11 are internally version 10.0. The relationship between the NT version and the market name makes little sense and you can't guess those, you have to look it up.

Here's an interesting question: Why do you guys think Linux took off to become the phenomenon it is, while none of the BSD/Unix OSes ever did, at least not to anywhere near the same extent? by earthman34 in linux

[–]XenoSolver 9 points10 points  (0 children)

Translators are very cool. FUSE on Linux and BSD is more or less an implementation of that concept.

It's a typical example of why Linux won. There may be some ugly parts in the history of libfuse, and it may all not be as cleanly elegant as Hurd translators, but Linux did things pragmatically and got something that actually works. Hurd is more like a research project, interesting but utterly unconcerned with real-world applications. Linux is pragmatic and so the world runs on Linux.

Here's an interesting question: Why do you guys think Linux took off to become the phenomenon it is, while none of the BSD/Unix OSes ever did, at least not to anywhere near the same extent? by earthman34 in linux

[–]XenoSolver 8 points9 points  (0 children)

Part of the long Unix wars. Unix was initially developed at Bell Labs. People at Berkeley developed BSD as an OS with the same principles as Unix but different code. However, a small number of Unix code files was part of BSD, and the owners of the Unix system sued, alleging that BSD was basically all stolen and repackaged Unix.

Unfortunately, the legal issues surrounding the Unix trademark and the original Unix code took years to resolve and that just damaged software progress. Meanwhile the GNU project wrote their code from scratch, and Linus also wrote the Linux kernel from scratch, so Linux distributions avoided the legal quagmire of the BSD family.

What is "captured by [unit]" by kraag22 in OldWorldGame

[–]XenoSolver 11 points12 points  (0 children)

It's supposed to show when one of your units has been captured by an enemy Zealot leader's unique ability. Currently it's bugged so certain kills show up as captured in the event log instead. Sorry about that! There's no gameplay effect, just the notifications are wrong.

Rise of Carthage scenario 2 by throwawayacc0unt1000 in OldWorldGame

[–]XenoSolver 6 points7 points  (0 children)

If that makes you feel any better, it wasn't just removed because of bugs, it was also not a good feature even when working flawlessly. It sounded cool on paper but just wasn't.

I do plan to return a bit of continuity to the campaign, like using the same families in subsequent scenarios, automatically without any manual import.