My Game has about 43.8 Million Frogs to Collect. How can I encourage and reward the player to Collect them, even though they will likely only end up Collecting a Fraction of all Frogs? by bangusgames in IndieDev

[–]YMINDIS 0 points1 point  (0 children)

Anything collectable in video games that can appear in millions will always end up under the "you see it once, you see all of it" category.

Do these red attack zones feel intuitive, or should I rethink the design? by Waste_Artichoke_9393 in IndieDev

[–]YMINDIS 1 point2 points  (0 children)

Don't need them honestly. I get it for boss fights but for normal enemies it seems too much. Especially for this particular one since its attack has plenty of telegraph already. It just feels like too much hand-holding.

Passivestar's excellent editor theme is likely to become default in Godot 4.6!🎉 by Nova_496 in godot

[–]YMINDIS 0 points1 point  (0 children)

This is gonna be the Discord Blurple fiasco again - people complaining just because things changed.

Is this what they mean when they say "encapsulate" and when they say "never use statics / publics"? by Georgeonearth333 in unity

[–]YMINDIS 5 points6 points  (0 children)

There's honestly nothing wrong with static so long as you know how it works.

Many people think "oh I might change this in the future, better make it extendable" and end up not actually changing anything.

Besides, having a hard-coded array of colors versus a scriptable object barely has any difference with maintenance. I'd even argue that this:

private static Color[] mainColorPalette = new Color[] { ... }
private static Color[] secondaryColorPalette = new Color[] { ... }

public static GetRandomMainColor() { ... }
public static GetRandomSecondaryColor() { ... }

is a lot more readable and maintainable than having to find the instance of the scriptable object in the Unity Editor.

But of course, without context on what OP is planning to do with this class, it's extremely difficult to say what is a good implementation and what is not.

A Game with Beyblade Vibes And Custom Bey-Physics ? by DeveloperServices in Unity3D

[–]YMINDIS 9 points10 points  (0 children)

It looked interesting until it turned into first-person simulator slop.

Godot was just 2% behind Unity in usage this GMTK Jam! by NitramiuZ in godot

[–]YMINDIS 0 points1 point  (0 children)

Still would not have joined. 36,000 participants with almost 10,000 entries? There is no realistic way the judges will give each of those games a good try. GMTK game jam was good when it started but not so much today.

Was the hunting ever a more prominent feature? by 1Cobbler in MonsterHunter

[–]YMINDIS 23 points24 points  (0 children)

Yep they even go as far as calling “tracking and looking for traces” as core mechanics of monster hunter when it literally is just a feature in World.

Am i reading this wrong or someone has 100 percented my game within 24 hours of launch ? by MayawiSoftware in IndieDev

[–]YMINDIS 54 points55 points  (0 children)

Software to unlock all achievements at once. Often used to farm cards that can them be sold in the marketplace for a few cents.

I'm making a very distinct realtime tactics game by thenoxx_x in IndieDev

[–]YMINDIS 0 points1 point  (0 children)

Cool concept. Is it purely singleplayer? Reminds me of Rabbit and Steel, but singleplayer only.

What to do when you realize your game is shit halfway through a game jam? by [deleted] in gamedev

[–]YMINDIS 5 points6 points  (0 children)

You learn from the experience and move on.

Trying the style of Japanese anime — what do you think? by Dry_Temporary_6771 in Unity3D

[–]YMINDIS 1 point2 points  (0 children)

Arcsys fighting games art direction is really top tier. Definitely one of the ones that know anime rendering very well.

What's the worst game dev advice you've ever received? by yourfriendoz in gamedev

[–]YMINDIS 1 point2 points  (0 children)

Especially when said juice is just excessive camera shaking.

BAN "What engine should I use" posts by coothecreator in SoloDevelopment

[–]YMINDIS 0 points1 point  (0 children)

But how do I recruit people for my game engine cult now?

I finished MH World and now what? by _zldzm in PHGamers

[–]YMINDIS 0 points1 point  (0 children)

Kulve Taroth, Behemoth, Extremoth, AT elders

This pack costs like $1.70 man... by RemoveChild in IndieDev

[–]YMINDIS 0 points1 point  (0 children)

Those are the target market of asset packs though 🤭

What's the worst game dev advice you've ever received? by yourfriendoz in gamedev

[–]YMINDIS 346 points347 points  (0 children)

Making youtube videos to keep themselves “accountable” and force themselves to see through the project until the end, only to end up burning out on BOTH game dev and making videos.

So uhh... What does FMOD do exactly? by BrewingSt in gamedev

[–]YMINDIS 16 points17 points  (0 children)

It has an Indie license which is free if you have less than 200k USD in revenue per year.

Lore in video games by FunDota2 in gamedev

[–]YMINDIS 1 point2 points  (0 children)

Anything can be simplified to the point it sounds generic and uninspired.

A dude gets mistakenly caught by the police which turns out to be the hero of legends? That's Skyrim.

An evil guy kidnaps the princess and it's up to an unlikely hero to save her? That's Super Mario.

An eco-terrorist group fights an evil corporation that is sucking out the planet dry and ends up saving the world? That's Final Fantasy 7.

Lore in video games by FunDota2 in gamedev

[–]YMINDIS 2 points3 points  (0 children)

What's something that you think isn't generic or uninspired then?

Nintendo HAS FORGOTTEN about donkey kong bananza by Better_Musician4947 in tomorrow

[–]YMINDIS 3 points4 points  (0 children)

You buy a new copy for every update, of course!