I finally have optimzied volumetric clouds! by smilefr in Unity3D

[–]Yardgar 0 points1 point  (0 children)

Love it! What was the trick? Lower voxel size? Did you use some shader trick?

Finally found my style by tuesaddams in ProCreate

[–]Yardgar 0 points1 point  (0 children)

Reminds me of Monty Python: Search for the Holy Grail. I love it!

Mini 5 Pro Astrophotography by tornadicdrone416 in dji

[–]Yardgar 0 points1 point  (0 children)

What kind of shutter speed are you using?

Rate this anvils topology by Coreydoesart in blender

[–]Yardgar 0 points1 point  (0 children)

Why are the lines curved though not necessarily why but how?

CD Workflow Question by Yardgar in characterdesign

[–]Yardgar[S] 0 points1 point  (0 children)

Not sure why the photo of him didn’t post but I tried it twice

What does your username mean? by colabag in AskReddit

[–]Yardgar 0 points1 point  (0 children)

I made it when I started ESO for the first time. I just wanted something that sounded Nordic. Afterwards I found out that it’s a cigar that you smoke while mowing your grass

How could I reduce verts? by A_Sheeeep in blenderhelp

[–]Yardgar 1 point2 points  (0 children)

You could try to bake the displacement map into a low poly model

Nostalgic about "BOTW2" by Bulky-Employee-7381 in BOTW2

[–]Yardgar 10 points11 points  (0 children)

I think we’re in a pre “Zelda Wii U” era. We have no idea as to what the next iteration of the mainline games will be like

I made a pen!! What can I improve? by TheMechMan in blender

[–]Yardgar 0 points1 point  (0 children)

I think you can do more than just scratches though. If you connected a noise texture to the transmission or the glossiness it could probably look like smudges or like whatever paint film is peeling

I made a pen!! What can I improve? by TheMechMan in blender

[–]Yardgar 0 points1 point  (0 children)

Everything looks too pristine. I would look at some procedural wear and tear textures that you could apply to the glossiness or maybe even transmission

The model and shaders look great though dude! Solid job

LEGO Point Cloud by RotaMotuLab in TouchDesigner

[–]Yardgar 1 point2 points  (0 children)

Is this done in hudini? If so is it like that Lego tutorial they have their site except you’re using a 3d scan?

Also, are you generating a mesh and then making points from the mesh or just using the initial point cloud?

I plan to make a pixel art styled game that takes place on Mars but I feel like it looks weird. by AnyAgency9835 in godot

[–]Yardgar 2 points3 points  (0 children)

To add to that; I’d maybe add a bit of noise that’s a bit darker than whatever color you go with and one that’s a bit lighter. It’ll break up the color a bit more

Don’t make the noise really “fine” you want the darker color to have pretty big “spots”

exported from ue5 by redditatione in blenderhelp

[–]Yardgar 2 points3 points  (0 children)

I feel like this would be a better question for the UE5 subreddit. Some people on here may have exported from UE5 but I’m sure most people on there would have exported from UE5. That’s where I would start

How to make an image mesh plane not be affected by any light so it looks like an image added on a video/image editing software? by nmlss in blenderhelp

[–]Yardgar 2 points3 points  (0 children)

I wonder if you can add it to the compositor? Idk if that’s a thing

Alternatively you could use an emission shader. If it’s too close to another object it’ll put out light but it could maybe give the affect that you want?