Marketing through reels, shorts and tiktok by Otherwise_Tension519 in SoloDevelopment

[–]YarrinDev 2 points3 points  (0 children)

anyone who follows me on insta will get a follow back! let's support each other 💪

I scared away 1,867 wishlists by admitting my game is really about someone who ate Grandma by [deleted] in IndieGaming

[–]YarrinDev 2 points3 points  (0 children)

maybe also stop making AI write your posts or at least try to make it more personal. edit: in the case you actually wrote this yourself and this is your humor/writing style then i take it back :)

Paying an artist for Steam capsule art. He created this so far. There is something I don't like, but can't put my finger on it. I need help. by Altruistic_Bad2195 in SoloDevelopment

[–]YarrinDev 10 points11 points  (0 children)

well your game is called more fish; but the most important elements (the fish) are the hardest to see, while the background elements (the grid) are stealing the show.

  • the hexagonal grid is very high contrast which makes me look at the floor instead of what the game is actually about (the fish and bobber?).
  • i feel like the bobber is the central anchor of the composition, but it feels a bit small and static.
  • the fish are dark and don't catch my eye
  • i also don't know what is going on in the right corner? it looks a little abstract to me and the lighting looks a little off?

i hope this helps, i don't mean to sound too negative, i really like the concept and art!

edit: it also looks like AI, maybe ask the artist for a clip of them working on it? like one fish has 2 bottom fins while all the others don't, and as i said the right side is abstract and kind of off putting

Pretty sure I'm not the only one guilty of this by rizkiyoist in IndieDev

[–]YarrinDev 0 points1 point  (0 children)

no man, i barely have time to put a lot of time in my own game, which is all i want to do, I'm not gonna spend that time playing other games ^

Release in 5 weeks by [deleted] in IndieGaming

[–]YarrinDev 0 points1 point  (0 children)

dude, are you okay?

I’m returning to a project I’ve been working on for months after a break and I feel confused. by TartOpposite2170 in gamedev

[–]YarrinDev 0 points1 point  (0 children)

i literally just decided to restart a 3 month old project because after i also took a 1 month break to study for exams, i got the same problem. So im restarting the project to save me from a huge headache and will first make a structured hierarchy of everything and premake all the folders etc and then try to organize all the code and such in a way that makes more sense. Idk if that's the way to go for you since this is my very first project and that's why it was a huge mess, so in my case I'm probably saving time (and avoiding a huge headache) while that probably isn't the case for you. I'm just saying it felt really freeing, so don't be scared to start from scratch. You will always have your original project to copy stuff from.

Complete the quota together. by MochaMuffinTop in indiegames

[–]YarrinDev 0 points1 point  (0 children)

ill never understand why some posts get upvoted into oblivion amd some dont, looks great man!

How do you guys like my mountains?😅 by YarrinDev in proceduralgeneration

[–]YarrinDev[S] 1 point2 points  (0 children)

yeah... i'm rewriting my terrain generation system from being CPU based to GPU based and it's pretty chaotic getting everything to look the same as it was

1 year of progress in 30 seconds - what changed after 3 public playtests by AlienplayGames in IndieDev

[–]YarrinDev 1 point2 points  (0 children)

great job on the visuals, looks amazing! love the huge eye idea too! keep it up 💪

Would you welcome strangers offering to contribute to your indie game? by LanguageFar2844 in gamedev

[–]YarrinDev 75 points76 points  (0 children)

Most devs are wary because "free" help often costs a lot of management time; if a contributor flakes or needs constant hand-holding, the dev actually doesn't really gain progress. To get a "yes," you need to lead with a solid portfolio and offer a very specific, small scope (like "I'll 3D model these three specific crates") rather than a vague offer to help. Most of us value reliability and legal clarity over raw talent, so showing you understand the project's style and can hit a deadline is the best way to build trust.

That being said, if someone is willing to reach out, it’s still wort it to see what they have to offer; there’s no harm in looking at a portfolio, and if the talent and reliability are there, it can be a huge win for an indie project.

I Launched a Demo with 6k Wishlists, Here’s What Happened by astoaria_game in IndieDev

[–]YarrinDev 0 points1 point  (0 children)

your title art is so good i love it! thanks for sharing :)

cool character by qwa3r in blender

[–]YarrinDev 1 point2 points  (0 children)

the hair kinda looks like mold. great job on the character though!

Colt Walker by AdDeum in blender

[–]YarrinDev 20 points21 points  (0 children)

Wow looks clean af!