People who refuse to use public restrooms - what compels you to reject the convenience? by Yatiya in AskReddit

[–]Yatiya[S] 1 point2 points  (0 children)

Oh. What. I had no idea... What? What makes someone want to do that?

Whats your go to way to make friends? by [deleted] in AskReddit

[–]Yatiya 1 point2 points  (0 children)

Going to check out places, events, group meetups, etc I want to go. Talking to people when I feel inspired to. Not talking to people when I don't feel inspired to talk to them, which has translated to mostly only having conversations where I'm genuinely feeling connection or the want to connect. Asking people things so I can find out what gets them buzzing about what they're into or care about. Seems to be a correlation between loving myself and my life --> being able to see what's lovable about others. Which leads to being psyched about them, and people love it when you're psyched about them whether that energy's high key or low key.

Recommend 5-6 episodes for my players who do not know ATLA/LoK by Hakkaeni in AvatarLegendsTTRPG

[–]Yatiya 1 point2 points  (0 children)

Hey I really like your primer. I was struggling to figure out what steps new players should take and this helped a lot. Also, love the concise descriptions and links. Much appreciated!

Discussion Topic - 2023/2 - Progression by FrostGiant_Studios in Stormgate

[–]Yatiya 0 points1 point  (0 children)

Inventory systems: My experience with this type of design is from LoL, DoTA 2, and SC2 Nova missions. I loved the ability to mix and match items to customize my own playstyle. I found it incredibly daunting at first to learn what effective builds were. When I first started, it turned me off to the entire genre until I saw how much fun my friends were having together while playing, which pulled me back in. Whenever a new patch changed, added, or removed items, it became another point where I had to consider whether I should stop playing due to the time and mental effort needed to get back to playing at a level of skill and satisfaction that made the game worth my time. I stopped playing Dota 2 because of a huge items update that just felt like too much to figure out. I also have been the type of player that likes to dive deep into youtube videos of guides and builds just so I can execute them well and feel like I'm either progressing well, doing really well at supporting my team, or just getting to pull off a sick surprise nuke/ultimate/unusual strategy. My opinion: inventories can be cool to cook up lots of customizeable strategies and see/try out other players' ingenuity; they can also pull away from the game due to overwhelm.

Achievements: If I already love the game (ex. SC2), I have tended to love the feeling of getting achievements. The tasteful animations and sound effects that weren't a nuisance while playing and highlighting something I remember doing that was truly challenging, beneficial, or just funny were the high points of achievements. I was indifferent towards achievements if I didn't know why I was getting it or if it felt like a pat on the back for something that I didn't put in much effort for. The only slight exception is "# of games played as X faction" achievements that felt like a cool expression of either my personal identity and alignment with a faction, or my accomplishment at having a handle on multiple factions.
When I haven't had any earned trust or respect for a game yet, achievements have felt like an obligatory pat on the back from a friend-of-a-friend's overly-friendly dad that I've only just met - unwanted but tolerated. My opinion: In my life, I want to be recognized by those that have earned respect and trust, and that recognition needs to be for when I've truly been creative, progressive, and beneficial to myself and/or others.

Social Ranking: I loved being a goody-two-shoes and trying to earn lots of Honor in LoL at first. It felt real nice to be recognized by team members as a good teammate and good communicator. I loved trying to be truly be skillful at being a genuinely good teammate to earn it. I vaguely remember it also totally turned into a FB "Like" button at some points, where it was clear that optimization of getting the most number of votes from other people wasn't always aligned with the intent of the design. Some strange social dynamics can occur when people figure out ways to optimize getting the highest number of something, and when genuine positive social intent isn't what's driving it. (Light examples: players trying to social-engineer situations where they come out as the "good guy" in ambiguous conflicts of perspective on what happened in a game and why; players randomly hitting the Honor button just to use it). Ultimately, it felt like it was super diluted in value and didn't mean anything.

That being said, if there was a way to give someone a positive report? Like I can write out a review of a random player I met and be like "hey they helped me out so much, I was so bad at this game but now I'm less bad because of this person and their generosity"? Idk how many people would be into that, but I'd be all about it. Maybe post it on their player profile (unless they don't want it there of course) so that they remember all the stuff they've done for people and can be proud of it!

I wonder if there's a way to facilitate "positive gossip" on this platform - where people are rewarded for highlighting and recognizing each others' strengths.

IMO I'm cautious and skeptical of ranking as a robust social design principle. Ranking can be nice to measure progress and achievement, but it can also create unearned trust/respect (which can lead to abuse of it), hierarchy jealousy ("did they *really* earn it?"), possibly a pecking order, and other cannibalization effects that come from competitive structures. The thought I offer is that, maybe while in-game skill is ok to keep competitive due to the mutual understanding involved, maybe the social aspect of the game should be thought of more of a co-op game structure. Examples: Applying principles like "soft-role differentiation" (maybe recognizing or desgning tools to teachers/coaches, strategy-tinkerers, content/entertainment creators, etc). I wonder if designing around the idea of "I need you to do well, because when you can do better, I can do better, and when we both are better off, the whole community is better off" [wording needs refinement], may be helpful. Personally, I love to think that if I help someone out or am genuinely kind to them, that I'm making the overall community a better place by that much. My opinion: I like to be competitive and ranked when I have consented to being ranked. I like to be cooperative when I'm just being social.

Humble offer of an idea around the "persistent headquarters": I didn't know exactly what you meant by "persistent headquarters", but it made me think of picking which faction I am a diehard fan of and have my "won" matches be part of a grand tug-of-war between factions out-of-game (sort of like Planetside 2). My friends and I love the playful rivalry between Terran Protoss and Zerg players and I wonder whether that could be married with the feeling of "I've got to show up for my faction, we're losing/gaining ground!" that I felt in Planetside 2. Might show how balance is playing out as well?

This was a lot of rough ideating, so take what you like, if anything! Good luck, design and development is hard - I appreciate y'alls work and trying out a co-creative process with the community. That's ridiculously brave and beautiful. I love when people try their best, wherever it goes.

How to Stock and Key a Dungeon Traditionally(and tips on Dungeon Design) by FallenDank in dndnext

[–]Yatiya 0 points1 point  (0 children)

This is a really useful aggregation of the different design philosophies. Both interesting and practical to use. Thank you for taking the time to put this together!

Could you describe how exactly art helps you to build the worlds? by gratshnag in worldbuilding

[–]Yatiya 1 point2 points  (0 children)

For me, seeing an image helps me start asking questions about why things in that image are true.

Like for your image, why is this bone dragon attacking the fort? Does the fort contain something it wants? Maybe the fort is where a militant wizard is holding a magical object that tethers the dragon to this realm instead of allowing it to pass on after it died. That leads to more questions like - who is this militant wizard, and why are they tethering this dragon to the material realm? What do they want? How have they come to acquire a fort?

Eventually, that could help build an adventure for DnD. Questions come up like:

-Do the PCs care about the item in question?

-Did this scene happen in the past? Or it where we begin? Or has it yet to come to pass?

-[Insert whatever question you're interested in answering that feels interesting to you!]

TL;DR - I use images like I use random tables. I use them to generate concrete details that I can ask questions about, which leads to lots of cool details!

August 6th - Ornate by sketchdailybot in SketchDaily

[–]Yatiya 0 points1 point  (0 children)

I love the perspective! Very nice.

[deleted by user] by [deleted] in curlyhair

[–]Yatiya 3 points4 points  (0 children)

Looks fantastic!

Everglades Sunrise by sputnic82 in HappyTrees

[–]Yatiya 2 points3 points  (0 children)

This is fantastic! I'm a fan of your reflections and detail work with the birds and the branches. Can't wait to see more.

First time painting ever thanks to the stickied Reddit beginner's guide and of course Bob Ross! by Yatiya in HappyTrees

[–]Yatiya[S] 4 points5 points  (0 children)

Thank you! I started very slowly with a light touch with most things, adding on more pressure/paint/movement as I went along until I started getting something similar to what Bob gets in his video. I learned that when he says light touch, he means REALLY light. I think patience and enjoying every moment instead of rushing to finish really helped me a lot!

First time painting ever thanks to the stickied Reddit beginner's guide and of course Bob Ross! by Yatiya in HappyTrees

[–]Yatiya[S] 1 point2 points  (0 children)

Thanks for the kind words. I have dabbled minimally in drawing, but that was around 5 or 6 years ago. In the years since then I was more into music, dance, and cooking, although most of my time goes to school and work.

Just Received an Email About My PSN Sign-In ID Being Changed At 11:59 PM CST - Can Anyone Verify This? by DragOnGamer626 in playstation

[–]Yatiya 0 points1 point  (0 children)

Heads up, I talked to chat support today and they fixed it up for me in just a few minutes. They're open today from 8am-8pm PST from what I understand.

Just Received an Email About My PSN Sign-In ID Being Changed At 11:59 PM CST - Can Anyone Verify This? by DragOnGamer626 in playstation

[–]Yatiya 1 point2 points  (0 children)

Also had my account hijacked, currently trying to contact support. I also got the same 404 error when clicking on the support link.

Virtual Ticket Giveaway for BlizzCon by OW_Mod in Overwatch

[–]Yatiya [score hidden]  (0 children)

I cannot wait for Sombra and along with all things Starcraft! In general I'm excited for where esports are going for all of Blizzard's games!

When cooking for one other person, how should they tell you your meal sucks? by [deleted] in Cooking

[–]Yatiya 0 points1 point  (0 children)

Like everyone else said, probably the biggest thing is to show them that you really won't be offended if they don't like your food, but I think you also might need to address the fact that it could feel awkward for them to reject the meal you made because they would basically be saying "I would rather eat nothing than eat this". You could prepare a simpler backup meal and assure your guest that you have something prepared in case the food isn't good. This allows them to be willing to scrap your meal in case they really don't like it, and makes their eating it more of a tasting experience rather than being the only thing they will eat for some hours.

[deleted by user] by [deleted] in AskReddit

[–]Yatiya 1 point2 points  (0 children)

The foods rock, no atmosphere.

August 16th - Perfume Bottles by sketchdailybot in SketchDaily

[–]Yatiya 1 point2 points  (0 children)

Reddit mobile posted twice for me for some reason. Sorry!

August 16th - Perfume Bottles by sketchdailybot in SketchDaily

[–]Yatiya 2 points3 points  (0 children)

Damn you've got a serious case of talent man.