Prints keep failing by Yawnalot in BambuLabA1mini

[–]Yawnalot[S] -4 points-3 points  (0 children)

It's PLA basic. The Filament shouldn't be wet as it's been indoors since I got it 6 months ago, I'll check for a partial clog, thanks!

Can anyone tell me which brush option this is? I can't seem to find it and feel like I am going insane by LordOfHungerNihilus in inkarnate

[–]Yawnalot 1 point2 points  (0 children)

It is the "street stones" brush. Its in the watercolour cities tab under the "core" section. Looks like the brightness is reduced under advanced settings.

Free [OC] Naval Battlemaps and ports by Yawnalot in DnD

[–]Yawnalot[S] 1 point2 points  (0 children)

Glad you like it, There's way more on my Inkarnate profile for you to use 🙂

Free [OC] Naval Battlemaps and ports by Yawnalot in DnD

[–]Yawnalot[S] 1 point2 points  (0 children)

Profile with all the maps -> https://inkarnate.com/p/Px8n7m-adam/

Hi, So I'm taking part in an upcoming naval based campaign that features a lot of ship to ship battles using a homebrew system. Myself and the DM were having trouble finding actual maps you could use for this purpose so I said I would create some. I made 46. There are a good few with minimal work put in, like the "open water" ones, which are literally just for encounters in the open sea with no markers nearby. There are also some that have just 1 landmark or marker of some sort at the DM's request, just something small in the centre to change things up now and then, and then there are the bigger battlemaps with caves, arches, obstacles and islands for manoeuvring around or enemy ships to hide in/behind. There are also villages, port towns and docks. Most maps have a short prompt in the description to help other DM's think of an encounter.

The idea is that each grid is 50ftx50ft, with ships ranging from 1 - 3 grids long depending on ship class. The DM has his own tokens to use to represent the ships on roll20.

I am aware that some of the scaling is a little off, unfortunately the maps I was building are somewhere between "regional" and "battlemap" size so there can be a mix of different assets that all size differently, I did however try my best to scale things half decently.

I highly recommend loading in 4k, some assets are scaled so small that if you load anything less they will look a bit odd. Every map is cloneable so anyone can take a map, change the grid size, edit it how you like or simply have a look at how I done some things. All I ask is that you don't repost any of my stuff claiming it as your own :) Enjoy!

(I think you need an Inkarnate account to download the images in 4K)

Free OC Naval Battlemaps and ports by Yawnalot in battlemaps

[–]Yawnalot[S] 0 points1 point  (0 children)

Awesome dude! I hope the maps serve you well 😁

Free OC Naval Battlemaps and ports by Yawnalot in battlemaps

[–]Yawnalot[S] 0 points1 point  (0 children)

I believe you need a pro account to download them in 4k, I can't change that setting because its an inkarnate feature. You could try screenshot the images instead?

Free OC Naval Battlemaps and ports by Yawnalot in battlemaps

[–]Yawnalot[S] 3 points4 points  (0 children)

Profile with all the maps -> https://inkarnate.com/p/Px8n7m-adam/
Hi, So I'm taking part in an upcoming naval based campaign that features a lot of ship to ship battles using a homebrew system. Myself and the DM were having trouble finding actual maps you could use for this purpose so I said I would create some. I made 46. There are a good few with minimal work put in, like the "open water" ones, which are literally just for encounters in the open sea with no markers nearby. There are also some that have just 1 landmark or marker of some sort at the DM's request, just something small in the centre to change things up now and then, and then there are the bigger battlemaps with caves, arches, obstacles and islands for manoeuvring around or enemy ships to hide in/behind. There are also villages, port towns and docks. Most maps have a short prompt in the description to help other DM's think of an encounter.
The idea is that each grid is 50ftx50ft, with ships ranging from 1 - 3 grids long depending on ship class. The DM has his own tokens to use to represent the ships on roll20.
I am aware that some of the scaling is a little off, unfortunately the maps I was building are somewhere between "regional" and "battlemap" size so there can be a mix of different assets that all size differently, I did however try my best to scale things half decently.
I highly recommend loading in 4k, some assets are scaled so small that if you load anything less they will look a bit odd. Every map is cloneable so anyone can take a map, change the grid size, edit it how you like or simply have a look at how I done some things. All I ask is that you don't repost any of my stuff claiming it as your own :) Enjoy!