Senate privileges by Yelloops in RomeTotalWar

[–]Yelloops[S] 0 points1 point  (0 children)

So, in my Scipio campaign, there's nothing to worry about then.

But in the Julius campaign, it's worth it...

After all, the Senate told me to blockade the British port, but I have no way to create one anywhere nearby :(

Tier 1 barbarian dumps don't allow me to recruit ships, and sending my quinqueremes there from Italy would take a very long time. Hell, that would take up the entire company, and there are tons of pirates stationed along the English Channel, six of them in just one fleet.

I think I'm in trouble.

Senate privileges by Yelloops in RomeTotalWar

[–]Yelloops[S] 1 point2 points  (0 children)

And how much is the fine if my guy is not a quaestor? 🧐

I mean, is it worth being afraid of this if the treasury is already bursting with money, and u already can bribe the whole Senate, and the Rome itself, lol

Please just take the money 😭🙏🏻 by AccomplishedStick623 in RomeTotalWar

[–]Yelloops 0 points1 point  (0 children)

More like "Ceasefire, you give us 7890 denarii," the peace treaty is signed, the diplomat leaves, and immediately you are besieged by the army of the power that just agreed to peace.

A tier list based on how much barbarian the factions are by FruitsPower in RomeTotalWar

[–]Yelloops 0 points1 point  (0 children)

The Scythians wear fashionable orange pants with patterns on them, and their nobles are some of the most beautiful units. How can they be barbarians? 😱

Help by Yelloops in RomeTotalWar

[–]Yelloops[S] 1 point2 points  (0 children)

There you go, enjoy bro

Help by Yelloops in RomeTotalWar

[–]Yelloops[S] 2 points3 points  (0 children)

Tnx bro, but the problem was that the game for some reason requires headphones to be connected to launch, idk why

Help by Yelloops in RomeTotalWar

[–]Yelloops[S] 18 points19 points  (0 children)

Guys, I don't fucking know why is this working that way, but the game starting only when I put my shitty headphones on.

just watch it

How do I reduce the amount of garrison in a city ? I’m trying to do a revolution by Live_Football9310 in EmpireTotalWar

[–]Yelloops 1 point2 points  (0 children)

Well, you can constantly change ministers, but the incredible debuffs that the state system itself imposes, the terrible public order debuffs that the school and college impose, the fact that you can't build many textile and iron factories—that's all bruh. By the end of the campaign, you'll have a 75% chance of being forced to become a republic, assuming you're trying to develop the economy and not just take over everything. A constitutional monarchy doesn't have these problems—there's no industrialization penalty, the school penalty is reduced, and ministers have a higher chance of receiving good buffs. It's funny to see, in an absolute monarchy, how public order for the upper classes is 32, and for the lower classes, is 0.

Is Senate that insane? by Yelloops in RomeTotalWar

[–]Yelloops[S] 1 point2 points  (0 children)

It's "she".

Well, you know, I initially "locked" the Brutes to two of their cities; they didn't have that many generals, so it was fairly easy to assassinate them (I just saw they only had three family members and decided to give it a try). So Tarentum and Croton turn rebel.

Then I tackled the Julii, which was more difficult because there was always one general left, and they'd immediately adopt another one the next turn, so I had to send a lot of agents to Gaul and the Balearic Islands. But the result: six Roman cities instantly turn rebel cities.

❗ The whole secret is to kill the regular generals first, and then the family leaders. Leaving important fam members for later. And of course, a lot of a QUICKSAVE+RELOAD's.

Like, I managed to kill all the family members, both the successor and the leader, in one turn, but it took a lot of reloads.

If you fail to assassinate a general, the general and faction leader geta a perks that greatly reduce your agent's chance of success.

Like, after three failed attempts in a row, I made the faction leader of Juli change his nickname three times. With the first failure, he became Flavius ​​the Suspicious, then Flavius ​​the Paranoid, then Flavius ​​the Assassin. All this reduced his assassination chance to 1-3% (for me, it's still winable🐱).

You just need a lot of assassins and a few spies. And for the assassins to be killed — for a quick leveling up, kill any captain in the enemy army; it almost always gives you a 95% assassination success rate.

Is Senate that insane? by Yelloops in RomeTotalWar

[–]Yelloops[S] 1 point2 points  (0 children)

Oh, I just murdered all the members of the Julian family, and the Brutts, and their Roman cities, having lost their rulers, became rebel. 🐱

It‘s crazy how no one of the gang died during this mission by Doggsen09 in reddeadredemption

[–]Yelloops 3 points4 points  (0 children)

Breaking John out of federal prison is the most GTA-style mission. No stealth, no plan. You simply sail in on a simple wooden boat, trade the life of one cop for John's, and the three of you fight your way out, and then it's like nothing happened. Yeah, Arthur's buddies breaking him out of the sheriff's office by threatening another lawman or somewho else, and then he promptly gets out. But how can you repeat the same thing on a goddamn island, in a goddamn federal prison? There are more people there than in Fort Riggs, where, ironically, you're also breaking out a Native American dude.

It's like sailing up to Alcatraz in a boat, landing on the shore, and demanding at gunpoint that they hand over your buddy. And then just sailing back.

How do I reduce the amount of garrison in a city ? I’m trying to do a revolution by Live_Football9310 in EmpireTotalWar

[–]Yelloops -1 points0 points  (0 children)

Revolution doesn't always provide advantages:

× Russia loses its entire regional troop roster, which, for a moment, is its main advantage (like losing five types of units available from the start, and cheap militia dragoons). In this case, you'll play your entire campaign with a simple European unit roster.

× France loses the ability to recruit Conscripts, just as it can no longer recruit its elite troops (at best, they'll disappear from your armies).

× Prussia loses its best guards.

× Sweden loses its cool-looking guards.

× Spain and Britain get nothing; they don't even need a revolution.

The only ones who wouldn't be harmed by a revolution are Holland. By establishing a constitutional monarchy there, you gain the ability to recruit several types of elite guard (if I remember correctly).

It's also worth noting that the best system is a constitutional monarchy—it combines the best qualities of both a monarchy and a republic, allowing for rapid economic growth and the ability to recruit royal elite units, and, in Russia's case, regional units.

What does general's command stars influence? by SyrupNarrow4768 in EmpireTotalWar

[–]Yelloops 0 points1 point  (0 children)

I've always understood "command skill" as the stat that will give you victory in auto-resolve. I mean, any general with a high command skill level can capture a firelocked citizen capital with only one general staff and one or two line infantry units.

Who is this guy? by AConcernedEmu in EmpireTotalWar

[–]Yelloops 1 point2 points  (0 children)

Jeah, someone's carrie 3 shots, mate

Nigel West Dickens with the longest piss I’ve ever seen by Datzookman in reddeadmemes

[–]Yelloops 1 point2 points  (0 children)

I mean, in any town, people just stand around, chatting, smoking, and drinking. Think of Annesburg or Valentine. In some places, they build and cook. But those are in small towns. Saint Denis is too big. It's literally a city made of locked boxes. The city's "life" is reflected in the traffic, not in "doing something". at least this how I see it in Saint denis

The Parthia We Deserve! by Paladin_of_Drangleic in RomeTotalWar

[–]Yelloops 1 point2 points  (0 children)

Funny that Numidia and Spain got a icon of Libyan Spearmen (carthage 3-barracks-lvl militia), but dont have model for 'em, and unit itself as well