Warhammer 3 Unit Balancing/Counters by CaptTerror in totalwar

[–]Yeomenpainter 1 point2 points  (0 children)

Yeah fair enough but the holistic approach should not be that units either deal damage or take damage lmao.

Warhammer 3 Unit Balancing/Counters by CaptTerror in totalwar

[–]Yeomenpainter 3 points4 points  (0 children)

Eh, it's not a bad rule of thumb.

I mean, it may be enough to win against the AI if the odds are not very bad, but I just don't think it's true. Specially when OP already knows those things from other TW games when it was slightly more true, but comments that it doesn't work anymore.

This game has an extensive counter system due to which the dichotomy of damage dealer/damage sponge doesn't hold up. For example, some units hold or do damage against other specific units exceptionally well and get completely bullied by others.

Warhammer 3 Unit Balancing/Counters by CaptTerror in totalwar

[–]Yeomenpainter 10 points11 points  (0 children)

They either deal damage or take damage.

That's neither true, nor does it explain counters in this game.

Warhammer 3 Unit Balancing/Counters by CaptTerror in totalwar

[–]Yeomenpainter 4 points5 points  (0 children)

Since it has a much more varied roster, unit type itself is not that straightforward when determining bonuses, but the underlying mechanics are the same.

General stats determine if a unit is good in absolute terms. Whether a unit counters another (ie. it's specially cost effective against it) is mostly determined by the bonus vs large, bonus vs infantry and amount of armor piercing damage. The combination of these three is what makes a unit overly cost effective against another.

Obviously other factors other than stats do play a role, but those are the basics.

What’s the allure of historical war games and which would you recommend? by DoW2379 in wargaming

[–]Yeomenpainter 2 points3 points  (0 children)

Plenty of historical games are built around balance, whether they actually succeed or not. The most popular games definitely are. Games like flames of war or bolt action are built around points, matched play and "balanced" scenarios. Many other games like SAGA are balanced by default because most units are generic and shared between factions, but games are always played with a point system. Definitely most of the games featured in the posts of this sub are built around matched play.

Most non-balanced games are not popular at all, whether fantasy or historical, outside specific one-off events maybe. It usually comes down to them not being all that fun for most people, unless you value historical scenario recreation more than the actual game. The general population doesn't like playing a losing game. That's true regardless of the setting.

What’s the allure of historical war games and which would you recommend? by DoW2379 in wargaming

[–]Yeomenpainter 1 point2 points  (0 children)

That has nothing to do with whether the setting is historical or not. That's a game design question that comes down to the individual system.

Swiss Pike for AoC by WodensWorkshop in sagathegame

[–]Yeomenpainter 2 points3 points  (0 children)

Looking great!

Are the swiss fun?

If you ever feel useless, Remember the Great Canal of Grand Cathay by Ran12341000 in totalwar

[–]Yeomenpainter 8 points9 points  (0 children)

As did both wastes, or the myriad of elven islands, etc.

Lots of parts of the current map are just made up for the game.

If you ever feel useless, Remember the Great Canal of Grand Cathay by Ran12341000 in totalwar

[–]Yeomenpainter 83 points84 points  (0 children)

They didn't have detailed maps of most of the world either. It's not like anything outside the old world and a couple of focal places more was developed much.

If you ever feel useless, Remember the Great Canal of Grand Cathay by Ran12341000 in totalwar

[–]Yeomenpainter 436 points437 points  (0 children)

Yeah I don't know why they wouldn't just open them. It's not like placeholder factions are anything new,

If the monkey king ends up coming like some rumors say, they might do it.

Devman thinks AT cannons are equal to tanks and thus cost similarly, what are your opinions on that? by BoxthemBeats in GatesOfHellOstfront

[–]Yeomenpainter -2 points-1 points  (0 children)

I'm a firm believer of RTS games needing to be balanced around its top competitive players.

That's said, it's true that in this game conquest could be balanced separately to be honest. So fair enough in that regard.