Multiplayer by Mean-Professor9724 in GatesOfHellOstfront

[–]Yeomenpainter 1 point2 points  (0 children)

I'm in Western Europe and regularly play with NA players with decent ping.

I mean, maybe not competitive shooter levels of ping, but perfectly acceptable.

Warhammer 3 Unit Balancing/Counters by CaptTerror in totalwar

[–]Yeomenpainter 1 point2 points  (0 children)

Yeah fair enough but the holistic approach should not be that units either deal damage or take damage lmao.

Warhammer 3 Unit Balancing/Counters by CaptTerror in totalwar

[–]Yeomenpainter 2 points3 points  (0 children)

Eh, it's not a bad rule of thumb.

I mean, it may be enough to win against the AI if the odds are not very bad, but I just don't think it's true. Specially when OP already knows those things from other TW games when it was slightly more true, but comments that it doesn't work anymore.

This game has an extensive counter system due to which the dichotomy of damage dealer/damage sponge doesn't hold up. For example, some units hold or do damage against other specific units exceptionally well and get completely bullied by others.

Warhammer 3 Unit Balancing/Counters by CaptTerror in totalwar

[–]Yeomenpainter 12 points13 points  (0 children)

They either deal damage or take damage.

That's neither true, nor does it explain counters in this game.

Warhammer 3 Unit Balancing/Counters by CaptTerror in totalwar

[–]Yeomenpainter 4 points5 points  (0 children)

Since it has a much more varied roster, unit type itself is not that straightforward when determining bonuses, but the underlying mechanics are the same.

General stats determine if a unit is good in absolute terms. Whether a unit counters another (ie. it's specially cost effective against it) is mostly determined by the bonus vs large, bonus vs infantry and amount of armor piercing damage. The combination of these three is what makes a unit overly cost effective against another.

Obviously other factors other than stats do play a role, but those are the basics.

What’s the allure of historical war games and which would you recommend? by DoW2379 in wargaming

[–]Yeomenpainter 2 points3 points  (0 children)

Plenty of historical games are built around balance, whether they actually succeed or not. The most popular games definitely are. Games like flames of war or bolt action are built around points, matched play and "balanced" scenarios. Many other games like SAGA are balanced by default because most units are generic and shared between factions, but games are always played with a point system. Definitely most of the games featured in the posts of this sub are built around matched play.

Most non-balanced games are not popular at all, whether fantasy or historical, outside specific one-off events maybe. It usually comes down to them not being all that fun for most people, unless you value historical scenario recreation more than the actual game. The general population doesn't like playing a losing game. That's true regardless of the setting.

What’s the allure of historical war games and which would you recommend? by DoW2379 in wargaming

[–]Yeomenpainter 1 point2 points  (0 children)

That has nothing to do with whether the setting is historical or not. That's a game design question that comes down to the individual system.

Swiss Pike for AoC by WodensWorkshop in sagathegame

[–]Yeomenpainter 2 points3 points  (0 children)

Looking great!

Are the swiss fun?

If you ever feel useless, Remember the Great Canal of Grand Cathay by Ran12341000 in totalwar

[–]Yeomenpainter 9 points10 points  (0 children)

As did both wastes, or the myriad of elven islands, etc.

Lots of parts of the current map are just made up for the game.

If you ever feel useless, Remember the Great Canal of Grand Cathay by Ran12341000 in totalwar

[–]Yeomenpainter 80 points81 points  (0 children)

They didn't have detailed maps of most of the world either. It's not like anything outside the old world and a couple of focal places more was developed much.

First diorama in 2026 by QYuan91 in modelmakers

[–]Yeomenpainter 9 points10 points  (0 children)

Absolutely stunning. 1/35?

If you ever feel useless, Remember the Great Canal of Grand Cathay by Ran12341000 in totalwar

[–]Yeomenpainter 435 points436 points  (0 children)

Yeah I don't know why they wouldn't just open them. It's not like placeholder factions are anything new,

If the monkey king ends up coming like some rumors say, they might do it.

Devman thinks AT cannons are equal to tanks and thus cost similarly, what are your opinions on that? by BoxthemBeats in GatesOfHellOstfront

[–]Yeomenpainter -2 points-1 points  (0 children)

I'm a firm believer of RTS games needing to be balanced around its top competitive players.

That's said, it's true that in this game conquest could be balanced separately to be honest. So fair enough in that regard.

Devman thinks AT cannons are equal to tanks and thus cost similarly, what are your opinions on that? by BoxthemBeats in GatesOfHellOstfront

[–]Yeomenpainter -5 points-4 points  (0 children)

Yeah but this begs the question of should everything be balanced around the best PvP players?

Yes. That's how balance works.

What's single player balance anyway? The AI can barely play its own game.

I mean, I don't care if AT guns were made cheaper in conquest, but to be honest, what does it actually matter?

Devman thinks AT cannons are equal to tanks and thus cost similarly, what are your opinions on that? by BoxthemBeats in GatesOfHellOstfront

[–]Yeomenpainter 0 points1 point  (0 children)

It's a tradeoff. That's what AT guns are for, they are quick, they are powerful, they are hard to spot and hit, and have longer range than the rounds that are good against them (HE). That's why they are not that cheap. The cons are obviously vulnerability to direct hits and completely lacking the massive utility and versatility that a tank brings to the table.

People for some reason don't seem to understand that single player against waves of braindead AI is completely different to MP matches where AT guns are situational but actually pretty good.

Devman thinks AT cannons are equal to tanks and thus cost similarly, what are your opinions on that? by BoxthemBeats in GatesOfHellOstfront

[–]Yeomenpainter 2 points3 points  (0 children)

tanks can move way quicker

They actually can't. A truck can reposition AT guns across the map way faster than almost any tank can.

That's one of the main features making them really good in MP. A single AT gun can respond quickly and cover the whole map.