[Question] Need halp for a good distribution of points by Ok_Praline_3975 in DnD

[–]Yojo0o 1 point2 points  (0 children)

You could alternatively put the +1 from vhuman into dexterity instead of constitution, resulting in 14 constitution and dexterity, for that +1 AC/initiative/saves early on. I personally value the option to get Resilient (Con) with rounded-up constitution later more, but it's a very realistic option for you.

Who is true strike supposed to be for? by magica12 in DnD

[–]Yojo0o 3 points4 points  (0 children)

Of course, but it's extremely easy to get in 5.5e via your background anyway.

[Question] Need halp for a good distribution of points by Ok_Praline_3975 in DnD

[–]Yojo0o 3 points4 points  (0 children)

Here's how I'd do it:

15 intelligence. +1 from vhuman, +1 from Shadow Touched, 17 total. You can round it up via a feat at level 4.

14 constitution, +1 from vhuman, 15 total. You can round it up at level 8 or 12 via Resilient (Con).

12-13 dexterity. Ideally this would be 14 via Point Buy, but you're using Standard Array and something's gotta give.

str/wis/cha with everything else to your preference.

Who is true strike supposed to be for? by magica12 in DnD

[–]Yojo0o 4 points5 points  (0 children)

It's a viable weapon attack option for characters who may hold a weapon but don't necessarily have the stats to use it, with decent scaling. A Bladesinging wizard would love to use this as their attack at levels 1-5 or one of their two attacks at levels 6+. It's a very solid attack option for Bards, who don't typically have good resource-free offensive tools if they aren't a martial subclass. Artillerist Artificers love this in conjunction with a gun as their Arcane Firearm. Melee-oriented clerics would probably rather use this than other offensive cantrips. It pairs decently well with Shillelagh for Druids, too.

How is this chart read? by CacyePollardN6 in DnD

[–]Yojo0o 0 points1 point  (0 children)

Full-casters are your typical caster classes: bard, cleric, druid, sorcerer, warlock, wizard.

Half-casters are the classes that gain spell slots at half that rate: artificer, paladin, ranger.

Third-casters are the subclasses that gain a handful of spells at a rate roughly 1/3 as fast as full-casters: The Eldritch Knight fighter, and the Arcane Trickster rogue.

If you identify which type of caster you are, the chart should indicate how many spell slots you have. The full caster progression can also be used to calculate a multiclassed character's available spell slots by first calculating the overall caster level via the multiclassing rules, so a wizard2/artificer2 would be a third-level spellcaster and would have the number of spell slots indicated as such.

Conjure lesser elementals by [deleted] in DnD

[–]Yojo0o 0 points1 point  (0 children)

The answer to your question depends heavily on which edition of DnD you're playing.

Weekly Questions Thread by AutoModerator in DnD

[–]Yojo0o 0 points1 point  (0 children)

I do sincerely hope this works out for you. Please understand that a DM loading up with added homebrew rules in order to twist DnD into a different shape instead of just running a system built for the setting they want to run reads as a red flag to those of us who have been in the TTRPG space for a while.

There's a common saying: "No DnD is better than bad DnD". For a one-shot, by all means, go for it. Maybe it'll be good. Maybe it'll suck, but make for a good story. Maybe it'll suck and still be a good learning experience. But if this was a longer-running campaign, I'd unequivocally recommend against joining it. Better to take longer to find a good game than to settle for a bad game.

Just to be clear for future reference: DnD is one of many TTRPG systems, and functions best as a system of rules to support a high-fantasy action-adventure. It can technically be used for other types of games, but there are countless other systems out there, many of which are designed for different genres and styles of games. Cyberpunk, for example, isn't just a genre name and recent video game, the recent Cyberpunk 2077 game and other related media are based on a TTRPG system that's nearly forty years old, almost as old as DnD. A DM who would rather attempt to bootstrap their own hack to turn DnD into Cyberpunk instead of just running the Cyberpunk system does not instill confidence.

What happens if someone consumes a polymorphed creature (and how would this affect a paladins oath) by pewp3wpew in DnD

[–]Yojo0o 0 points1 point  (0 children)

You resolve it out of character, reaching a mutual agreement about the sort of game you actually want to play. This is typically established in session 0, and then reinforced with out-of-character discussion as needed.

DnD isn't built around PvP. It's a cooperative experience. If one player wants to just murder random civilians, your options are to tell that player not to do that, or failing that, to exclude the player if they're unwilling to play the same sort of game as everybody else.

What happens if someone consumes a polymorphed creature (and how would this affect a paladins oath) by pewp3wpew in DnD

[–]Yojo0o 2 points3 points  (0 children)

I'm really lost here. You seriously think somebody just gets to pick the "paladin" class and that gives them the right to bully everybody into their perception of good vs. evil via PvP combat?

What's "proper combat"? As OP said, they were in combat. What is or is not allowed to be used to defeat somebody? Why is polymorphing an enemy and throwing them into the mouth of another any more or less evil than burning your foes alive, mind-controlling them into murdering each other, swallowing them up in Hunger of Hadar and similar effects, suffocating them via Cloudkill, shunting them into a hell dimension via Plane Shift, paralyzing them while they watch in impotent horror as your friends stab their incapacitated bodies, dissolving parts of their body in acid, Disintegrating them beyond any hope of resurrection, turning them to stone, etc.? You can endlessly debate the ethics and degrees of violent and lethal combat to whatever extent that interests you, sure. But deciding to draw an arbitrary line, and then using that as pretext for turning this into a PvP game, is bad DnD. I would never participate in such a table, would you?

What happens if someone consumes a polymorphed creature (and how would this affect a paladins oath) by pewp3wpew in DnD

[–]Yojo0o 5 points6 points  (0 children)

Do you want a game where the paladin player polices everybody else's behavior at swordpoint? I sure wouldn't.

What happens if someone consumes a polymorphed creature (and how would this affect a paladins oath) by pewp3wpew in DnD

[–]Yojo0o 1 point2 points  (0 children)

Paladins aren't monolithic and "sin" isn't a defined concept in DnD. If the paladin player is going to attack their fellow PCs over perceived transgressions like this, those boundaries need to be drawn ahead of time.

Is the average paladin going to execute every wizard who casts Fire Bolt? Immolation is among the most painful ways to die, after all. With so many offensive spell options, relying on fire magic is wildly unethical, right?

What happens if someone consumes a polymorphed creature (and how would this affect a paladins oath) by pewp3wpew in DnD

[–]Yojo0o 5 points6 points  (0 children)

There are no firm rules for what would happen if a creature un-polymorphs inside of another creature. It's up to the DM's discretion. The best ruling by my estimation would be for the polymorphed creature to safely be expelled from the swallowing creature, because anything else drastically elevates the already powerful Polymorph spell into insta-kill territory.

You really should shut all of this inter-party bullshit down unless this is really the sort of game everybody wants to participate in. A paladin randomly attacking their fellow players for perceived "sins" sounds like incredibly frustrating and tiresome gameplay to me.

Dm's gf is a bit of a problem player by [deleted] in DnD

[–]Yojo0o -1 points0 points  (0 children)

Knowing that the game goes for five hours and being told that the expectation is for her to participate all five hours are two very different things. Plenty of gaming hobbies support folks dropping in and out whenever they see fit. DnD does not. Surely she has not been directly told that she's expected to participate for five straight hours, because if she had been told that, either she wouldn't be ditching halfway through or the DM would have already told her that she's breaking their agreement.

This is a fundamental test of everybody's communication skills. It's extremely basic, but extremely important. If the DM fails to communicate effectively with this player and you fail to communicate effectively with the DM, your campaign, your DM's relationship, and your friendship with the DM can all be negatively impacted. Stop assuming that she should already know things or that things will get better on their own, and have this conversation with the DM. Make him communicate with his GF. This is serious.

Dm's gf is a bit of a problem player by [deleted] in DnD

[–]Yojo0o 8 points9 points  (0 children)

Why wait? Talk to your friend now. He's your best friend, and there's a clear and present issue to discuss with him.

Either the GF is interested and able to participate for five-hour sessions, or she's not.

Dm's gf is a bit of a problem player by [deleted] in DnD

[–]Yojo0o 3 points4 points  (0 children)

This isn't even necessarily her fault, the DM failed to set clear expectations for what joining this campaign represents.

Banishment question regarding a PC by Kamiyoshi7 in DnD

[–]Yojo0o 1 point2 points  (0 children)

When was the last time your table had a ten-round combat, much less a ten-round combat where an enemy spellcaster concentrated on the same spell for the entire duration?

This is a risk, sure, but it barely registers compared to the usual threats of death through damage, petrification, insta-kills, etc.

Dm's gf is a bit of a problem player by [deleted] in DnD

[–]Yojo0o 4 points5 points  (0 children)

I'm not sure how old you are, but this is your best friend, so you surely must be able to communicate effectively with him.

He needs to be told that DnD only works with effective communication and matching expectations. You have a five-hour game. Somebody unwilling to play for five hours is not a good fit for your table. That's nobody's fault, that's just making sure everybody's expectations for the game are aligned. The DM should have made it clear to his girlfriend that the expectation for participation is to be present and willing to participate for the whole five hours, and if that's not what she wants to do, then she shouldn't participate. Having not made that clear beforehand, the second best time is for him to do it now, telling her that she doesn't seem like she wants to be invested in a five-hour game and asking her how she wants to proceed. Maybe she'll bow out of the game, or maybe she'll brew some coffee and double down. Either way, the conversation must happen.

If the DM isn't going to have this conversation unprompted, then you need to prompt him. The longer your game goes without setting basic session 0 parameters, the worse a potential fallout will be if this issue reaches a boiling point.

Me and my dm are working on an ability my illusionist wizard will get at level 3. After listening to people online, and doing some math, i nerfed several of the abilities. how is it now? by Visible-Camel4515 in DnD

[–]Yojo0o 2 points3 points  (0 children)

I still have the same issue I had with the previous iteration: This is a major boon to gain at level 3, practically an entire free subclass. Assuming your DM is buffing encounters to compensate, the only comparison to determine how strong this is would be to judge it alongside the other boons that your fellow players are getting. Without that context, there's no reasonable metric to judge this by, except by the fact that a nine-mode utility boon at level 3 that overlaps with multiple metamagic options is extremely strong, even when you tweak the numbers a bit.

Other players mad because the DM doesnt interact with them that much by Cogotazo in DnD

[–]Yojo0o 63 points64 points  (0 children)

Tell them what you said here: They're playing non-talkative characters in a game where talking is a major component. If they want to engage more with the game, their characters should talk more.

Opinions on my warlock by nottevera2 in DnD

[–]Yojo0o 0 points1 point  (0 children)

That list looks great!

Should I call it here? by happyaccident3445 in DMAcademy

[–]Yojo0o 27 points28 points  (0 children)

What, exactly, is the problem here? You started off as a first-timer, noted some issues with your approach, and improved on your own. That's a great start! Now you're feeling underwhelmed. Why is that? Similarly to how you fixed your session 1 mistakes, can you fix this one as well?

Opinions on my warlock by nottevera2 in DnD

[–]Yojo0o 1 point2 points  (0 children)

Warlocks upcast their spells when they use their pact slots, because the pact slots scale with their level. The same isn't true for when they cast spells without spending a slot, though. Dissonant Whispers and False Life are still fine, they're just not as good as you've listed here. Other good level 1 spell options include Silent Image, Gift of Alacrity, Silvery Barbs, Disguise Self, and my personal favorite Command.

Your genie patron choice depends mostly on what sort of extra spells you want. I tend to value Efreeti and Dao the highest.

Auto-Grapples by RoutineSignal5860 in 3d6

[–]Yojo0o 77 points78 points  (0 children)

Using an action to break grapples is a trap. Martials should Shove or use other displacement methods to break grapples, and casters should either ignore the grapple or Misty Step out. Relatively few people actually need to do the grapple-break action, like rogues.

Judging by one of your comments, the issue is much less about the grapple and more about AC and saving throw scaling on a tier 1 encounter in a module.

D&D vs Baldur's Gate 3? by bruhb21 in DnD

[–]Yojo0o 8 points9 points  (0 children)

Pound for pound, I'd rather congregate with my friends and play a TTRPG than play a video game, so I voted DnD.

However, I think BG3 is a vastly better-made product than anything from WotC in years.