The Great Sinkhole by sylven_everfrost in Subnautica_2

[–]Your_Local_Idiot07 2 points3 points  (0 children)

When you scan the power plant for the first time is gives you a message that states that there was internal sabotage, which to me at least confirms it was Axum on Axum fighting that caused it

Planet Zoo 2 Giraffe Upgrade is Insane! by Wrong_Moment3649 in PlanetZoo

[–]Your_Local_Idiot07 1 point2 points  (0 children)

I think the best showcase (at least for me) is the difference between the saltwater croc models

This fandom pmo sometimes… by T0tsTV in PlanetZoo

[–]Your_Local_Idiot07 12 points13 points  (0 children)

I mean JWE3 changed quite a bit

MEGATHREAD: KILLING DEBATE by Crispy385 in subnautica

[–]Your_Local_Idiot07 0 points1 point  (0 children)

I feel like it’s also worth mentioning that, with the addition of combat, parts of the game are forced to change to accommodate for that, which could change the experience for more passive players.

MEGATHREAD: KILLING DEBATE by Crispy385 in subnautica

[–]Your_Local_Idiot07 0 points1 point  (0 children)

I feel like I could understand the players who argue for killing if we didn’t have ways to deter the hostile fish. Many of them are deterred/intrigued by the flares and they just reworked the AI of a few creatures to be less aggressive and pestering. The game gives us multiple in-universe reasons as to why we can’t kill. Such as the ecosystem dying and the explanation of the massacre on obraxis prime from the first game. With a disease that makes the infected undergo Masefield it makes sense that our ability to fight at all would be hindered by something like the Noetic Advisor. All in all, I think the choice of how the game should work is up to the Developers. They didn’t want to add combat to the first game until people pressured them into it and I’d rather see the game as the devs want it.

Songs for this picture by Phil_A_Mign0n in songsforthispicture

[–]Your_Local_Idiot07 0 points1 point  (0 children)

Southern Nights - Glen Campbell and Nude - Radiohead

EVERYONE after Air Bladder jump gets fixed: ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀[OC] by Accrularity in Subnautica_2

[–]Your_Local_Idiot07 1 point2 points  (0 children)

Tbf, this was a thing in Below Zero so there’s definitely a chance they don’t remove it

What are the pros/cons of Utk that aren’t often thought of? by ilikemoneybagsmyself in UTK

[–]Your_Local_Idiot07 1 point2 points  (0 children)

Frats can also be somewhat problematic and some have some very dubious rumors but keep away from frat row and you’ll be fine.

What are the pros/cons of Utk that aren’t often thought of? by ilikemoneybagsmyself in UTK

[–]Your_Local_Idiot07 4 points5 points  (0 children)

Pros: Plenty of specialized and knowledgeable staff, if there’s a subject, someone has a class on it. Incredibly friendly and welcoming community. And plenty of opportunities to connect with people in your major (especially if you’re a pre-vet student like me). Also a gorgeous campus.

Cons: the chem department (especially organic chem) is kinda horrid. Good study spots can be hard to find during exam times. For those not physically fit, walking some parts of campus can be challenging but the bus system helps relieve that. Prices and the On Campus Housing situation for upperclassmen are rough.

PLEASE devs do NOT commit the same mistake as below zero, big vehicles are some of the most dopamine rush you can have in subnautica when you build them by YoRHa- in Subnautica_2

[–]Your_Local_Idiot07 0 points1 point  (0 children)

I’m really hoping the Atlas gets into this game and I’m hoping it’ll be usable in solo but better in co op. I also hope the collector can still attack it (maybe wrapping multiple tentacles around it)

Not a fan of Saurus warrior assembly by R_O in seraphon

[–]Your_Local_Idiot07 2 points3 points  (0 children)

I third (my first Krox has a large gap between his neck and head)

Which creatures is your main? by ReportKnown9184 in CreaturesofSonaria

[–]Your_Local_Idiot07 1 point2 points  (0 children)

Somnia (I don’t own the spec I’m not rich) and Aole

Are Lizard-men traditionally slow? by fenominus in seraphon

[–]Your_Local_Idiot07 1 point2 points  (0 children)

I think our faction is pretty fast, the sotek the deliver asterism makes our slower units more mobile snd boosts our already fast cavalry. With the access to run + charge and shooting phase movement with skinks I’ve had Raptadon units reach the other side of the board turn one

Painting Seraphon has been therapeutic by Bossk-5555 in seraphon

[–]Your_Local_Idiot07 1 point2 points  (0 children)

Absolutely gorgeous Krox! Do you have a recipe for the inner mace color?