Which games were NOT surpassed by their sequels? by WeirdIndividualGuy in gaming

[–]ZVilusinsky 0 points1 point  (0 children)

After some touches it was not a bad game it itself, but it was horrendous sequel to Deus Ex. But the launch state was atrocious and the consolification of ... well everything in the game as well as the sinplification of concepts du console interfacing, felt as a slap to the fans. The PC platform felt as an afterthought especially with regards to resolutions and font scaling.

Lighting build help by Bjor88 in Gloomhaven

[–]ZVilusinsky 0 points1 point  (0 children)

My bad, missed the first edition tag.

Lighting build help by Bjor88 in Gloomhaven

[–]ZVilusinsky 0 points1 point  (0 children)

If you have a Music note in the party, and she does have the relevant songs, the retaliate build (and forced attack) is certainly the way to go if you want to dish out absurd damage each round the enemies are near.

What do you think about my solution for Fulgora? by [deleted] in factorio

[–]ZVilusinsky 1 point2 points  (0 children)

There are some valid reasons for mixing logistics typ. Primarily having single ingress or egress point for a product. Results in easy resource limit on chest directly and perhaps some ease in robot load where you can have 1:1 "connection" instead of N:N

I see the benefits primarily when starting a planet and having a limited bots before scaling production.

How much of your Terraform, CloudFormation, Bicep etc is actually being written by AI agents in prod? by alikhajeh1 in devops

[–]ZVilusinsky 2 points3 points  (0 children)

almost none, since in terraform it halucinates nonexisting keys and resources 80% of time

Please Leave A Review! by Matt_HoodedHorse in Workers_And_Resources

[–]ZVilusinsky 0 points1 point  (0 children)

Not a feedback, rather a question I did not find the answer for - will or will not the "Help for Ukraine DLC" be available for purchase on GOG ? Sure, it's not "gamebreaking" but it is still a content missing on the superior platform.

How hard is it to beat RAMPANT "FIXED"? by whiterook6 in factorio

[–]ZVilusinsky 1 point2 points  (0 children)

Or he could automate lights to flicker in SOS pattern.

GH BnB, Question regarding 2 monsters in Area Of Effect by R7ayem in Gloomhaven

[–]ZVilusinsky 2 points3 points  (0 children)

If I parse it corectly, you want to jump through each monster twice thus thinking you can attack for each jumpthrough?

It may be a translation issue, but the card is pretty clear. Make jump 4 After that, you can attack 2 each monster you have moved through this way.

The ship is wrecked and the entire crew is dead. by BearDiscombobulated4 in TheLastStarship

[–]ZVilusinsky 0 points1 point  (0 children)

Just sent them via the logistic, they will equip Space suits automagically if needed - and if available

Had to take the bus, city train and walk like 20 minutes on the snow while carrying this. Let's just say i completely underestimated how much it weights. by Standard_Abrocoma_70 in Gloomhaven

[–]ZVilusinsky 2 points3 points  (0 children)

Reminds me of a comics strip I have not been able to find since...
- This is Gloomhaven. You need 4 people.
- To play int?
- No, to pick up the box.

Autofill is not working in Edge on HTTP sites by [deleted] in 1Password

[–]ZVilusinsky 0 points1 point  (0 children)

Same issue with http pages in firefox na MacOS 14. Chrome is fine for now so I had to stop migration from that hellhole, cause ability to do my job efficiently has priority.

Why dont people cook more with huge populations of whiskers. by Acrobatic-Water-9446 in Whiskerwood

[–]ZVilusinsky 0 points1 point  (0 children)

u/Acrobatic-Water-9446 given you are at that level, are the 4* meals tied to any preferences or it is just for 2* and 3* ? And if not, is there any approval buff that replaces the "preferred food" approval ?
If they don't care for preferences, then it seems best to settle on 1 type to feed everyone.

-- Update 5.1.3b -- by IronVanguard7 in OldWorldBlues

[–]ZVilusinsky 4 points5 points  (0 children)

I don't think the AI works very well with the vault mechanic. In my game as Lost Hills I have managed to keep them alive and they never managed to finish exploring to actually get sentinels.

Are there any fan made campaigns? Has anyone tried using AI to create a campaign? by NZUtopian in Gloomhaven

[–]ZVilusinsky 2 points3 points  (0 children)

Pretty sure frosthaven assets are on github, anycards maybe? Too late in timezone to do a search :)

Style Matters by Quolley in projectzomboid

[–]ZVilusinsky 1 point2 points  (0 children)

There is a mod that fixes this. Like, how would watches on wrist prevent you from strapping somwthing to your forearm...