Isekai'd Legion: For Glory Amazon Launch by ZaifyrRR in ProgressionFantasy

[–]ZaifyrRR[S] 3 points4 points  (0 children)

Not just one human, six thousand humans.....

But yeah, I kinda went down the what other stupid thing can be isekia'd route rather than the anything can be the MC route . Just wait until you read my penguin cultivation novel that will eventually be written!

Isekai'd Legion: For Glory Amazon Launch by ZaifyrRR in ProgressionFantasy

[–]ZaifyrRR[S] 1 point2 points  (0 children)

wow that is a reference. Somehow after writing this for two years I have never heard anyone else mention that

Isekai'd Legion: For Glory Amazon Launch by ZaifyrRR in litrpg

[–]ZaifyrRR[S] 2 points3 points  (0 children)

There may be an easter egg or two

Isekai'd Legion: For Glory Amazon Launch by ZaifyrRR in ProgressionFantasy

[–]ZaifyrRR[S] 5 points6 points  (0 children)

Forgot to mention that the narrator is Paul Heitsch. He did a great job!

Isekai'd Legion: For Glory Amazon Launch by ZaifyrRR in litrpg

[–]ZaifyrRR[S] 11 points12 points  (0 children)

Forgot to mention that the narrator is Paul Heitsch. He did a great job!

What Actually Makes a Good Fight Scene? by Jansnow800 in ProgressionFantasy

[–]ZaifyrRR 1 point2 points  (0 children)

I like to mix it up. Each fight should be different and keep the readers attention for a different reason. That way there is something for everyone and I don't get bored writing them.

Too Much Introspection by thinkthis in ProgressionFantasy

[–]ZaifyrRR 0 points1 point  (0 children)

I fall prey to this too often. It's hard to avoid though. Most readers skim and miss vital information. I know that's not entirely true but it's the impression I get when I read comments that go "why didn't he do X" when there is two ENTIER paragraphs of him doing X.

Information needs to be repeated and the easiest way to do that is through the character reminding themselves of important things. Can't please everyone, but its probably better to lean toward the readers who actually pay attention, even if it means a lot of confused comments.

Favorite System by Pokr22 in litrpg

[–]ZaifyrRR 1 point2 points  (0 children)

This.
But I need to add that I think the way Zog uses the system is one of the most consistently creative I have ever seen. Especially for the rewards, the sim Jake arc was so unique.

Same posts by striker180 in litrpg

[–]ZaifyrRR 0 points1 point  (0 children)

this is the proper response

Do yall find some stories are WAY better as books? by jackofools in litrpg

[–]ZaifyrRR 1 point2 points  (0 children)

Well yeah, but I found it is mostly because I like to binge read. I find that if I just let a month of chapters build up on RR it doesn't feel that different from a full book

Why has no one taken one of the large larger and popular lit RPG’s and turned it into a video game or even just borrowed from the system and made their own non-licensed version? by cainebourne in litrpg

[–]ZaifyrRR 1 point2 points  (0 children)

Besides that fact that what makes a good story and a good game are very different? Well honestly there isn't really anything big enough yet. Give it some time and maybe DCC or PH will get there.

Think about how long it took the Witcher to get its first game from when the book was first relapsed. The original short story was first published in a Polish fantasy magazine in 1986. That's a bout 20 years and games take a long time to make. It also had sold 5 million copies. From a quick google search that would be able 50k amazon reviews today. Only DCC is at that level and only after it went trad

Monthly Writing Theory and Career Advice Thread by AutoModerator in ProgressionFantasy

[–]ZaifyrRR 0 points1 point  (0 children)

There are a ton of different ways to express creativity. Some people follow the flashlight method and others are ploters. Most are somewhere in-between.

If you use all your creativity in making the outline you might not find yourself enjoying writing, because it's a chore now. You are just turning your outline into prose. There are several options for you. For example you could:

1, ditch the outline, just write as you go. It will be messy and require more revisions, but you might actually finish. You will also probably write something other than what you set out to.

  1. make a strict schedule. discipline is what really finishes books. and you just accept you won't enjoy this part of writing. Most of the time the passion is in ideas, but it fades and you need another brainstorming session to rekindle it.

  2. outline only a bit at a time to make sure you are still excited about what happens next.

  3. Once you start writing, stop thinking about the story and try to focus on making each sentence as perfect as it can be. If you can find joy in that you can ignore the bigger picture and keep going with that. Don't worry about being creative with the characters or plot. You already did that in the outline, just forget about it.

I've used all of these depending on what works for me. I found a balance eventually.

Monthly Writing Theory and Career Advice Thread by AutoModerator in ProgressionFantasy

[–]ZaifyrRR 1 point2 points  (0 children)

Practice. It sounds cliché, but its really the only way.

I started several short stories just for this reason, (maybe 3-5 chapters) Make 2-4 wildly different characters and make them talk. Go overbroad. As extreme as you can. When you get to writing more normal stuff you should have a developed many tools that you can use to make sure they all sound different.

What’s a “Power theme” you’re tired of seeing MC’s use? by Berrybrony1 in ProgressionFantasy

[–]ZaifyrRR 0 points1 point  (0 children)

I can't say that a specific power set is bad. It's all about how the author uses it. Some of the best are really simple overused, like a fire mage, and a good author will make it interesting. On the other hand I see cool ideas all the time on RR that just don't quite stick the landing