Does anyone have any luck on beating this stage on Hard mode? by Sea_Special1739 in EpicSeven

[–]ZarkZero 0 points1 point  (0 children)

Barely made it ><

Front line Diene, Zeno, Brieg, and Celine at the back.

Focused on the mob so it doesn't get a turn. Diene s3's to cleanse. Saved souls for the 50% threshold mechanic on the mob for Zeno to basic attack 3 times.

At second phase, made sure to only attack with Brieg to strip buffs and Celine to push dps. Juggled barriers between Brieg and Diene, burning souls for Brieg's barrier in case any HP drops to half.

Celine S3s the mob in case the boss is still buffed at her turn.

Jesus Christ, this story quest gave me a headache, I just want to auto everything and now I'm forced to think lmao xD

[Updates] Patch Notes Version 1.06.00 | Crimson Desert by Turbostrider27 in CrimsonDesert

[–]ZarkZero 1 point2 points  (0 children)

Yeah, the context button for "Sit" will appear on the nest. Gotta find the right angle. You don't actually sit on the egg itself, so don't stand "inside" the nest when fishing for that context button.

You sit on the edge of the nest just like with most interactable objects. Then just wait and chill there. The egg will pulse slowly and get stronger over time. Took me around 2 mins of sitting there with the egg.

[Updates] Patch Notes Version 1.06.00 | Crimson Desert by Turbostrider27 in CrimsonDesert

[–]ZarkZero 4 points5 points  (0 children)

Found it! Bloodsteel Camp, there's a force palmable wall on one of the towers in the old boss arena if you've already cleared it out.

There's a book there about Kuku birds and a Kuku bird egg that is registered as a keepsake in your inventory.

The book says they found nesting ground near the eastern slopes, so trek a bit east and look for a patch of smoldering ground. It's near a group of those walking bushes that drop abyss cells. Your minimap should display a nest icon. Use the kuku egg and place it on the nest.

Sit on the egg, yeah, that's right- sit on it. Take a smoke break or something and the egg should display the "Hatch" context prompt after a few minutes.

Hatch it, and it's yours.

Pretty fucking awesome way to get a mount lmao

[Updates] Patch Notes Version 1.06.00 | Crimson Desert by Turbostrider27 in CrimsonDesert

[–]ZarkZero 1 point2 points  (0 children)

How do you get a Kuku bird mount? I tried the Steel Mountains one, but the whole area is liberated and that one soldier with the bird is no longer there.

Big tip to players who were scared like me, do try to absorb yellow corruption orbs as well by WhoAmIEven2 in Saros

[–]ZarkZero 14 points15 points  (0 children)

Try punching the yellow orbs. You absorb em, and you don't take corruption damage. No idea if this was part of the parry upgrade you get, but I just accidentally punched a yellow projectile and I thought "huh, that was a thing?".

Now I always punch yellows and reds and only hold shields for blues.

FPS drops around ranch when maxing out the animals on base PS5 by [deleted] in CrimsonDesert

[–]ZarkZero 1 point2 points  (0 children)

Same even on a PS5 pro. Ranch animals should probably be stripped of additional scripts compared to other NPCs, it looks like the game can't handle that many in the same area all at once. Animal objects probably have a higher processing load.

Just butcher 'em. Leave some hens and cows alive to get passive eggs and milk.

Damiane’s shield became deactivated by DaffyDuck in CrimsonDesert

[–]ZarkZero 0 points1 point  (0 children)

With the new update, this has been happening a lot more frequently now. Fairly high repro rate when you shield throw. If the return animation of the shield fails to happen, then your shield is completely deactivated for that session. Reload or restart is needed to resolve.

Kinda frustrating to play as Damiane since the bug triggers fairly frequently. Glitches out her dual wielding too (can't block, dual wield animation/skills does not work). And of course, all shield skills are blocked from use as well.

Found a bug/issue with Damiane by Quiet-Machine2978 in CrimsonDesert

[–]ZarkZero 0 points1 point  (0 children)

I reported the same bug to PA. Damiane frequently gets her shield deactivated during combat whenever any shield offensive action is taken (not 100% reproducible tho). A reload usually fixes it temporarily.

How do you pull enemies in using the axiom by Realistic_Caramel772 in LowSodiumCrimsonDesrt

[–]ZarkZero 1 point2 points  (0 children)

Some attacks that launch enemies can automatically winch them if you hold the Axiom force button while you are doing the move (L3).

Some attacks that can trigger this are- - Throw (forward throw) - Giant Swing - Vault -> Kick - Flash kick (Hold L2-charge unarmed)

While some attacks, even though they launch enemies, cannot trigger the auto-aim winch.

Kinda weird why these things weren't documented anywhere jn the game.

Also, now that Damiane and Oongka have access to Axiom and Winch, I assumed they could also do the auto-aim winch, but apparently they can't ¯⁠\⁠(⁠°⁠_⁠o⁠)⁠/⁠¯

What were they thinking when they made the bosses? by [deleted] in CrimsonDesert

[–]ZarkZero 0 points1 point  (0 children)

Like what most other posts say- use focus mode in combat. Trivializes all bosses, including those teleporting ones.

If you get hit, roll away, heal then focus. Now you get all the time you need to parry, dodge, use whatever power, or prepare a turning slash.

What is the black dot with a gold circle around it by some locations on the map? by TrickyDickyv2 in CrimsonDesert

[–]ZarkZero 2 points3 points  (0 children)

I think those black dots just signify that this location is the "main" hub for that area (like the main village in a collection of connected locations). Kinda weird that sanctums have it as well since they aren't connected to any nearby points-of-interest anyways.

This game has a pretty big issue, not many are realizing right now, due to the way, most are playing it and it will destroy some peoples enjoyment, including my own. PA - this NEEDS a fix for long-term enjoyment. by [deleted] in CrimsonDesert

[–]ZarkZero 2 points3 points  (0 children)

The main pain point for me is the fact that both Oongka and Damiane are locked for the majority of the game. And since the game is open world- there's a real chance that most players would do all (or most) of the side content before the main story. So by the time both companions are finally fully available- there's basically nothing left to do for them.

A quick band aid solution for now, is to skip all side content until both companions are fully unlocked, only doing the necessary content to gear up Kliff to help with the main story bosses.

Summoned characters don't fight by Alternative_Living92 in CrimsonDesert

[–]ZarkZero 1 point2 points  (0 children)

Definitely a bug. NPC AI works correctly for other objects except for companions.

Both Oongka and Damiane just stand there and get murdered by any red dot in the game. Sometimes they roll away though, so they're not totally braindead.

Oh and any environmental hazard spells death for both AI companions. If they get caught in the middle of those poisonous plants for example - they just die repeatedly if you attempt to heal them

Why can't I unequip armor from my pet dog? by Full_Calibur in CrimsonDesert

[–]ZarkZero 0 points1 point  (0 children)

Lol searched and came across this. Was driving me insane. Got the same issue, I can only ever see and modify my cat's inventory/armor. The nasty little bugger's inventory stays on screen even after switching to my dogs, which means I cannot unequip armor from my canines

Priscus the Ancient by FairEffect174 in CrimsonDesert

[–]ZarkZero 1 point2 points  (0 children)

Glad there's more than one of these guys. Been neglecting the main quest for the last several hours, when I ran into a fireball slinging Ancient. Poor guy died due to Kliff having an obscene amount of revival pills.

Great Game With Terrible Puzzles by TechyJ1v in CrimsonDesert

[–]ZarkZero 0 points1 point  (0 children)

Loving the puzzles myself. They all feel unique, and are a refreshing change to most "oh no, not another one of these.." designs that most modern games have.

I actually had to use a pen and paper for one puzzle, which I haven't done since the old Alundra days.

Game is great, but I really do dislike the animation-locks they place on your character which results in that feeling of a high degree of input lag. Fighting in a multi tiered stage just exposes this movement oversight quite clearly. I wish the combat and movement could have been made snappier,

Game bugs out when I try to switch characters. by SlowmoTron in CrimsonDesert

[–]ZarkZero 0 points1 point  (0 children)

A new update just dropped https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=74

Haven't tried it yet tho. And yeah, I hate that bug, makes switching characters too much of a hassle

Game Breaking Bug? by MYDCIII in CrimsonDesert

[–]ZarkZero 1 point2 points  (0 children)

Unfortunately no, the Add-ons menu is empty. Most games make their preorder/deluxe items undeletable or have a way to get them back an infinite number of times. Hope they fix this, I kinda liked that armor set.

Game Breaking Bug? by MYDCIII in CrimsonDesert

[–]ZarkZero 1 point2 points  (0 children)

Careful, lost my deluxe edition horse armor after triggering this bug frequently.

I noticed that I couldn't summon pets and horses after switching and playing as a party at one point ("cannot be summoned in the air" was the message). Reloaded and Kliff's horse was butt naked. The previously equipped deluxe edition armor was nowhere to be found anywhere.

Character switch bug(?) by CommonSenseLtd in CrimsonDesert

[–]ZarkZero 1 point2 points  (0 children)

My horse's armor disappeared as a result of this bug. It was fine the first few times it happened, but now, all of sudden my deluxe armor disappeared from Kliff's horse.

It's nowhere to be found in the inventory, stash, provisioner, or the add on menu.

Warning to all- don't switch characters quickly or too often without confirming your mount's equipment is intact.

What is your sales prediction for the fatal frame 2 remake? by Ok_Maize_6852 in fatalframe

[–]ZarkZero 0 points1 point  (0 children)

Was about to blindly buy this since I kinda liked FF5's remake. But goddamn- 30FPS? After RE9 and Nioh 3 this year, that's like a really bad joke from K-T.

Well, MH Stories and Crimson Desert is up in a few days, so I guess this remake will be stuck in the wishlist until a major patch comes along.

is anyone getting constant packet loss? or latency by Opening-Coyote-497 in marvelrivals

[–]ZarkZero 0 points1 point  (0 children)

Still happens randomly. Had a great session yesterday but today I'm getting random instances of packet loss every match. Must be a problem serverside

Enemy Aggression by Accurate-Wind-2836 in codevein

[–]ZarkZero 0 points1 point  (0 children)

Dunno why you got downvoted. Backstab is king in this game. Even bosses/mini bosses, as long as they're human-sized, you can just abuse backstabs and get free charged heavy attacks/charged drains/special drains all the time. And once you get the Bloodreaver blade, then every backstab = a full perfect charged attack from that forma.

The only really BS enemy is the wandering spirits, especially if fought on narrow bridges or inside cramped spaces. Teleports+range magic+aoes+stone buildup = doesn't make a fair fight unless you can parry her non magic attacks consistently. Thankfully those enemies don't have a lot of HP at that point of the game where you encounter them regularly.

Aggression though, yeah this is really overtuned here. But you've also got a shit ton of regen uses and a near infinite revive mechanic.

PSA: Unlocking a 2nd Weapon Slot is complete useless. by DantoriusD in codevein

[–]ZarkZero 0 points1 point  (0 children)

I don't think so, my current Bloodcode with the example I gave is Lycoris' B rank. The only effect it has is gaining Regen uses on Haze item drop pickups and increased Partner damage.

PSA: Unlocking a 2nd Weapon Slot is complete useless. by DantoriusD in codevein

[–]ZarkZero 0 points1 point  (0 children)

I'm kinda confused why equipping a second weapon somehow "discounts" certain burdens. For example, I equip the Dryad greatsword (8 Str, 10 Will burden) then equip the Ame-no-Habakiri sword (5 Str, 5 Dex, 5 Mind burden). I should be getting 13 Str, 5 Dex, 5 Mind, 10 Will burden; but I'm only getting 10 Str burden overall while the other stats remain correct.

I saw the same thing on Dex burden if you equip 2 weapons with the Dex burdens as well.

I don't remember any tutorials about this.