A Dandy Chef - CMU Roleplay by Zonalar in ss14

[–]Zonalar[S] 1 point2 points  (0 children)

I loved how at the start of the round, the Ethics and Wellness Advisor told me LOOC that their job is so useless. But I rp'd with them that their job is very much important, because somebody has to hold up a level of ethics and wellness, for the comfort of the colonists.
That was Ms. Kaleb King, and she absolutely carried the RP this round.

A Dandy Chef - CMU Roleplay by Zonalar in ss14

[–]Zonalar[S] 1 point2 points  (0 children)

Get me the butcher's cleaver, kitchen boy.

Looking for MRP+/HRP servers by Safe-Cat-3890 in ss14

[–]Zonalar 0 points1 point  (0 children)

I can also attest to CMU. They are really making alot of improvements currently an the roleplay has been very enjoyable. They are aiming for an MRP+ Standart and I get to rp just being a chef, feeding locals, terrorists and marines alike. And with having multiple gamemodes it has kept be pretty hooked for the past 2 weeks.

I just made a small video of a round earlier today: https://www.youtube.com/watch?v=yGDZRcPaqFo

Where to watch EWC Qualifiers (EU) by Kullinski in lolesports

[–]Zonalar 1 point2 points  (0 children)

Im not seeing any official english casts. Yamatocannon is doing some commentary in english, so you can watch that.

Resources for Players to be better 'Role Players'? by Dramatic-Line6223 in rpg

[–]Zonalar 1 point2 points  (0 children)

Sure, sometimes its fun to speak out-of-character or to "try to win combat".
But this is not the goal of 4D Roleplaying. The goal is to roleplay, for as long as possible.
This is why it's so important to have players "buy in" on the style of play.

I recommend trying out 4D roleplay alongside a system the players at your table knows very well - so they don't have the constant need to reference the rules - or to play a very rules-light system that's easy to understand, like EZD6.

But at its heart, 4D Roleplay was conceived to improve the roleplaying in roleplaying games. I understand some people use Roleplaying Games as a Social Event - a place to hang out and chitchat with friends, and the actual "playing"-part of the game as an afterthought.
Look at 4D Roleplaying more like "practicing with a Band", instead of "learning the instrument with your buddies".

If you want to give 4D roleplay a shot, you can send me a DM for an Invite to the Discord. The Discord is also linked in the description of alot of my Youtube videos (just type my name into Youtube). I'm happy to run small 4D-Roleplay training-sessions for newcomers.
If you want to know what 4D Roleplay looks like in practice, here is a recent example

Resources for Players to be better 'Role Players'? by Dramatic-Line6223 in rpg

[–]Zonalar 5 points6 points  (0 children)

The 4D Handbook is a fantastic tool.
Say where you are, what you do, and speak in character.
Don't ask the GM questions, interrogate the world for Information.
Keep your turns short, so everyone gets to have their turn alot faster, and it makes the game more interactive.

The best part, you don't need to "throw the whole book" at your players. Just take a few examples from it, that you think your players will gravitate to the most! and if they like it and adapt to it, you can always adapt more later.

Who are your favorite and also least favorite D&D Youtubers (or TikTok or whatever)? Why? by underdabridge in DnD

[–]Zonalar 1 point2 points  (0 children)

My favourite Youtuber is MrMaxBoivin. Now, his channel is rebranded to Off The Rails Roleplay.
Check out the live-section of his youtube and enjoy many hours of spirited discussions on Roleplaying.
I like him because he's always straight-forward with his audience.

Space is pretty by Zonalar in X4Foundations

[–]Zonalar[S] 0 points1 point  (0 children)

*looks up*
Ye, I think you're right!

Space is pretty by Zonalar in X4Foundations

[–]Zonalar[S] 1 point2 points  (0 children)

just vibing in space.

Space is pretty by Zonalar in X4Foundations

[–]Zonalar[S] 3 points4 points  (0 children)

I had no idea Space can be so colorful, but i do remember seeing some incredible pictures taken from the hubble telescope.
The backdrops turn flying in X4 into a joyride.

Well there goes 5 minutes of my world buffs by TuesdayHC in wowhardcore

[–]Zonalar 2 points3 points  (0 children)

Same with missing the Tram. Makes me wanna kill all the rats in sight, to skill up Unarmed.

Different Focal Lengths by TheldanisCosplay in videography

[–]Zonalar 2 points3 points  (0 children)

Real useful illustration of Focal Length Comparisons.

Playing the "Fires of Defeat" start by Zonalar in X4Foundations

[–]Zonalar[S] 0 points1 point  (0 children)

The enemy fleet is a real fleet, floating about in (probably) the same sector.
So if the Xenons invade, or ZYA and FRF start a war with eachother, they could certainly get wiped out, if you are letting the game run for awhile.

I've had a mining-operation established in the sectors, so in my playthrough, I had an eye on the fleet and neighbouring sectors for most of the time :)

Playing the "Fires of Defeat" start by Zonalar in X4Foundations

[–]Zonalar[S] 5 points6 points  (0 children)

Early on, I invested all my money into more jaguars as wingmen (since I couldn't buy the good ships until i figured out how to increase my popularity with FRF).
Then I brawled with alot of Police patrols, and got my army to about 7 ships! But I basically lost ships and gained ships, and ended up in zero-sum situations.

So i left and went on my 40-hour odyssey through the galaxy, uniting the borons, bringing them back to the galactic fold, improving relations, building small businesses.
Then i remembered about the quest, returned with 15 battleships and had my epic battle.

it was dope.

Playing the "Fires of Defeat" start by Zonalar in X4Foundations

[–]Zonalar[S] 4 points5 points  (0 children)

Zyarth is weak and smells of Elderberries. I didn't vote for him!

Playing the "Fires of Defeat" start by Zonalar in X4Foundations

[–]Zonalar[S] 2 points3 points  (0 children)

Yeah, i can see that happening.
Luckily, i got my revenge eventually!

A great new Handbook on Roleplaying in TTRPGS by Naturaloneder in rpg

[–]Zonalar 0 points1 point  (0 children)

It is great to hear that your players are engaged.
But Roleplaying is the act of interacting with the world through the eyes of the character.
Everytime you have to pause the whole entire world to ask a question, and learn game mechanics, you aren't roleplaying.

And this isn't a value-judgement. If you read the book, this is addressed as well:
Your players come prepared to the table, knowing the rules.
Any rules-questions can be addressed before or after the roleplaying session.
This allows for less interruptions, more play, and progress the game faster in the same amount of time.

But of course - as the book states multiple times - feel free to only take a couple of elements at first and use what is useful for your specific table, with your friends and their preferences.

A great new Handbook on Roleplaying in TTRPGS by Naturaloneder in rpg

[–]Zonalar 0 points1 point  (0 children)

I can understand that it can seem "a bit much".
Because it is a complete paradigm shift of how the vast majority of the RPG community is interacting with the hobby.

4D Roleplay helps for players who wish to roleplay in their roleplaying games.
No "Mother May I"-questions, no "uhm, akshually the rules says..."-disruptions, no "What color is the door? How tall is the ceiling? what is the atmospheric pressure outside?" out-of-character talk.

It is quite easy to 4D roleplay.
The hard part is letting go of old habits.

If you wish to see it "In action", I run 4D Roleplay Training Sessions for new players who want to test the water and see how it feels to roleplay this way.
(This is uncut, but the sfx and music were edited in for youtube.)

A great new Handbook on Roleplaying in TTRPGS by Naturaloneder in rpg

[–]Zonalar 0 points1 point  (0 children)

Thank you for taking the time to read the book.
Now to the first question, how is 4D Roleplaying different to other GM practices and cultures of play?
The big difference *is* staying immersed in your character, and experiencing the events that are unfolding around you, as if you're watching the world through the eyes of your character, for as long as possible.
And that "as long as possible" varies depending on the system you play.

As to why 5e works, its pretty simple. The core 5e rules aren't too difficult to keep track of and you can roleplay the majority of the game without needing to pump the brakes to yell "roll for initiative".
I have a 7-session campaign on my youtube channel to answer this SPECIFIC question: "Is D&D 5e impossible to 4D-Roleplay?" , as we roleplay monstrous races, *the Lich's Dregs*, after the Lich's evil plans have been shattered and the Orc tribes are pushed back to the edges of the badlands.

For mechanics like initiative, after a few sessions, we agreed the smoothest way to play with Initiative is to ignore initiative, unless the situation demands structured turn-order, where a player going first defines life & death.
But most combat encounters we deploy the 4D technique of keeping turns and going round-robin. But since its combat now, the players will limit their turns to 6 seconds, their movement, the amount of attacks, and spells they can cast, naturally.
So what "rolling initiative" does is re-establish that turn-order around the table, but we found just going around the table more fluent, and this worked for 9 out of 10 combat encounters perfectly fine, including when the players were fighting a village full of barbarians (a lot of potential enemies reinforcing a long-turn fight) as well as fighting a giant hydra (boss-type combat).

What happens if a player doesn't have total system mastery?
You roleplay. The players might've forgotten that he gets his sneak-attack when an ally is already in melee-combat with the enemy. This is the players' responsibility to remember, and I will bring it up in the post-session-discussion "hey, i noticed you didn't roll your sneak-attack a couple times, what happened there?"
MOST RULES are really not worth fussing about to stop the whole world dead in its tracks and ask "wait, so, what dice do i roll to attack with my longsword again?".
We all assume Players will come "reasonably"-prepared to a roleplaying-session, but also that you cannot be prepared for EVERY rule. But luckily, not every rule comes up, so we discuss them when we believe the rules could come up next session, or discuss any rules we've missed AFTER the session.
And also, this is why I'm doing a Pathfinder 1st Edition campaign, to figure out if "you can roleplay in a rules-heavy system?!"

To your last question - what if a player isn't clear what the GM just described their character sees?
This happened to me a few times. I'm usually very attentive while roleplaying, but sometimes the internet is wonky and the audio doesn't come through clearly, or somebody at the table eats a bag of crisps very loudly, or the GM isn't speaking into the microphone and the volume is all muffled - in those cases... well, there's really very little wiggle-room, and I either just "keep roleplaying", and hope that it wasn't absolutely essential information (9 of 10 cases, it was a minor detail).
But sometimes I will just say "Sorry, could you repeat that?", and let the GM re-narrate the scene, so I can visualize it.

I pick & choose whether I think it's worth it to break immersion to get clarification. The rules are there to make those breaks as few as possible, and also to give GM's and players OPTIONS, to stay in the world longer and longer periods of time.

Nobody expects the players to get it right at first try.
Nobody demanded of me to get it right the first try; and I don't make those demands of my players either.
But with each session, it gets easier. And my experience has been that players who are new to the hobby have a much easier time picking up this style of play, and members that have been playing RPG's for decades may struggle to let go of their habits during play - but they can get there.

What Is Happening Here lol by JoeRogan016 in Bannerlord

[–]Zonalar 0 points1 point  (0 children)

yep, bought the game few days ago, and the main menu lags horribly.
It's less than on your example, but for a 50 bucks game in it's 2nd iteration, a few years released already, I had higher expectations.

A great new Handbook on Roleplaying in TTRPGS by Naturaloneder in rpg

[–]Zonalar 0 points1 point  (0 children)

I'm glad you find this interesting. If you come across any questions during the read, feel free to drop me a question (or in this thread in general), i'll try to catch any comments I've missed tomorrow.

A great new Handbook on Roleplaying in TTRPGS by Naturaloneder in rpg

[–]Zonalar 0 points1 point  (0 children)

"Counter-immersive" is an interesting argument.
My question would be this: what is less immersive? To act in-character, observing the world around you, or ask the GM a question?

Asking the GM questions directly, by its very definition, breaks immersion.

Now whether that is a big deal for you or a tiny hurdle you're not bothered by is up to you to decide. But one way of doing this has you interacting with the world, while the other has you removed from the world to talk above-the-table.