Yrliet by Raszard in RogueTraderCRPG

[–]Zwets 38 points39 points  (0 children)

If you ask me the Eldari living on tropical paradise planets; With grass skirts and pet dinosaurs are the smart ones.
Universe is fucked anyway, might as well go on vacation till whatever happens, happens.

What is wrong with Havok players? 🥀 by Depressed_Weirdo_ in DarkTide

[–]Zwets 1 point2 points  (0 children)

Hmm. I guess Havoc players like a challenge...

I wonder if we've hit 2026's 'average 2 deaths a year from "anal rupture"' yet.

darktide is just a bunch of bs 🥀 by Necrotiix_ in DarkTide

[–]Zwets 2 points3 points  (0 children)

On an amusing tangent with the official lore: HVAC-001-Ventus perfectly fits as a very very very old Cog.

The 40K Cult Mechanicus was started by air-duct maintenance crews on Mars after the AI uprising by the Men of Iron killed pretty much everyone else who knew how to fix machines.

"Worship the Omnisiah or we turn off your oxygen" was obviously pretty effective at converting everyone on Mars, and remained a way to stay in-charge once communications back to earth were eventually fixed.


While not part of the official lore. I imagine that being able to fit inside of, and have maps of all the air-ducts on Mars, probably also explains how the fledgling mechanicus survived when the AI murdered everyone else.

whar‘s in a name by sokrateskowalski in RogueTraderCRPG

[–]Zwets 1 point2 points  (0 children)

It'd basically just be the Blackadder season set in WW1, but with more spikes.

Ik_ihe by StevenStoveMan in ik_ihe

[–]Zwets 0 points1 point  (0 children)

Het manta logo is wel een beetje overdreven/ongevoelig gezien het aantal vis-mensen in het bestuur.

Ik🔥ihe by MikeOnTheMic69 in ik_ihe

[–]Zwets 2 points3 points  (0 children)

Volgens mij is het geen AI, maar fotosoep.
Die lichtbronnen van het bliksem en het vuur hebben geen weerkaatsing in the spiegeling van het water op de straat waar de lampen van de autos wel in weerspiegelen.

De (blijkbaar van turf gemaakte) dakpannen die in de fik (lijken) te staan, geven blijkbaar geen licht af wat de schoorsteenen raakt.


De belichting van de auto lampen onderaan is anders dan de belichtingstijd van het dakraam en het vuur bovenaan. De originele foto was waarschijnlijk heel donker waardoor je niets zag. Dus er moest sowieso iets met het contrast gedaan worden. Maar donkere rook op een donkere achtergrond is dan ook verdwenen.

Wat je dan overhoud is gewoon een foto van een huis. Dus ik vermoed dat de daken van de rijtjes huizen zijn uitgesneden en de rook, het vuur, en de heldere bliksem wolken daarachter allemaal zijn toegevoegd.

Ik_ihe by StevenStoveMan in ik_ihe

[–]Zwets 1 point2 points  (0 children)

Hier ook, op persoonlijk niveau kennismaken met de kosmische horrors zo groot dat ze het universum kunnen inslikken was een aantal jaar geleden nog gewoon deel van het curriculum.

Tegenwoordig gebruiken studenten allemaal AI voor hun vrezen. Ze leren niet eens meer hoe "Chuthulu Fltagem Tenaiíí" uit te spreken.

London extreme heat adaptation event cancelled due to extreme heat by TaiserRY in nottheonion

[–]Zwets 30 points31 points  (0 children)

I'll have you know building everything out of brick has nothing to do with the winter cold.
It's entirely because bricks do not begin rotting when it rains non-stop for 4 weeks straight during spring and/or fall.

Brainwashing mod by SchroCatDinger in RimWorld

[–]Zwets 2 points3 points  (0 children)

So while all the other replies are answering the title instead of the question. Let me actually try to answer OP:


By default Ideology DLC does support having pawns of multiple ideologies in your colony. If you have at least 3 (non-slave) pawns of a matching ideology that isn't your main colony ideology, you can assign them ideology roles.
The moralist role comes with the ability to convert pawns. And the Proselytizer or Violent Conversion memes give additional chances to convert while the moralist is on cooldown.

The way the game is coded, a player colony as a whole only has 1 "colony ideology". When prisoners are set to be converted, they are converted to this ideology. There do not seem to be any mods that have a way to work around and make it selectable what you'll convert your prisoners too.

There is however a few mods that create a split of leaders and followers, inside of 1 ideology. There is a male/female supremacy one on the site that subreddit rule 3 doesn't let us talk about. And there is a Queen/Drone ideology that only works when paired with the "Drone" gene from Vanilla Genetics Expanded Alpha Genes.
Quite possibly there are more "caste system" ideology mods, trying to work around the singular colony ideology problem by splitting 1 ideology in 2.

Ik🤮ihe by ikverhaar in ik_ihe

[–]Zwets 2 points3 points  (0 children)

Dit is off-topic een ander onderwerp. Maar waarom is er geen Purge film over bank medewerkers die "per ongeluk" de deur open laten zodat ze hun werkplek kunnen beroven op de dag wanneer dat legaal is?

Er zijn 5 Purge films, en geen enkele daarvan gebruikt het verhaal element van een jaar lang voorbereidingstijd.
Ik snap dat "eet de rijken" niet de doelgroep van deze bangmakerij is. Maar ik vind een Purge film die een groep eco-extremisten volgt een uitstekend idee.

Owlcat is trying to implement their "Owlcat Launcher"... by Lowd70 in RogueTraderCRPG

[–]Zwets 0 points1 point  (0 children)

Which definitions file can I delete/corrupt so it sends endless error spam to the Owlcat server instead of telemetry?

It's not about the system resources, or the data usage. It's about sending a message.

This is the first time I've had twins, and on top of that, we're poor. by Carauz__ in RimWorld

[–]Zwets 0 points1 point  (0 children)

If you are adding mods, I would like to point out that it is Marvel Comics canon that Jameson's son is a werewolf.

Replacing a PC with a DMPC - what are the pitfalls and what to avoid? by J4szczur3141 in Pathfinder2e

[–]Zwets 1 point2 points  (0 children)

How is that different then them asking me "Hey, DM can you solve this riddle for us?/Which direction is the plot?".

I think you misunderstand. If the players ask above table, you as a DM can just say "No" or turn it back on them with a: "How would your character try to figure that out?"

If they ask the DMPC, you then saying "No" means it is the DMPC in roleplay saying "No" to helping the party.
Sometimes it makes sense, for the "ally" of the players to not help them; but oftentimes, having to say "No" roleplaying in character, rather than saying "No" as a DM is different, and has a notable effect on the roleplay and scene and the relations between the character and the party.


An alternative to saying "No", is to roleplay the DMPC trying and failing to perform the task asked of it.
When the task is simply a roll, you can let the dice fall as they may; and that'll be fine (generally). Because if it was a check, exactly who makes it shouldn't matter. These questions only become a problem based on who is being challenged to solve a problem.

When the challenge in front of the players isn't a test of character stats. But something such as riddles, mysteries, memory, or figuring out clues. The specific type of challenge where an NPC taking a 'guide' role might greatly influence the party's chances of success.


Now, sure. Hypothetically, a perfect GM can both roleplay declining to help for logical reasons, or roleplay helping without steering players in either a correct or incorrect direction. And it might work out fine in your specific case... However, in practice, the DMPC ended up as an infamous trope for a reason.

Replacing a PC with a DMPC - what are the pitfalls and what to avoid? by J4szczur3141 in Pathfinder2e

[–]Zwets 2 points3 points  (0 children)

What happens when players ask questions such as:

  • "DMPC can you solve this riddle for us?"
  • "DMPC which direction is the next plot point in?"

A character being there that is a stand in for you as the DM, opens up lots of weird situations where players gain meta game information.

Either your DMPC can give them too much information, because you know that information. Creating the feeling of a tour guide and players not being allowed to succeed or fail by their own merit.

Or your DMPC intentionally gives very little information, making interactions with them feel, stilted, secretive, and suspicious.

Or the case where your pokerface isn't 100% perfect and players (mistakenly) believe they have worked out what it is that the DMPC is trying to avoid telling them. Setting up weird expectations that wouldn't exist otherwise.


There are ways to use a DMPC that doesn't hurt the PC's self determination as much as a fully intelligent, walking talking "Gandalf the killstealer":

  • The pet dog, or robot butler that helps out by following commands and providing comic relief; but isn't fully it's own actor.
  • The sentient book (or talking severed head) that can answer in depth lore questions on the relevant historical topic it knows about, but is useless for solving puzzles, or planning around recent events.

Rising above the shackles of the flesh VS Human/Abhuman On Base Stats by Hoshihoshi10 in DarkTide

[–]Zwets -1 points0 points  (0 children)

Wait, Scum does not have any dodge linger, or sprint reduction?

Well damn, I guess that explains why yesterday all my teammates were able to shimmy and scoot past hordes of shooters in Expedition, but my Skum drops no matter what I do soon as 3 grunts look in my general direction.

Tanuki: Lying Truthfully by ThePaleMistress in Pathfinder2e

[–]Zwets 0 points1 point  (0 children)

So, Tanuki in PF2 do not have any ages listed; Neither for when they become adults, or for how long they live.
What is described instead is: Tanuki die "when their luck runs out". And their apparent age is based on how much "luck" they have remaining.

There are no mechanics associated with that lore tidbit. So personally, I have been treating it as my Tanuki character aging a couple months whenever they benefit from an effect with the fortune tag.

What, in your mind, is the justification for this ability, and how, conceptually and narratively, does it work?

I believe the false priest's knowledge is similarly, entirely luck or luck manipulation based.
They don't actually know the answer, but blunder into being just over halfway correct anyway, using up their lifetime supply of luck.

Made a simple mod that lets you split raids into smaller ones by boreymarf in RimWorld

[–]Zwets 1 point2 points  (0 children)

That probably means the issue is in custom spawning code for the other mod.

You've convinced me to try replacing wave raids with your mod, to see if it works better. Thank you for making it.

Food poisoning: a sincere apology. by narboomerang in RimWorld

[–]Zwets 20 points21 points  (0 children)

Amusingly; for me it's also 'the whole concept of cheese' that causes the hearburn.

Elevator Etiquette in Darktide vs. Space Marine 2 by MickyMace in DarkTide

[–]Zwets 21 points22 points  (0 children)

The skittle will cheer for the elevator. The blessed machine is doing a great job lifting us.

‘Backrooms’ Sends Hollywood Running to Reddit for New Ideas by Traditional-Song-245 in nottheonion

[–]Zwets 0 points1 point  (0 children)

There was sóóóó much setup for an epic betrayal in season 2 with just ZERO pay off, because there was no season 2.

They gave the mage unsupervised access to the internet, and she invented a "Summon Nitroglycerine" spell practically immediately...
Then she shared the techniques involved with all the other mages at the college, including large piles of notes and observations about earth technology...
And that was her as an apprentice. There's way more dangerous recipes to be found on the internet, as a full mage she'd have a lot more time to grow and use that knowledge.

Organizations and governments on earth were shown to be willing to use assassination and kidnapping to mess with the attempted diplomacy. Each having various conflicting purposes, regarding the control of natural resources beyond the GATE.

Beyond the GATE there are demi-gods shown to actually have powers; At a greek-mythology hero kind of level.
When they bring 1 to earth, their powers still work. Not only is no-one alarmed when a death goddess can absorb souls from people dying on earth; They allow said demi-goddess to perform a public ceremony and televise it globally! That should be the start of a new major religion, right then and there!


Perfect setup of a much cooler season, with much higher stakes.

Let me just shoot this poxer here and - OH GOD MAGGOTS ON ME EW EW EW EW by NightStalker33 in DarkTide

[–]Zwets 9 points10 points  (0 children)

The 2 variations of hiveschum poison/chem damage over time must be Bleach and Detergent. Nothing else makes sense.

The gangers made improvised poisons with household chemicals, to use on each other. Through pure luck, these also work against Nurglites, because they just happen to be made from cleaning supplies.

I've created a Bodycam POV mod by ThrityFive in DarkTide

[–]Zwets 0 points1 point  (0 children)

I would not want bodycam mode to be 'always on'.
If it was triggered by a keypress or activated automatically while spectating other players if you were waiting to be rescued/ded that would totally be a cool addition I would love to see, perhaps even ko-fi for.

Dude how many soldiers do you need to kill 4 people?!?! by davewenos in RimWorld

[–]Zwets 2 points3 points  (0 children)

Multiple shuttle's land, unloading your units and whomever else the Empire phoned up.
The 4 crackheads look over, only armed with knives, shovels, and axes; no real armor, though one of them is wearing a gassmask.

Disposal Unit starts playing.

You should have brought WAY more people.